Protector Z-958: Difference between revisions
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== Introductions == | == Introductions == | ||
=== Contact Introduced By === | === Contact Introduced By === | ||
{{SSA Contact}} | |||
=== Contact Introduces === | === Contact Introduces === | ||
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=== Information === | === Information === | ||
Paragon Protector | '''Paragon Protector''' | ||
Protector Z-958 is one of many [[Paragon Protector]]s 'employed' by [[Crey]]. Z-958 is extremely sensitive to psychics, which would explain why the portion of [[Aurora Borealis]] trapped inside of [[Sister Psyche|Psyche's]] mind has decided to communicate through him. Aurora's time is short, however; there's no telling when Crey is going to lock down the control she has over Z-958. | Protector Z-958 is one of many [[Paragon Protector]]s 'employed' by [[Crey]]. Z-958 is extremely sensitive to psychics, which would explain why the portion of [[Aurora Borealis]] trapped inside of [[Sister Psyche|Psyche's]] mind has decided to communicate through him. Aurora's time is short, however; there's no telling when Crey is going to lock down the control she has over Z-958. | ||
=== Initial Contact === | === Initial Contact === |
Revision as of 11:41, 15 June 2012
Overview
Protector Z-958 | |
---|---|
Paragon Protector | |
Zone | Grandville |
Coordinates | (2804, -470, 2993) |
Level Range | 40-50 |
Introduced By | None |
Introduces | None |
Enemy Groups | +++ Missing Information +++ |
Signature Story Arc Who Will Die, Episode 6.
Protector Z-958 is a villain contact in the Spider City neighborhood of Grandville at coordinates (2804, -470, 2993). His level range is 40-50. He is standing 117 yards almost due north of the Ferry (slightly west). Protector Z-958 is the sixth contact in the villain-side Who Will Die Signature Story Arc available on the Paragon Market or free with subscription.
Protector Z-958 will provide his story arc to villains, rogues and vigilantes.
Introductions
Contact Introduced By
None; Protector Z-958 should be approached in-game.
Contact Introduces
None.
Information
Paragon Protector
Protector Z-958 is one of many Paragon Protectors 'employed' by Crey. Z-958 is extremely sensitive to psychics, which would explain why the portion of Aurora Borealis trapped inside of Psyche's mind has decided to communicate through him. Aurora's time is short, however; there's no telling when Crey is going to lock down the control she has over Z-958.
Initial Contact
Protector Z-958's head slumps downward, then snaps back up.
Character! It is Aurora Borealis. The one that's within Sister Psyche's mind. I remember all that you did to help me escape.
I need your help once more. If you can do this one last thing, I will be truly free, and I promise you that I shall pay you back ten-fold!
You can walk away, but please, you must help me. I am going to die, this time for good! This arc contains elite bosses, which may be difficult to defeat by yourself.
This arc contains elite bosses, which may be difficult to defeat by yourself.
- Agree to form a strike force
Too Low Level
Protector Z-958 stares at you silently. Apologies, villain, but Crey does not allow me to do business with anyone beneath threat level 40.
Content Not Purchased
You need to purchase the sixth episode of the first signature story arc, Who Will Die, or be a VIP in order to play Protector Z-958's story arc.
Story Arc
The Last Piece
Souvenir
Aurora's Psychic Connection
Every now and then, the Aurora Borealis that was trapped within Sister Psyche's mind sends you mental messages. She always reminds you of her gratefulness, perhaps to drive home the fact that she has no plans on betraying you. She'll be a valuable ally to have, but of course you're ready for her to turn on you on a moment's notice. It's the nature of things in the Rogue Isles. Her freedom was gained with the death of Sister Psyche in an event you call...
The Final Piece
Aurora reached out to you through a psychically sensitive Paragon Protector, begging for your assistance; Manticore and Sister Psyche discovered a ritual that could banish her once and for all. You agreed to help save Aurora and set off on a race to track down how exactly Manticore was planning on curing Sister Psyche.
You dealt with people such as Vanessa DeVore of the Carnival of Shadows and Akarist, both of whom gave you important pieces of the puzzle that was saving Aurora. In order to banish Aurora, Sister Psyche's psychic powers needed to be temporarily boosted. The Circle of Thorns had just such a ritual, used for empowering their mages who were performing intense summonings.
You rushed the temple, but you were too late. The ritual was started, but there was a complication. Wade tampered with the ritual, causing Psyche's powers to go out of control. Manticore was forced to kill Psyche, but not before she used her immense power to shove Aurora out of her mind and into safety.
You rescued Aurora from the crystal she was trapped in and helped her to take over the body of Tyrka.
With Sister Psyche dead, Darrin Wade now has everything he needs to summon Rularuu. However, he still has failed to kill you, something which you know bothers him to this very moment. You turning on Wade was never part of his plan, but then again, him turning on you wasn't exactly part of your plan, either. Soon, you will have a showdown with Wade, and he will know just how far you're willing to go to deliver payback to someone for thinking that merging with an omnipotent god entity is your idea of a good time.
Part One: ??
+++ Missing Information +++