Poison: Difference between revisions
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imported>Pythe No edit summary |
imported>Pythe m (Tabbing on opinions) |
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=== [[Image:Poison_NoxiousGas.png]] Noxious Gas === | === [[Image:Poison_NoxiousGas.png]] Noxious Gas === | ||
:'''Ranged (Infect Henchman); Foe -RES, -DEF, -ACC, -Res, +Special''' | :'''Ranged (Infect Henchman); Foe -RES, -DEF, -ACC, -Res, +Special''' | ||
''OPINION: Great potential, but not a good match for Mercenaries or Robots. Try it with melee pets like Ninjas and Zombies | :''OPINION: Great potential, but not a good match for Mercenaries or Robots. Try it with melee pets like Ninjas and Zombies | ||
[[Category: Powersets]] | [[Category: Powersets]] |
Revision as of 07:29, 4 April 2006
Poison is primarily a DeBuff powerset. It is only available to Masterminds as a Secondary powerset.
Powers
Alkaloid
- Ally Heal, +Res(Toxic)
Envenom
- Ranged Foe -RES, -DEF, -Regen, -Heal
Weaken
- Ranged Foe -DMG, -ACC, -Special
Neurotoxic Breath
- Ranged (Cone), Foe -SPD, -Recharge
Elixir of Life
- Close, Ally Rez, Special
Antidote
- Ally +Res(Disorient, Hold, Sleep, Immobilize, Slow, Cold, Toxic)
File:Poison ParalyticPoison.png Paralytic Poison
- Ranged Hold
File:Poison PoisonTrap.png Poison Trap
- Place Trap: PBAoE Foe Sleep, -END
- OPINION: This power is junk! Very small AoE, only does Sleep, haven't seen any END drain at all... And my Merc's AoE attacks don't help either. Pythe
Noxious Gas
- Ranged (Infect Henchman); Foe -RES, -DEF, -ACC, -Res, +Special
- OPINION: Great potential, but not a good match for Mercenaries or Robots. Try it with melee pets like Ninjas and Zombies