Robotics: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Snorii
m (Removed Parent Category)
imported>StarGeek
(added text, sorted powers, cleaned up, still not perfect)
Line 1: Line 1:
== Overview ==
{{TOCright}}
{{TOCright}}
== Summary ==
 
'''{{PAGENAME}}''' is one of the powersets.  It is a [[Mastermind]] primary power set.
 
Robotics allow you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape.  Robot Henchmen generally have good resistances to lethal, cold and psionic damage, as well as sleep, fear and disorient.  They are vulnerable to EMP attacks.  Robot Henchmen cannot be resurrected. 
 
Robots, along with [[Mercenaries]], are one of the ranged henchmen sets.  Its damage is Energy/Smashing based, and its resists are Sleep, Fear, Disorient, Lethal, Cold, and Psionic.  Many of its powers have a knockback component - other than this it is a control-light set, as opposed to [[Necromancy]].  It is notable as the only [[Mastermind]] powerset not based on a human model, and the only powerset with a customized [[Flight | Group Fly]] animation (jump jets in the feet).
Robots, along with [[Mercenaries]], are one of the ranged henchmen sets.  Its damage is Energy/Smashing based, and its resists are Sleep, Fear, Disorient, Lethal, Cold, and Psionic.  Many of its powers have a knockback component - other than this it is a control-light set, as opposed to [[Necromancy]].  It is notable as the only [[Mastermind]] powerset not based on a human model, and the only powerset with a customized [[Flight | Group Fly]] animation (jump jets in the feet).
== Power Table ==
== Power Table ==
=== Mastermind ===
The {{PAGENAME}} powerset is available as a primary set for [[Mastermind|Masterminds]].  The following table shows which powers are available and at what level:
{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Robotics LaserRifleBurst.png|Power=Pulse Rifle Blast|Level=1|Effect=Ranged, Moderate Damage(Energy/Smashing)}}
{{Powers_LevelRow|Icon=Robotics LaserRifleBurst.png|Power=Pulse Rifle Blast|Level=1|Effect=Ranged, Moderate Damage(Energy/Smashing)}}
Line 16: Line 27:


==Powers==
==Powers==
=== [[Image:Robotics LaserRifleBurst.png]] Pulse Rifle Blast ===
 
:'''Ranged, Moderate DMG(Energy/Smash)'''
=== [[Image:Robotics AssembleAssaultMech.png]] Assault Bot ===
 
Builds one massive Assault Bot.  Simply put, the Assault Bot is a killing machine.  There is nothing subtle about its weaponry.  You may only have 1 Assault Bot under your control at any given time.  If you attempt to summon another Assault Bot, the power will fail.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}
{{PowerBlock_Effects|Summon Assault Bot}}
{{PowerBlock_Blank|Initial Abilities:}}
{{PowerBlock_Blank|   Plasma Blast: Ranged, Damage (Energy)}}
{{PowerBlock_Blank|       -Regeneration}}
{{PowerBlock_Blank|    Smash: Melee, Damage (Smashing)}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}
 
=== [[Image:Robotics BuildRobotArmy.png]] Battle Drones ===
=== [[Image:Robotics BuildRobotArmy.png]] Battle Drones ===
:'''Summon Battle Drone'''
 
'''Initial Abilities:'''
Construct one to three Battle Drones (depending on your level) to do your bidding.  Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons.  Drones can Super Leap.  You may only have 3 Drones under your control at any given time.  If you attempt to construct more Drones, you can only replace the ones you have lost in battle.  If you already have three, the power will fail.
    Ranged Blast: Ranged, Dmg(Energy)
 
    Smash: Melee, Dmg(Smashing)
{{PowerBlock_Start}}
=== [[Image:Robotics LaserRifleBlast.png]] Pulse Rifle Burst ===
{{PowerBlock_Recharge|Very Long}}
:'''Ranged, High DMG(Energy/Smash), Foe Knockback'''
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Summon Battle Drone}}
{{PowerBlock_Blank|Initial Abilities:}}
{{PowerBlock_Blank|   Ranged Blast: Ranged, Damage (Energy)}}
{{PowerBlock_Blank|    Smash: Melee, Damage (Smashing)}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}
   
=== [[Image:Robotics EquipRobot.png]] Equip Robot ===
=== [[Image:Robotics EquipRobot.png]] Equip Robot ===
:'''Ranged, Equip Robot Henchman'''
 
'''Effects:'''
Equip your Robots with the latest gear and weaponry.  This power permanently bestows new powers and abilities to one Robot Henchman.  The powers gained are unique and dependent upon the target Robot Henchman that is Equipped.  This power only works on your Robot Henchmen and you can only Equip any given Robot Henchman once.
Battle Drones: ''Glowing Red Diodes on Back''
 
  Heavy Laser Burst: Ranged, Dmg(Energy)
{{PowerBlock_Start}}
Protector Bots: ''Glowing Red Diodes on Back''
{{PowerBlock_Recharge|Medium}}
  Heavy Laser Burst: Ranged, Dmg(Energy)
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
  Lesser Repair: Ranged, Robot Heal
{{PowerBlock_Effects|Ranged, Equip Robot Henchman}}
Assault Bot: ''Glowing Red Diodes on Back''
{{PowerBlock_Blank| Visual Change:}}
    Dual Plasma Bolt: Ranged, Dmg(Energy), -Regen
{{PowerBlock_Blank|    Glowing Red Diodes on Back}}
    Flame Thrower: Cone, Dmg(Fire)
{{PowerBlock_Blank| Battle Drones:}}
{{PowerBlock_Blank|   Heavy Laser Burst: Ranged, Damage (Energy)}}
{{PowerBlock_Blank| Protector Bots:}}
{{PowerBlock_Blank|   Heavy Laser Burst: Ranged, Damage (Energy)}}
{{PowerBlock_Blank|   Lesser Repair: Ranged, Robot Heal}}
{{PowerBlock_Blank| Assault Bot:}}
{{PowerBlock_Blank|   Dual Plasma Bolt: Ranged, Damage (Energy)}}
{{PowerBlock_Blank|       -Regeneration}}
{{PowerBlock_Blank|   Flame Thrower: Cone, Damage (Fire)}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}
 
=== [[Image:Robotics LaserRifleStunGrenade.png]] Photon Grenade ===
=== [[Image:Robotics LaserRifleStunGrenade.png]] Photon Grenade ===
:'''Ranged(Targeted AoE), Moderate DMG(Energy/Smash), Disorient'''
 
Launches an Energy Grenade at long range from your Pulse Rifle.  The energy from this explosion can disorient some targets in the affected area.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate damage, Energy/Smash}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, Targeted Area of Effect)}}
{{PowerBlock_Blank|Disorient}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}
 
=== [[Image:Robotics ConstructProtectorBot.png]] Protector Bots ===
=== [[Image:Robotics ConstructProtectorBot.png]] Protector Bots ===
:'''Summon Protector Bots'''
 
'''Initial Abilities:'''
You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offence, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
    Force Bubble: +Def(All)
 
     Ranged Blast: Ranged, Dmg(Energy)
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|Summon Protector Bots}}
{{PowerBlock_Blank|Initial Abilities:}}
{{PowerBlock_Blank|   Force Bubble: +Defense (All)}}
{{PowerBlock_Blank|    Ranged Blast: Ranged, Damage (Energy)}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}
      
=== [[Image:Robotics LaserRifleBurst.png]] Pulse Rifle Blast ===
 
This Pulse Rifle can fire a long range laser pulse.  Deals moderate smashing/energy damage.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, Moderate Damage (Energy/Smash}}
 
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}
 
=== [[Image:Robotics LaserRifleBlast.png]] Pulse Rifle Burst ===
 
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but  causes much more damage than a standard pulse and has a very good chance to send your foes flying.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, High Damage (Energy/Smash)}}
{{PowerBlock_Blank| Foe Knockback}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}
 
=== [[Image:Robotics Repair.png]] Repair ===
=== [[Image:Robotics Repair.png]] Repair ===
:'''Ranged, Robot Full Heal'''
 
=== [[Image:Robotics AssembleAssaultMech.png]] Assault Bot ===
You can release a small swarm of nanites that can Repair one Robot Henchman to full health and restores some of its endurance.  This power only works on your Robot Henchmen.
:'''Summon Assault Bot'''
 
'''Initial Abilities:'''
{{PowerBlock_Start}}
    Plasma Blast: Ranged, Dmg(Energy), -Regen
{{PowerBlock_Recharge|slow}}
    Smash: Melee, Dmg(Smashing)
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Effects|Ranged, Robot Full Heal}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}
 
:''''''
 
=== [[Image:Robotics UpgradeRobot.png]] Upgrade Robot ===
=== [[Image:Robotics UpgradeRobot.png]] Upgrade Robot ===
:'''Ranged Upgrade Robot Henchman'''
'''Effects:'''
Battle Drones: ''Glowing Red Eyes, Glowing Red Diode on Antenna''
    Full Auto Laser Blast: Cone, Dmg(Energy)
Protector Bot: ''Glowing Red Eyes, Jacob's Ladder Effect between Antennae''
    Photon Grenade: Ranged AoE, Minor Dmg(Energy, Smashing), Disorient
    Seeker Drones:
Assault Bot: ''Sweeping Red Eyes, Shoulder Mounted Missle Launchers''
    Swarm Missles: Ranged AoE, Dmg(Fire, Smashing), Disorient
    Incendiary Missles: Ranged AoE, Dmg(Fire, Smashing), Ignite


{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
{{PowerBlock_Recharge|-}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}}
{{PowerBlock_Effects|Ranged Upgrade Robot Henchman}}
{{PowerBlock_Blank| Battle Drones:}}
{{PowerBlock_Blank|    Visual Change: Glowing Red Eyes, Glowing Red Diode on Antenna}}
{{PowerBlock_Blank|   Full Auto Laser Blast: Cone, Damage (Energy)}}
{{PowerBlock_Blank| Protector Bots:}}
{{PowerBlock_Blank|    Visual Change: Glowing Red Eyes, Jacob's Ladder Effect between Antennae}}
{{PowerBlock_Blank|   Photon Grenade: Ranged Area of effect, }}
{{PowerBlock_Blank|   Minor Damage (Energy/Smashing)}}
{{PowerBlock_Blank|       Disorient}}
{{PowerBlock_Blank|   Seeker Drones;}}
{{PowerBlock_Blank| Assault Bot:}}
{{PowerBlock_Blank|    Visual Change: Sweeping Red Eyes, Shoulder Mounted Missle Launchers}}
{{PowerBlock_Blank|   Swarm Missles: Ranged Area of Effect Damage (Fire/Smashing), Disorient}}
{{PowerBlock_Blank|       Disorient}}
{{PowerBlock_Blank|   Incendiary Missles: Ranged Area of Effect Damage (Fire/Smashing)}}
{{PowerBlock_Blank|       Ignite}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}


[[Category: Powersets]]
[[Category: Powersets]]

Revision as of 05:17, 2 May 2006

Overview

Robotics is one of the powersets. It is a Mastermind primary power set.

Robotics allow you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to lethal, cold and psionic damage, as well as sleep, fear and disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected.

Robots, along with Mercenaries, are one of the ranged henchmen sets. Its damage is Energy/Smashing based, and its resists are Sleep, Fear, Disorient, Lethal, Cold, and Psionic. Many of its powers have a knockback component - other than this it is a control-light set, as opposed to Necromancy. It is notable as the only Mastermind powerset not based on a human model, and the only powerset with a customized Group Fly animation (jump jets in the feet).

Power Table

Mastermind

The Robotics powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Pulse Rifle Blast 1 Ranged, Moderate Damage(Energy/Smashing)
Battle Drones 1 Summon Battle Drones
Pulse Rifle Burst 2 Ranged, High Damage(Energy/Smashing), Foe Knockback
Equip Robot 6 Ranged, Equip Robot Henchman
Photon Grenade 8 Ranged(Targeted AoE), Moderate Dmg(Energy/Smash), Disorient
Protector Bots 12 Summon Protector Bot
Repair 18 Full Heal Robot
Assault Bot 26 Summon Assault Bot
Upgrade Robot 32 Ranged, Upgrade Robot Henchman

Powers

Robotics AssembleAssaultMech.png Assault Bot

Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Assault Bot
Initial Abilities:
   Plasma Blast: Ranged, Damage (Energy)
       -Regeneration
   Smash: Melee, Damage (Smashing)
Enhancements -
-

Robotics BuildRobotArmy.png Battle Drones

Construct one to three Battle Drones (depending on your level) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have 3 Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Battle Drone
Initial Abilities:
   Ranged Blast: Ranged, Damage (Energy)
   Smash: Melee, Damage (Smashing)
Enhancements -
-

Robotics EquipRobot.png Equip Robot

Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to one Robot Henchman. The powers gained are unique and dependent upon the target Robot Henchman that is Equipped. This power only works on your Robot Henchmen and you can only Equip any given Robot Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged, Equip Robot Henchman
Visual Change:
   Glowing Red Diodes on Back
Battle Drones:
   Heavy Laser Burst: Ranged, Damage (Energy)
Protector Bots:
   Heavy Laser Burst: Ranged, Damage (Energy)
   Lesser Repair: Ranged, Robot Heal
Assault Bot:
   Dual Plasma Bolt: Ranged, Damage (Energy)
       -Regeneration
   Flame Thrower: Cone, Damage (Fire)
Enhancements -
-

Robotics LaserRifleStunGrenade.png Photon Grenade

Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can disorient some targets in the affected area.

Damage Moderate damage, Energy/Smash
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged, Targeted Area of Effect)
Disorient
Enhancements -
-

Robotics ConstructProtectorBot.png Protector Bots

You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offence, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Protector Bots
Initial Abilities:
   Force Bubble: +Defense (All)
   Ranged Blast: Ranged, Damage (Energy)
Enhancements -
-

Robotics LaserRifleBurst.png Pulse Rifle Blast

This Pulse Rifle can fire a long range laser pulse. Deals moderate smashing/energy damage.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged, Moderate Damage (Energy/Smash
Enhancements -
-

Robotics LaserRifleBlast.png Pulse Rifle Burst

This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged, High Damage (Energy/Smash)
Foe Knockback
Enhancements -
-

Robotics Repair.png Repair

You can release a small swarm of nanites that can Repair one Robot Henchman to full health and restores some of its endurance. This power only works on your Robot Henchmen.

Recharge slow
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Ranged, Robot Full Heal
Enhancements -
-
'

Robotics UpgradeRobot.png Upgrade Robot

Damage -
Recharge -
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged Upgrade Robot Henchman
Battle Drones:
   Visual Change: Glowing Red Eyes, Glowing Red Diode on Antenna
   Full Auto Laser Blast: Cone, Damage (Energy)
Protector Bots:
   Visual Change: Glowing Red Eyes, Jacob's Ladder Effect between Antennae
   Photon Grenade: Ranged Area of effect,
   Minor Damage (Energy/Smashing)
       Disorient
   Seeker Drones;
Assault Bot:
   Visual Change: Sweeping Red Eyes, Shoulder Mounted Missle Launchers
   Swarm Missles: Ranged Area of Effect Damage (Fire/Smashing), Disorient
       Disorient
   Incendiary Missles: Ranged Area of Effect Damage (Fire/Smashing)
       Ignite
Enhancements -
-