Origin Powers: Difference between revisions
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== Overview == | |||
New temporary powers were added on January 17th, 2006. These powers were originally given to any character under level 10 and would disappear upon reaching level 10. There is a different power for each origin. | New temporary powers were added on January 17th, 2006. These powers were originally given to any character under level 10 and would disappear upon reaching level 10. There is a different power for each origin. | ||
As of [[Issue 7]], origin powers are no longer temporary and are given to all characters, regardless of level. | As of [[Issue 7]], origin powers are no longer temporary and are given to all characters, regardless of level. They are, however, still found in the Temporary Powers list. | ||
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== [[Image:Temporary TargetedDebuffDefense.png]] Apprentice Charm == | == [[Image:Temporary TargetedDebuffDefense.png]] Apprentice Charm == | ||
Revision as of 16:42, 30 October 2008
Overview
New temporary powers were added on January 17th, 2006. These powers were originally given to any character under level 10 and would disappear upon reaching level 10. There is a different power for each origin.
As of Issue 7, origin powers are no longer temporary and are given to all characters, regardless of level. They are, however, still found in the Temporary Powers list.
Apprentice Charm
Characters with a Magic origin start out with an Apprentice Charm.
Your magical origin has unlocked many secrets, the first of which is the ability to use this simple Apprentice Charm. This cantrip has a very short range, and deals minor Energy damage to your target, as well as lowering their resistance to further damage. Damage: Minor, Recharge: Fast
Effects | Ranged |
Minor Damage (Energy) | |
Foe -Resistance |
Mutagen
Characters with a Mutation origin start out with a Mutagen.
Being a mutant has opened the doors to many opportunities. You have recently come into possession of these capsules of genetic Mutagen. You can hurl these capsules at your enemies at very short range, where they explode on impact. They deal only minor Toxic damage but the mutagen's secondary effect will lower the damage the affected target deals out. Damage: Minor, Recharge: Fast
Effects | Ranged |
Minor Damage (Toxic) | |
Foe -Damage (approximately 3.5%) |
Taser Dart
Characters with a Technology origin start out with a Taser Dart.
Being of technological origin, you have access to many little devices, one of which is a Taser Dart of your own design. This attack has a very short range and does minor Energy damage to your target. In addition it has a chance to Hold your opponent for a brief moment. Damage: Minor, Recharge: Fast
Damage | Minor (Energy) |
Recharge | Fast |
Effects | Ranged |
Foe Hold |
Throwing Knives
Characters with a Natural origin start out with Throwing Knives.
With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Damage: Minor (DoT), Recharge: Fast
Effects | Ranged |
Minor Damage over Time (Lethal) |
Tranq Dart
Characters with a Science origin start out with a Tranq Dart.
As a person of scientific origin you have access to many chemicals and agents. This Tranq Dart is the result of experiments you have conducted and can be used at short range to deal minor Lethal and Toxic damage to a target. In addition there is a small chance you can put the target to Sleep with this dart, but they will wake up the next time they are damaged or healed.
Effects | Ranged |
Minor Damage (Lethal/Toxic) | |
Foe Sleep |