Plant Control: Difference between revisions
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{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* This set was added to the game in [[Issue 6]]. | * This set was added to the game for [[Dominator]]s in [[Issue 6]]. | ||
* This set was [[Powerset Proliferation|proliferated]] to [[Controller]]s in [[Issue 12]]. | * This set was [[Powerset Proliferation|proliferated]] to [[Controller]]s in [[Issue 12]]. | ||
* [[Plant Control#Carrion Creepers|Carrion Creepers]] originally did not properly use slotted enhancements with exception of Recharge. This meant Carrion Creepers' accuracy, damage and slow did not increase despite any slotted enhancements. This was fixed in [[Issue 14]]. | * [[Plant Control#Carrion Creepers|Carrion Creepers]] originally did not properly use slotted enhancements with exception of Recharge. This meant Carrion Creepers' accuracy, damage and slow did not increase despite any slotted enhancements. This was fixed in [[Issue 14]]. |
Revision as of 20:09, 4 September 2011
Overview
You can call forth and control the power of plants and flora to control your foes. Animate and control vines, roots and spores to entrap, entwine and utterly dominate your foes. Many Plant Control powers are only effective if the target is near the ground. Plant Control is a primary powerset for Controllers and Dominators.
Power Tables
Controller/Dominator
The Plant Control power set is available as a primary set for Controllers and Dominators. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Entangle | 1 | Ranged, Moderate DoT(Smash/Lethal), Foe Immobilize |
Strangler | 1 | Ranged, Moderate DoT(Smash), Foe Hold |
Roots | 2 | Ranged (Targeted AoE), Minor DoT(Smash/Lethal), Foe Immobilize |
Spore Burst | 6 | Ranged (Targeted AoE), Foe Sleep |
Seeds of Confusion | 8 | Ranged (Cone), Foe Confuse |
Spirit Tree | 12 | Place Tree: PBAoE, Team +Regen |
Vines | 18 | Ranged (Targeted AoE), Foe Hold |
Carrion Creepers | 26 | Summon Creepers: Ranged (Location AoE), Foe -SPD, -Fly, -Jump |
Fly Trap | 32 | Summon Fly Trap: Ranged, Control, Special |
Powers
The following are powers in the Plant Control powerset.
Carrion Creepers
You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes.
Note: Carrion Creepers (the power itself) summons a Carrion Creeper Patch which is invisible, untargetable, 2 minute duration, and follows you (via the ground with limited jumping ability, Carrion Creeper Patch cannot fly) with the following powers and pet summons below:
Powers
- Bramble (Auto, PBAoE 20ft, -Fly, -Runspeed, -Maxrunspeed, -Jumpheight)
- Carrion Creepers (Pet, summon Carrion Creeper Patch on every enemy corpse within range every 10 seconds)
- Powers
- Entangle (Ranged, AoE, DoT(Smash), DoT(Lethal), Immobilize, -Knockback, -Fly)
ResistAll (Untouchable)
Self Destruct (after 2 seconds)
- Entangle (Ranged, AoE, DoT(Smash), DoT(Lethal), Immobilize, -Knockback, -Fly)
- Powers
- Vines (Pet, summon Carrion Creeper Vine on every enemy within range every 10 seconds with 50% chance)
- Powers
- Resistance (Auto, Self +Res(Toxic, Psionic), Self +Def (Psionic)
Self Destruct (after 15 seconds)
Vine Smash (melee, Smash, DoT(Toxic), Knockdown, Slow, -Fly, -Runspeed, -Maxrunspeed, -Jumpheight)
Vine Thorns (ranged, Lethal, DoT(Toxic), Slow, -Fly, -Runspeed, -Maxrunspeed, -Jumpheight)
- Resistance (Auto, Self +Res(Toxic, Psionic), Self +Def (Psionic)
- Powers
Recharge | Very Long |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Summon Creepers: Ranged (Location Area of Effect) |
Foe -Speed, -Fly, -Jump | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Immobilize | |
Slow Movement | |
Knockback |
Entangle
Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked.
Damage | Moderate Damage over Time(Smashing/Lethal) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Immobilize | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize |
Fly Trap
You can summon a giant carnivorous Fly Trap plant beast. Fly Trap may be an understatement, as this plant beast has a taste for flesh. The Fly Trap will viciously attack any nearby foes, biting, hurling poisonous Thorns, and even casting its own Entangle Roots. The Fly Trap will fight by your side and can be healed and buffed like any teammate.
The Venus Fly Trap is resistant to Smashing, Toxic, and Psionic Damage. It also has a Defense bonus versus Psionic Attacks. It is, however, slightly vulnerable to Negative Energy, Fire, and Cold Damage.
Powers
- Entangle (Ranged, AoE, DoT(Smash), DoT(Lethal), Immobilize, -Knockback)
- Thorny Darts (Ranged, single target, Lethal, DoT(Toxic), -Def)
- Fling Thorns (Ranged, Cone, Lethal, DoT(Toxic), -Def)
- Bite (Melee, single target, Lethal, DoT(Toxic), -Def)
- Resistance (Auto, Self +Res (Smash, Toxic, Psionic), Self +Def (Psionic), vulnerable (Negative Energy, Fire, Cold))
Recharge | Very Long |
Minimum Level | 32 (Controller) |
32 (Dominator) | |
Effects | Summon Fly Trap: Ranged, Control, Special |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Defense Debuff | |
Recharge Intensive Pets | |
Accurate Defense Debuff |
Roots
Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture multiple foes in one attack. Like Entangle, Roots can immobilize flying targets, if they are near the ground when attacked.
Damage | Minor Damage over Time(Smashing/Lethal) |
Recharge | Fast |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Immobilize | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Immobilize |
Seeds of Confusion
You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies.
Recharge | Very Long |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Ranged (Cone) |
Foe Confuse | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Confuse |
Spirit Tree
You can tap into the elusive and powerful energy of the World Tree and extract a Spirit Tree at a targeted location. The Sprit Tree is immobile, but possesses incredible regenerative powers. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Spirit Tree.
Recharge | Very Long |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Place Tree: Point Blank Area of Effect |
Team +Regeneration | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Spore Burst
You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked.
Recharge | Slow |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Sleep | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Sleep |
Strangler
Holds a distant foe by Strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines.
Damage | Moderate Damage over Time(Smashing) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds |
Vines
Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once.
Recharge | Very Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Hold | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Historical
- This set was added to the game for Dominators in Issue 6.
- This set was proliferated to Controllers in Issue 12.
- Carrion Creepers originally did not properly use slotted enhancements with exception of Recharge. This meant Carrion Creepers' accuracy, damage and slow did not increase despite any slotted enhancements. This was fixed in Issue 14.