Ninjas: Difference between revisions

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imported>Konoko
(→‎Call Jounin: +power icons)
imported>Konoko
(→‎Oni: +power icons)
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{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Effects|Summon Oni}}
{{PowerBlock_Effects|Summon Oni}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Broad Sword#Slash|Fire Sword Slash]] ([[?]]Moderate Damage)}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Katana_Slash.png|18px]] Fire Sword Slash (Lethal Fire Moderate Damage)}}
{{PowerBlock_Blank|[[Fire Blast#Fire Blast|Fire Blast]] (Moderate Damage)}}
{{PowerBlock_Blank|[[Image:FireBlast_FireBlast.png|18px]] [[Fire Blast#Fire Blast|Fire Blast]] (Fire Moderate Damage)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Broad Sword#Hack|Fire Sword Hack]] ([[?]]Moderate Damage)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Katana_Hack.png|18px]] [[Broad Sword#Hack|Fire Sword Hack]] (Lethal Fire Moderate Damage)}}
{{PowerBlock_Blank|[[Fire Control#Ring of Fire|Ring of Fire]] (Moderate DoT, Immobilize)}}
{{PowerBlock_Blank|[[Image:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Moderate DoT, Immobilize)}}
{{PowerBlock_Blank|[[Fire Blast#Fire Breath|Fire Breath]] (Moderate Damage Cone)}}
{{PowerBlock_Blank|[[Image:FireBlast_ArcOfFire.png|18px]] [[Fire Blast#Fire Breath|Fire Breath]] (Moderate Damage Cone)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Fire Control#Char|Char]] (Moderate DoT, Hold)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Moderate DoT, Hold)}}
{{PowerBlock_Blank|[[Fire Blast#Rain of Fire|Rain of Fire]] (Minor DoT AoE)}}
{{PowerBlock_Blank|[[Image:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Minor DoT AoE)}}
{{PowerBlock_Enhancements|Enhance Hold}}
{{PowerBlock_Enhancements|Enhance Hold}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|Reduce Endurance Cost}}

Revision as of 15:00, 20 October 2006

Overview

Ninjas is one of the powersets. It is a Mastermind primary power set.

You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to confusion. Ninja Henchmen cannot be resurrected.


Power Tables

Mastermind

The Ninjas powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Snap Shot 1 Ranged, Minor Damage (Lethal)
Call Genin 1 Summon Genin
Aimed Shot 2 Ranged, Moderate Damage (Lethal)
Train Ninjas 6 Ranged, Train Ninja Henchman
Fistful of Arrows 8 Ranged (Cone), Moderate Damage (Lethal)
Call Jounin 12 Summon Jounin
Smoke Flash 18 Hide Ninja
Oni 26 Summon Oni
Kugi In Zen 32 Ranged, Enlighten Ninja Henchman


Powers

The following are powers in the Ninjas powerset.

Ninjas StandardShot.png Aimed Shot

Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Damage Moderate Damage (Lethal)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Ninjas CallGenin.png Call Genin

Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Genin
Basic Powers MartialArts ThunderKick.png Thunder Kick (Minor Damage, Disorient)
AssaultWeapons ARBurst.png Shruiken (Lethal Minor Damage)
Equip Powers Archery QuickArrow.png Snap Shot (Minor Damage)
MartialArts StormKick.png Storm Kick (Moderate Damage)
Upgrade Powers Archery MediumArrow.png Aimed Shot (Moderate Damage)
MartialArts CraneKick.png Crane Kick (Heavy Damage, Knockback)
Enhancements Reduce Endurance Cost
Enhance Disorient
Enhance Running Speed
Enhance KnockBack
Enhance Damage
Enhance Accuracy

Ninjas CallJounin.png Call Jounin

You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

(Note: Jounin is a Ninja Blade Stalker)

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Jounin
Basic Powers Katana Hack.png Gambler's Cut (Minor Damage, ?-Def)
Katana Slash.png Sting of the Wasp (Moderate Damage, ?-Def)
Gadgets Caltrops.png Caltrops (Minor DoT -Speed)
Equip Powers Katana Disembowel.png Soaring Dragon (Heavy Damage, KnockUp)
Quills Lunge.png Poison Dart (Lethal Toxic -Regen)
Claws Taunt.png Placate (-Aggro, Hide)
Upgrade Powers Katana HeadSplitter.png Golden Dragonfly (Extreme Damage Cone Melee, KnockUp, -Def)
Gadgets SmokeGrenade.png Blinding Powder (Sleep -Acc Immobilize?)
DarkArmor CloakOfDarkness.png Hide (Hide, +Def)
Enhancements Enhance Slow Movement
Reduce Endurance Cost
Enhance Disorient
Enhance Sleep
Enhance Running Speed
Enhance KnockBack
Enhance ToHit DeBuffs
Enhance Defense DeBuffs
Enhance Damage
Enhance Confuse
Enhance Accuracy

Ninjas FistFullArrows.png Fistful of Arrows

You fire a fistful of arrows at foes in a cone in front of your. Good at close range.

Damage Moderate (Lethal)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged (Cone)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Ninjas UpgradeEquipment.png Kugi In Zen

Kuji In Zen will permanently bestow the most advanced techniques and powers to one Ninja Henchman. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten any given Ninja Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged
Enlighten Ninja Henchman
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Ninjas CallOni.png Oni

Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.

(Note: Oni is a Fire Dominator)

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Oni
Basic Powers Katana Slash.png Fire Sword Slash (Lethal Fire Moderate Damage)
FireBlast FireBlast.png Fire Blast (Fire Moderate Damage)
Equip Powers Katana Hack.png Fire Sword Hack (Lethal Fire Moderate Damage)
FireTrap RingOfFire.png Ring of Fire (Moderate DoT, Immobilize)
FireBlast ArcOfFire.png Fire Breath (Moderate Damage Cone)
Upgrade Powers FireTrap Soot.png Char (Moderate DoT, Hold)
FireBlast RainOfFire.png Rain of Fire (Minor DoT AoE)
Enhancements Enhance Hold
Reduce Endurance Cost
Enhance KnockBack
Enhance Immobilization
Enhance Damage
Enhance Accuracy

Ninjas KujiKiri.png Smoke Flash

You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on Ninja Henchmen.

Recharge Slow
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Hide Ninja
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Ninjas QuickShot.png Snap Shot

A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.

Damage Minor (Lethal)
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Ninjas TrainNinjas.png Train Ninjas

Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to one Ninja Henchman. The powers gained are unique and dependent upon the target Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train any given Ninja Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged
Train Ninja Henchman
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

External Links