Radiation Emission: Difference between revisions
imported>Eabrace (updating IO set info) |
imported>Eabrace (I13 IO set update) |
||
Line 39: | Line 39: | ||
{{PowerBlock_Sets|{{Set Running}}}} | {{PowerBlock_Sets|{{Set Running}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Universal Travel}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 113: | Line 114: | ||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 16:36, 5 January 2009
Overview
Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies. Radiation Emission is a primary powerset for Defenders and a secondary powerset for Controllers and Corruptors.
Power Tables
The Radiation Emission powerset is available as a primary set for Defenders and a secondary set for Corruptors and Controllers. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Radiant Aura | 1 | 1 | PBAoE Heal |
Radiation Infection | 1 | 2 | Toggle: Ranged (Targeted Area of Effect), Foe: -To Hit, -Def |
Accelerate Metabolism | 2 | 4 | PBAoE, +Dmg, +Recovery, +Speed, +Recharge, +Res Mez |
Enervating Field | 6 | 10 | Toggle: Ranged (Targeted Area of Effect), Foe: -Dam, -Res |
Mutation | 8 | 16 | Ally Resurrect, Ally +Rechage, +Recovery, +Dam, +To Hit |
Lingering Radiation | 12 | 20 | Enemy targeted AoE, -Regen, -Recharge, -Speed |
Choking Cloud | 18 | 28 | Toggle, PBAoE, Pulsing Foe Hold |
Fallout | 26 | 35 | Ally corpse targeted, AoE extreme damage |
EM Pulse | 32 | 38 | PBAoE Foe Hold, Self -Recovery |
Powers
The following are powers in the Radiation Emission powerset.
Accelerate Metabolism
Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected allies' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.
Recharge | Very Long |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
Effects | PBAoE, +Dmg, +Recovery, +Speed, +Recharge, +Res Mez |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Running Speed | |
Set Categories | Running |
Endurance Modification | |
Universal Travel |
Choking Cloud
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.
Recharge | Long |
Minimum Level | 28 (Controller) |
28 (Corruptor) | |
18 (Defender) | |
Effects | Toggle, PBAoE, Pulsing Foe Hold |
Enhancements | Reduce Endurance Cost |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Holds |
EM Pulse
You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
Recharge | Very Long |
Minimum Level | 38 (Controller) |
38 (Corruptor) | |
32 (Defender) | |
Effects | PBAoE Foe Hold, Self -Recovery |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Holds |
Endurance Modification |
Enervating Field
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
Fallout
After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their Accuracy, Defense, Damage and Damage resistance is severely reduced.
Damage | Extreme |
Recharge | Very Long |
Minimum Level | 35 (Controller) |
35 (Corruptor) | |
26 (Defender) | |
Effects | Ally corpse targeted, AoE extreme damage |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged AoE Damage |
Defense Debuff | |
ToHit Debuff | |
Accurate Defense Debuff | |
Accurate ToHit Debuff |
Lingering Radiation
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
Recharge | Slow |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
Effects | Enemy targeted AoE, -Regen, -Recharge, -Speed |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Mutation
Using a concentrated burst of radiation, you can revive a fallen ally and Mutate him into a killing machine. The Mutated target has increased damage, chance to hit, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on your ally, and he will soon be severely weakened. All effects of the Mutation will eventually wear off.
Recharge | Very Long |
Minimum Level | 16 (Controller) |
16 (Corruptor) | |
8 (Defender) | |
Effects | Ally Resurrect, Ally +Recharge, +Recovery, +Dam, +To Hit |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Radiant Aura
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
Effects | PBAoE Heal |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Radiation Infection
Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Corruptor) | |
1 (Defender) | |
Effects | Toggle: Ranged (Targeted Area of Effect), Foe: -To Hit, -Def |
Enhancements | Enhance Defense Debuff |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Defense Debuff |
ToHit Debuff |