Purchased Base Items: Difference between revisions
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| [[Arcane Defense]] | | [[Arcane Defense]] | ||
[[Tech Defense]] | [[Tech Defense]] | ||
| Defense items can be placed in certain rooms and provide limited protection for your base during [[base | | Defense items can be placed in certain rooms and provide limited protection for your base during [[base raid]]s. They draw energy and control in exchange for this protection. | ||
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Revision as of 14:39, 29 November 2007
Overview
Numerically, the vast majority of base items are decorative. They cost very little and serve no function, other than to promote atmosphere and theme in a base. The most talked about items, however, are those that give some tangible benefit to the members of the supergroup lucky enough to own them. These include Special Purpose items and Items of Power. Collecting the right combination of shiny items (those that allow you to craft, buy, sell, or buff) and utilities (energy and control units) is no small feat.
Special Purpose
Items come in both Arcane and Technological styles to better match your base. Items always correspond. That is, the difference between Arcane and Tech is cosmetic only. (Except in the case of Empowerment Stations and Worktables, which accept only salvage of their own type.) While in the base editor, the categories for these items often show up only if you are currently in a room where they might be placed.
Arcane Defense | Defense items can be placed in certain rooms and provide limited protection for your base during base raids. They draw energy and control in exchange for this protection. |
Arcane Control | Control items offer control for Teleporters and Defense, allowing them to operate safely. Control is essential to a functioning base. |
Arcane Energy | Energy units power your base items, including control items. Energy is essential to a functioning base. |
Arcane Battery | Batteries offer limited energy to a single room worth of items. |
Arcane Teleport | Teleport beacons and the actual teleporters draw both energy and control, but allow instant access to zones in Paragon City of the Rouge Isles for all supergroup members. |
Arcane Workshop | Workshop items store items, or allow the crafting of other items. They draw modest amounts of control and energy. |
Arcane Empowerment | Empowerment stations can be placed only in Workshop rooms and allow base salvage to be converted into long lasting buffs for individual supergroup members. They draw no energy or control. |
Arcane Medical | Medical units allow supergroup members to Resurrect after being defeated or buy inspirations. They draw modest amounts of energy and control. |
Items of Power
Items of Power grant bonuses to every member of the Supergroup that owns them. The Cathedral of Pain Trial is currently not accessible, so no new Items of Power can be obtained. You can, however, buy some related items: anchors and bases.
Decorative
Decorative items are divided in the base editor based on their type. Things aren't always where you would expect, and it's best to look around for what you want.
- Arcane
- Lighting
- Cabinets
- Chairs
- Desks
- Other Furniture
- Room Details
- Sewer
- Tech
- Shelves
- Wall Details
- Pillars