Petsay (Slash Command): Difference between revisions
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== Overview == | |||
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Revision as of 23:58, 12 January 2012
Overview
Sends message to the currently selected pet.
- message can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >), similarly to chat bubbles. For example:
/petsay_all <em emote> Hello there!
- If both an emote and a message are used in the same command, the emote must be placed before the message.
- This command was originally intended only for Masterminds, however some non-henchmen pets (such as Arena Gladiators) will respond to it.
- BUG: All of the "petsay" commands are a little broken when it comes to using pet emotes. The emotes work in macros, they sometimes work when typing the command directly into the chat line, but they do NOT work in key binds. In addition, pet emotes won't work directly after spawning a pet. The pet must move first, and then they will work.
This is not to be confused with the acknowledgement bubbles displayed when a /petcom command is used.
This command was originally intended only for Masterminds; however, some non-henchmen pets (such as Arena Gladiators) will respond to it.
Common Uses
Besides setting a pet's stance with one of the petcom commands, it can be useful for the pets to also express their change in chat bubbles that all players can see. Since all players, even enemies, can see these chat bubbles then you can let them know your current stance.
Examples
If a mastermind has more than one henchman pet active, the following commands require one of them to be selected. Masterminds with only one active henchman pet do not need to select it. /petsay commands generally have no effect for non-Mastermind characters or Masterminds with no henchman pets active.
- petsay What is thy bidding, my Master? Pet says "What is thy bidding, my Master?"
- petsay <em plot> What is thy bidding, my Master? Pet rubs its hands together and says "What is thy bidding, my Master?"
- petsay <em flex> Pet flexes its muscles without saying anything
- petsay <em slapreact>$$em smack Pet cowers momentarily then snaps its head back in sync with the player's backhand (if pet and player are positioned appropriately)
- batsmashreact and batsmash animations are also timed to synchronize this way