Poison: Difference between revisions
imported>Pythe (power descriptions) |
imported>Pythe (power effects, enhancements) |
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{{PowerSpaces| }} | {{PowerSpaces| }} | ||
{{PowerEffects|Ranged}} | {{PowerEffects|Ranged}} | ||
{{PowerSpaces|Ally Heal}} | {{PowerSpaces|Ally Heal, +Resist(Toxic)}} | ||
{{PowerSpaces| }} | {{PowerSpaces| }} | ||
{{PowerEnhancements|Reduce Endurance Cost}} | {{PowerEnhancements|Reduce Endurance Cost}} | ||
Line 32: | Line 32: | ||
{{PowerSpaces|Enhance Recharge Speed}} | {{PowerSpaces|Enhance Recharge Speed}} | ||
{{PowerSpaces|Enhance Heal}} | {{PowerSpaces|Enhance Heal}} | ||
=== [[Image:Poison_Envenom.png]] Envenom === | === [[Image:Poison_Envenom.png]] Envenom === | ||
You Envenom your foe with a nasty poison. The toxin directly attacks the immune system, reducing the affected target's Defense, Damage Resistance and Hit Point Regeneration Rate. The poison is so potent, that the target actually responds less to Healing while affected by the poison. | You Envenom your foe with a nasty poison. The toxin directly attacks the immune system, reducing the affected target's Defense, Damage Resistance and Hit Point Regeneration Rate. The poison is so potent, that the target actually responds less to Healing while affected by the poison. | ||
{{PowerRecharge|Slow}} | {{PowerRecharge|Slow}} | ||
{{PowerMinLevel|2}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Ranged}} | |||
{{PowerSpaces|Foe -Resistance, -Defense, -Regen, -Heal}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements|Reduce Endurance Cost}} | |||
{{PowerSpaces|Enhance Range}} | |||
{{PowerSpaces|Enhance Recharge Speed}} | |||
{{PowerSpaces|Enhance Defense DeBuff}} | |||
{{PowerSpaces|Enhance Accuracy}} | |||
=== [[Image:Poison_Weaken.png]] Weaken === | === [[Image:Poison_Weaken.png]] Weaken === | ||
You poison a single targeted foe with a venom that significantly Weakens their strength. The affected target's Accuracy and Damage output is severely reduced. Additionally, the affected target's secondary power effects are all weakened. The target's power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened. | You poison a single targeted foe with a venom that significantly Weakens their strength. The affected target's Accuracy and Damage output is severely reduced. Additionally, the affected target's secondary power effects are all weakened. The target's power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened. | ||
{{PowerRecharge|''check this'' Slow}} | |||
{{PowerMinLevel|4}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Ranged}} | |||
{{PowerSpaces|Foe -Damage, -Accuracy, -Special}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements|Reduce Endurance Cost}} | |||
{{PowerSpaces|Enhance Range}} | |||
{{PowerSpaces|Enhance Recharge Speed}} | |||
{{PowerSpaces|Enhance ToHit DeBuffs}} | |||
{{PowerSpaces|Enhance Accuracy}} | |||
=== [[Image:Poison_NeurotoxicBreath.png]] Neurotoxic Breath === | === [[Image:Poison_NeurotoxicBreath.png]] Neurotoxic Breath === | ||
You can breathe a cone of Neurotoxin gas that quickly starts to anesthtize any nearby foes. Affected targets may choke on the gas as their movement and attack rate are severely reduced. | You can breathe a cone of Neurotoxin gas that quickly starts to anesthtize any nearby foes. Affected targets may choke on the gas as their movement and attack rate are severely reduced. | ||
{{PowerRecharge|Slow}} | {{PowerRecharge|Slow}} | ||
{{PowerMinLevel|10}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Ranged(Cone)}} | |||
{{PowerSpaces|Foe -Speed, -Recharge}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements|Enhance Slow Movement}} | |||
{{PowerSpaces|Reduce Endurance Cost}} | |||
{{PowerSpaces|Enhance Range}} | |||
{{PowerSpaces|Enhance Recharge Speed}} | |||
{{PowerSpaces|Enhance Accuracy}} | |||
=== [[Image:Poison_ElixirOfLife.png]] Elixir of Life === | === [[Image:Poison_ElixirOfLife.png]] Elixir of Life === | ||
With this Elixir, you can revive a fallen ally and turn him into a killing machine. The revived target has increased damage, Accuracy, Endurance recovery, and attack speed, and gains a resistance to Toxic damage. A brew of this sort is not without its side effects. The revived target will soon become very sick and severely weak after about 90 seconds. All effects of the Elixir will eventually wear off. Elixir of Life can only be used on players and cannot be used on your Henchmen. | With this Elixir, you can revive a fallen ally and turn him into a killing machine. The revived target has increased damage, Accuracy, Endurance recovery, and attack speed, and gains a resistance to Toxic damage. A brew of this sort is not without its side effects. The revived target will soon become very sick and severely weak after about 90 seconds. All effects of the Elixir will eventually wear off. Elixir of Life can only be used on players and cannot be used on your Henchmen. | ||
{{PowerRecharge|Very Long}} | {{PowerRecharge|Very Long}} | ||
{{PowerMinLevel|16}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Close}} | |||
{{PowerSpaces|Ally Rez, Special}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements|Enhance Damage Resistance}} | |||
{{PowerSpaces|Enhance Endurance Modification}} | |||
{{PowerSpaces|Reduce Endurance Cost}} | |||
{{PowerSpaces|Enhance Range}} | |||
{{PowerSpaces|Enhance Recharge Speed}} | |||
=== [[Image:Poison_Antidote.png]] Antidote === | === [[Image:Poison_Antidote.png]] Antidote === | ||
This Antidote can free an ally from any Disorient, Hold, Sleep, Slow and Immobilize effects and leaves them resistant to such effects for a good while. The antidote also grants the target some resistance to Cold and Toxic damage. Some of the effects of the power will improve with Multiple applications as you advance in level. | This Antidote can free an ally from any Disorient, Hold, Sleep, Slow and Immobilize effects and leaves them resistant to such effects for a good while. The antidote also grants the target some resistance to Cold and Toxic damage. Some of the effects of the power will improve with Multiple applications as you advance in level. | ||
{{PowerRecharge|Fast}} | {{PowerRecharge|Fast}} | ||
{{PowerMinLevel|20}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Ranged}} | |||
{{PowerSpaces|Ally +Resist(Disorient, Hold, Sleep, Immobilize, Slow, Cold, Toxic)}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements|Enhance Damage Resistance}} | |||
{{PowerSpaces|Reduce Endurance Cost}} | |||
{{PowerSpaces|Enhance Range}} | |||
{{PowerSpaces|Enhance Recharge Speed}} | |||
=== [[Image:Poison Paralytic.png]] Paralytic Poison === | === [[Image:Poison Paralytic.png]] Paralytic Poison === | ||
This Paralytic Poison viciously attacks a foe's nervous system and can leave an affected target comepletely Held and defenseless. | This Paralytic Poison viciously attacks a foe's nervous system and can leave an affected target comepletely Held and defenseless. | ||
{{PowerRecharge|Slow}} | {{PowerRecharge|Slow}} | ||
{{PowerMinLevel|28}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Ranged}} | |||
{{PowerSpaces|Foe Hold}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements|Enhance Hold}} | |||
{{PowerSpaces|Reduce Endurance Cost}} | |||
{{PowerSpaces|Enhance Range}} | |||
{{PowerSpaces|Enhance Recharge Speed}} | |||
{{PowerSpaces|Enhance Accuracy}} | |||
=== [[Image:Poison_Trap.png]] Poison Trap === | === [[Image:Poison_Trap.png]] Poison Trap === | ||
You can build a Poison Trap on the ground. Any foes that bass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a knock-out gas, and any foes in the affected area may be drained of much of their endurance and quickly put to Sleep. The trap is almost impossoble to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trap will still detonate. | You can build a Poison Trap on the ground. Any foes that bass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a knock-out gas, and any foes in the affected area may be drained of much of their endurance and quickly put to Sleep. The trap is almost impossoble to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trap will still detonate. | ||
{{PowerRecharge|Long}} | {{PowerRecharge|Long}} | ||
{{PowerMinLevel|35}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Place Trap}} | |||
{{PowerSpaces|''I don't have this power. The following is an 'educated guess'. -[[User:Pythe|Pythe]]''}} | |||
{{PowerEnhancements|Enhance Sleep}} | |||
{{PowerSpaces|Enhance Endurance Modification}} | |||
{{PowerSpaces|Reduce Endurance Cost}} | |||
{{PowerSpaces|Enhance Recharge Speed}} | |||
=== [[Image:Poison_NoxiousGas.png]] Noxious Gas === | === [[Image:Poison_NoxiousGas.png]] Noxious Gas === | ||
You can infect one of your Henchmen, surrounding him with a Noxious Gas. All foes near the infected Henchman will be overcome with the Noxious Gas. Their Defense, Accuracy, Damage, and Damage resistance will all be reduced. Additionally, there is a chance that any affected humanoid enemy will become violently ill. Even the mightiest foe will stop dead in their tracks, and left helpless as he empties the contents of his stomach. | You can infect one of your Henchmen, surrounding him with a Noxious Gas. All foes near the infected Henchman will be overcome with the Noxious Gas. Their Defense, Accuracy, Damage, and Damage resistance will all be reduced. Additionally, there is a chance that any affected humanoid enemy will become violently ill. Even the mightiest foe will stop dead in their tracks, and left helpless as he empties the contents of his stomach. | ||
{{PowerRecharge|Very Long}} | {{PowerRecharge|Very Long}} | ||
{{PowerMinLevel|38}} | |||
{{PowerSpaces| }} | |||
{{PowerEffects|Ranged(Infect Henchman)}} | |||
{{PowerSpaces|Foe -Resistance, -Defense, -Accuracy, +Special}} | |||
{{PowerSpaces| }} | |||
{{PowerEnhancements|Reduce Endurance Cost}} | |||
{{PowerSpaces|Enhance Range}} | |||
{{PowerSpaces|Enhance Recharge Speed}} | |||
[[Category: Powersets]] | [[Category: Powersets]] |
Revision as of 19:32, 20 April 2006
Overview
Poison is primarily a DeBuff powerset. It is only available to Masterminds as a Secondary powerset.
Power Table
Power | Level | Effect |
---|---|---|
Alkaloid | 1 | Ally Heal, +Resist(Toxic) |
Envenom | 2 | Ranged Foe -Resistance, -Defense, -Regeneration, -Heal |
Weaken | 4 | Ranged Foe -Damage, -Accuracy, -Special |
Neurotoxic Breath | 10 | Ranged (Cone), Foe -Speed, -Recharge |
Elixir of Life | 16 | Close, Ally Resurrect, Special |
Antidote | 20 | Ally +Resist(Disorient, Hold, Sleep, Immobilize, Slow, Cold, Toxic) |
Paralytic Poison | 28 | Ranged Hold |
Poison Trap | 35 | Place Trap: Trap-Based Area-of-Effect Foe Sleep, -Endurance |
Noxious Gas | 38 | Ranged (Infect Henchman); Foe -Resistance, -Defense, -Accuracy, +Special |
Powers
The following are powers in the Poison powerset.
Alkaloid
When used correctly, poisons can be used to heal, as well as harm. Alkaloid consists of just the right amount of amino acids to safely heal a single targeted ally. The healed target is also left with some resistance to Toxic Damage (This Toxic Damage Resistance cannot be Enhanced). You cannot use this power to heal yourself. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerSpaces Template:PowerEnhancements Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces
Envenom
You Envenom your foe with a nasty poison. The toxin directly attacks the immune system, reducing the affected target's Defense, Damage Resistance and Hit Point Regeneration Rate. The poison is so potent, that the target actually responds less to Healing while affected by the poison. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerSpaces Template:PowerEnhancements Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces
Weaken
You poison a single targeted foe with a venom that significantly Weakens their strength. The affected target's Accuracy and Damage output is severely reduced. Additionally, the affected target's secondary power effects are all weakened. The target's power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerSpaces Template:PowerEnhancements Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces
Neurotoxic Breath
You can breathe a cone of Neurotoxin gas that quickly starts to anesthtize any nearby foes. Affected targets may choke on the gas as their movement and attack rate are severely reduced. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerSpaces Template:PowerEnhancements Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces
Elixir of Life
With this Elixir, you can revive a fallen ally and turn him into a killing machine. The revived target has increased damage, Accuracy, Endurance recovery, and attack speed, and gains a resistance to Toxic damage. A brew of this sort is not without its side effects. The revived target will soon become very sick and severely weak after about 90 seconds. All effects of the Elixir will eventually wear off. Elixir of Life can only be used on players and cannot be used on your Henchmen. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerSpaces Template:PowerEnhancements Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces
Antidote
This Antidote can free an ally from any Disorient, Hold, Sleep, Slow and Immobilize effects and leaves them resistant to such effects for a good while. The antidote also grants the target some resistance to Cold and Toxic damage. Some of the effects of the power will improve with Multiple applications as you advance in level. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerSpaces Template:PowerEnhancements Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces
Paralytic Poison
This Paralytic Poison viciously attacks a foe's nervous system and can leave an affected target comepletely Held and defenseless. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerSpaces Template:PowerEnhancements Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces
Poison Trap
You can build a Poison Trap on the ground. Any foes that bass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a knock-out gas, and any foes in the affected area may be drained of much of their endurance and quickly put to Sleep. The trap is almost impossoble to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trap will still detonate. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerEnhancements Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces
Noxious Gas
You can infect one of your Henchmen, surrounding him with a Noxious Gas. All foes near the infected Henchman will be overcome with the Noxious Gas. Their Defense, Accuracy, Damage, and Damage resistance will all be reduced. Additionally, there is a chance that any affected humanoid enemy will become violently ill. Even the mightiest foe will stop dead in their tracks, and left helpless as he empties the contents of his stomach. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerSpaces Template:PowerEnhancements Template:PowerSpaces Template:PowerSpaces