Petcom (Slash Command): Difference between revisions
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===Alias=== | ===Alias=== | ||
===Related commands=== | ===Related commands=== | ||
*'''petcom_all''' ''commands'' | *'''[[petcom_all]]''' ''commands'' | ||
*'''petcom_pow''' ''power_name'' ''commands'' | *'''[[petcom_pow]]''' ''power_name'' ''commands'' | ||
*'''petcom_name''' ''pet_name'' ''commands'' | *'''[[petcom_name]]''' ''pet_name'' ''commands'' | ||
<!-- MOVE THIS TO CORRECT ARTICLE left over from when /petcom covered all 4 commands. | |||
Power(truncated) is the name of the power that was used to summon the pet. If you use the full power name with spaces, then you must put the name of the power in quotes. However binds get broken if there are quotes inside of quotes. Therefore it is best to truncate the power name. Since all the summon powers are unique for the first three or four letters, you can truncate them as such. However, if you use an abbreviation that has letters common with two summon powers, the command will be sent to all pets that match those powers. In [[Ninjas]], we have Call Genin, Call Jounin, and Oni. If the command is '''petcom_pow nin def fol''', then all the Genins and Jounins will change their stance to Defensive and their orders to Follow, but the Oni will not change it's stance/orders. | Power(truncated) is the name of the power that was used to summon the pet. If you use the full power name with spaces, then you must put the name of the power in quotes. However binds get broken if there are quotes inside of quotes. Therefore it is best to truncate the power name. Since all the summon powers are unique for the first three or four letters, you can truncate them as such. However, if you use an abbreviation that has letters common with two summon powers, the command will be sent to all pets that match those powers. In [[Ninjas]], we have Call Genin, Call Jounin, and Oni. If the command is '''petcom_pow nin def fol''', then all the Genins and Jounins will change their stance to Defensive and their orders to Follow, but the Oni will not change it's stance/orders. | ||
Petname(truncated) can be used the same way as power(truncated) can. Pretend you've renamed the three minions to Harold Smith, Jeff Johnson, and Michael Thorson. All of them have the letter O in their name, but only two have the letter I. Two of them have "son" in their name. And finally, two of them have the letters "TH" in common. They all have spaces in their name, and creating binds/macros with spaces and quotes can, and will, break. So you can shorten their names to just their last names. | Petname(truncated) can be used the same way as power(truncated) can. Pretend you've renamed the three minions to Harold Smith, Jeff Johnson, and Michael Thorson. All of them have the letter O in their name, but only two have the letter I. Two of them have "son" in their name. And finally, two of them have the letters "TH" in common. They all have spaces in their name, and creating binds/macros with spaces and quotes can, and will, break. So you can shorten their names to just their last names.--> | ||
[[Category:Slash Commands]] | [[Category:Slash Commands]] | ||
[[Category:Pet Commands]] | [[Category:Pet Commands]] |
Revision as of 14:31, 2 October 2006
Overview
The petcom slash command allows players to command the currently selected pet. Used primarily by Masterminds, can be used on Henchmen, Gladiators, and Heavies.
UNLIKE PETSAY, CAN BE USED BY ALL PLAYERS
THIS COMMAND DOES NOT WORK ON PETS
Usage
- petcom commands
commands will be sent to the currently selected pet. There can only be one Stance, one Action or both.
Stances
- Aggressive - Attack everything in their Perception range, or that attacks you or any of your other pets.
- Defensive - Retaliate to attacks made against you or any of your other pets.
- Passive - Will not attack unless specifically told to.
Actions
- Attack - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated.
- Follow - Follow you.
- Stay - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking.
- Goto - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay.
- Dismiss - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.
Conflict
- This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . This does not indicate an error. It is simply informational.
Unused
- Bodyguard - Set your pets to Follow and Defend you, ensuring they are eligible and within range for Supremacy damage sharing. An example command for use with /macro_image.
Set up with the following: /macro_image "PetCommand_Action_Bodyguard" "Bodyguard" "petcom_all follow defensive"
Common Uses
Binding the petcom command to keys or using them in macros can greatly increase your survivability through better control of your henchmen. See Mastermind, and Mastermind Numpad Pet Controls, which makes use of the petcom command through bind files.
This is also applicable to the control of Heavies and Pillboxes in the PvP zone, Recluse's Victory.
Alias
Related commands
- petcom_all commands
- petcom_pow power_name commands
- petcom_name pet_name commands