Purchased Base Items: Difference between revisions
imported>Aggelakis mNo edit summary |
imported>SekoiaBot m (Robot: Cosmetic changes) |
||
Line 1: | Line 1: | ||
{{wip}} | {{wip}} | ||
{{TOCright}} | {{TOCright}} | ||
==Overview== | == Overview == | ||
Numerically, the vast majority of base items are decorative. They cost very little and serve no function, other than to promote atmosphere and theme in a base. The most talked about items, however, are those that give some tangible benefit to the members of the supergroup lucky enough to own them. These include Special Purpose items and Items of Power. Collecting the right combination of shiny items (those that allow you to craft, buy, sell, or buff) and utilities (energy and control units) is no small feat. | Numerically, the vast majority of base items are decorative. They cost very little and serve no function, other than to promote atmosphere and theme in a base. The most talked about items, however, are those that give some tangible benefit to the members of the supergroup lucky enough to own them. These include Special Purpose items and Items of Power. Collecting the right combination of shiny items (those that allow you to craft, buy, sell, or buff) and utilities (energy and control units) is no small feat. | ||
==Special Purpose== | == Special Purpose == | ||
Items come in both Arcane and Technological styles to better match your base. The difference between Arcane and Tech items is cosmetic only. For every Tech based item there is a corresponding Arcane based item. (Except in the case of Empowerment Stations and Worktables, which accept only salvage of their own type.) Items are often referred to by their Tech names. | Items come in both Arcane and Technological styles to better match your base. The difference between Arcane and Tech items is cosmetic only. For every Tech based item there is a corresponding Arcane based item. (Except in the case of Empowerment Stations and Worktables, which accept only salvage of their own type.) Items are often referred to by their Tech names. | ||
While in the base editor, item categories show up only if you are currently in a room where they might be placed. (For example, the Arcane Energy category will not appear when you are in a [[Workshop Room]].) | While in the base editor, item categories show up only if you are currently in a room where they might be placed. (For example, the Arcane Energy category will not appear when you are in a [[Workshop Room]].) | ||
Line 78: | Line 78: | ||
|colspan='2' width='80%'|Medical units allow supergroup members to Resurrect after being defeated or buy inspirations. They draw modest amounts of energy and control. | |colspan='2' width='80%'|Medical units allow supergroup members to Resurrect after being defeated or buy inspirations. They draw modest amounts of energy and control. | ||
|- | |- | ||
|width='40%' align='center'|[[Medical# | |width='40%' align='center'|[[Medical#Arcane Medical|Arcane Medical Items]] | ||
|width='40%' align='center'|[[Medical# | |width='40%' align='center'|[[Medical#Tech Medical|Tech Medical Items]] | ||
|- | |- | ||
|} | |} | ||
==Items of Power== | == Items of Power == | ||
[[Items of Power]] grant bonuses to every member of the Supergroup that owns them. The [[Cathedral of Pain Trial]] is currently not accessible, so no new [[Items of Power]] can be obtained. You can, however, buy some related items: [[Items of Power (purchasable)|anchors and bases]]. | [[Items of Power]] grant bonuses to every member of the Supergroup that owns them. The [[Cathedral of Pain Trial]] is currently not accessible, so no new [[Items of Power]] can be obtained. You can, however, buy some related items: [[Items of Power (purchasable)|anchors and bases]]. | ||
==Decorative== | == Decorative == | ||
Decorative items are divided in the base editor based on their type. Things aren't always where you would expect, and it's best to look around for what you want. | Decorative items are divided in the base editor based on their type. Things aren't always where you would expect, and it's best to look around for what you want. | ||
Line 106: | Line 106: | ||
{{BaseNavBox}} | {{BaseNavBox}} | ||
[[Category: Purchased Base Items| Purchased Base Items]] | [[Category:Purchased Base Items| Purchased Base Items]] |
Revision as of 03:04, 10 June 2009
Overview
Numerically, the vast majority of base items are decorative. They cost very little and serve no function, other than to promote atmosphere and theme in a base. The most talked about items, however, are those that give some tangible benefit to the members of the supergroup lucky enough to own them. These include Special Purpose items and Items of Power. Collecting the right combination of shiny items (those that allow you to craft, buy, sell, or buff) and utilities (energy and control units) is no small feat.
Special Purpose
Items come in both Arcane and Technological styles to better match your base. The difference between Arcane and Tech items is cosmetic only. For every Tech based item there is a corresponding Arcane based item. (Except in the case of Empowerment Stations and Worktables, which accept only salvage of their own type.) Items are often referred to by their Tech names. While in the base editor, item categories show up only if you are currently in a room where they might be placed. (For example, the Arcane Energy category will not appear when you are in a Workshop Room.)
Defense | Defense items can be placed in certain rooms and provide limited protection for your base during Base Raids. They draw energy and control in exchange for this protection. | |
Arcane Defense Items | Tech Defense Items | |
Control | Control items offer control for Teleporters and Defense, allowing them to operate safely. Control is essential to a functioning base. | |
Arcane Control Items | Tech Control Items | |
Energy | Energy units power your base items, including control items. Energy is essential to a functioning base. | |
Base Energy Items | ||
Batteries | Batteries offer limited energy to a single room worth of items. | |
Arcane Batteries | Tech Batteries | |
Teleportation | Teleport beacons and the actual teleporters draw both energy and control, but allow instant access to zones in Paragon City of the Rogue Isles for all supergroup members. | |
Arcane Teleport Items | Tech Teleport Items | |
Workshop | Workshop items store items, or allow the crafting of other items. They draw modest amounts of control and energy. | |
Arcane Workshop Items | Tech Workshop Items | |
Empowerment | Empowerment stations can be placed only in Workshop rooms and allow base salvage to be converted into long lasting buffs for individual supergroup members. They draw no energy or control. | |
Arcane Empowerment Station | Tech Empowerment Station | |
Medical | Medical units allow supergroup members to Resurrect after being defeated or buy inspirations. They draw modest amounts of energy and control. | |
Arcane Medical Items | Tech Medical Items |
Items of Power
Items of Power grant bonuses to every member of the Supergroup that owns them. The Cathedral of Pain Trial is currently not accessible, so no new Items of Power can be obtained. You can, however, buy some related items: anchors and bases.
Decorative
Decorative items are divided in the base editor based on their type. Things aren't always where you would expect, and it's best to look around for what you want.