Scrapyarders: Difference between revisions
imported>Yakovlev (Added attacks to Spinerette) |
imported>Yakovlev (added Sea Witch (hero version) bio and ten attacks/skills) |
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{{Power|[[Image:Empathy StealEnergy.png|22px]]| Heal| Self heal| ??? }} | {{Power|[[Image:Empathy StealEnergy.png|22px]]| Heal| Self heal| ??? }} | ||
=== Heros === | |||
==== Sea Witch ==== | |||
The [[Sea Witch]] is a hero from the Rogue Isles possesing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem. | |||
''Powers'' | |||
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Sea Witch has the inherent ability to fly with no endurance cost}} | |||
{{Power|[[Image:StormSummoning Hurricane.png|22px]]|Hurricane| (Toggle Area of Effect) Foe -Range, -Accuracy, Knockback| The driving winds of the hurricane are blinding you. Your Range and Accuracy are reduced.}} | |||
{{Power|[[Image:StormSummoning LightningStorm.png|22px]]|Lightning Storm| Summon| Summons a storm. }} | |||
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Sea Witch can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }} | |||
{{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Targeted Area of Effect (Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }} | |||
{{Power|[[Image:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage (Smash), Foe Knockback| The Sea Witch can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate. }} | |||
{{Power|[[Image:Electrical Mastery Static Discharge.png|22px]]| Static Discharge| Ranged, Cone, Moderate Damage, Energy, Foe -Endurance| Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. Damage: Moderate, Recharge: Slow. }} | |||
{{Power|[[Image:StormSummoning ThunderClap.png|22px]]| Thunder Clap| (Point Blank Area of Effect) Area of Effect Disorient| Sea Witch can call a tremendous Thunder Clap that that will Disorient most foes in a large area around her for quite a while. }} | |||
{{Power|[[Image:StormSummoning Tornado.png|22px]]| Tornado| (Ranged) Area of Effect, Damage over Time (Smash), Foe -Defense, Disorient| The Tornado winds buffet you, dealing Smashing damage over time, reducing your Defense, and Disorients you. }} | |||
{{Power|[[Image:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee Smash, Foe Disorient, Area of Effect Knockback| A massive attack. The Sea Witch smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy. }} | |||
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==== Ghost of Scrapyard ==== | ==== Ghost of Scrapyard ==== | ||
Now this is disturbing. Captain Mako tore this guy to pieces years ago, yet here he stands, smashing everything in his way with his spectral hammer. You relly hope every cape who has felt your wrath doesn't pull this poltergeist routine. It'll be a busy decade if they do. | Now this is disturbing. Captain Mako tore this guy to pieces years ago, yet here he stands, smashing everything in his way with his spectral hammer. You relly hope every cape who has felt your wrath doesn't pull this poltergeist routine. It'll be a busy decade if they do. | ||
Revision as of 08:40, 17 June 2006
Overview
The Scrapyarders are an enemy group in City of Villains.
Enemy Types
Minions
Enraged Miner
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandeville instead of this dump.
Powers
Scrap Ranged, Lethal, Low Damage
Enraged Miners throw whatever they can get their hands on as a weapon.
Pick Axe (Melee, Lethal) Foe -Defense
Your Defense has been reduced by the Pick Axe
Enraged Miner
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandeville instead of this dump.
Powers
Scrap Ranged, Lethal, Low Damage
Enraged Miners throw whatever they can get their hands on as a weapon.
Shovel Melee Smash, Moderate Damage, Foe Stun
This shovel has a chance of knocking you silly.
Enraged Miner
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandeville instead of this dump.
Powers
Scrap Ranged, Lethal, Low Damage
Enraged Miners throw whatever they can get their hands on as a weapon.
Sledgehammer Melee Smash, High Damage, Foe Knockdown
This heavy Sledgehammer can knock down foes.
Lieutenants
Demolitionist
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandeville instead of this dump.
Powers
Dynamite (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback, Stun
The explosion from the Dynamite affects all within the blast and can knock them back and even stun them.
Fire Bomb (Ranged) Targeted Area of Effect, Fire, Damage over Time, Fire
The explosion from the Fire Bomb affects all within the blast and sets them on fire.
Jackhammer (Melee, Lethal) Damage over Time
Your Defense has been reduced by the Jackhammer.
Bossees
Foreman
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandeville instead of this dump.
Powers
Dynamite (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback, Stun
The explosion from the Dynamite affects all within the blast and can knock them back and even stun them.
Hurl Ranged, Moderate Damage, Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Punch Melee, Smash, Foe Knockdown
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, Smash, Foe Knockdown
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Named enemies
The Sea Witch (boss)
The Sea Witch is a hero from the Rogue Isles possesing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.
Powers
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Cabal Sorceress can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.
Lightning Bolt Ranged Energy, Foe -Endurance
The Cabal sorceress can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Targeted Area of Effect (Energy), -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Havoc Punch (Melee) Sleep
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.
Elite Bosses
Iron Widow
Iron Widow is the secretive leader of the Scrapyarders ever since the murder of Scrapyard at the hands of the deadly Captain Mako. She handles most of the Scrapyarder operations out of Paragon City to avoid death at the hands of Cage Consortium and Arachnos assassins who find her agenda to disrupt their operations on the Rogue Isles.
The Sea Witch
The Sea Witch is a hero from the Rogue Isles possesing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.
Powers
Flight Self fly
Sea Witch has the inherent ability to fly with no endurance cost
Hurricane (Toggle Area of Effect,) Foe -Range, -Accuracy, Knockback
The driving winds of the hurricane are blinding you. Your Range and Accuracy are reduced.
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Cabal Sorceress can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.
Ball Lightning Targeted Area of Effect (Energy), -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Static Discharge Ranged, Cone, Moderate Damage, Energy, Foe -Endurance
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. Damage: Moderate, Recharge: Slow.
Havoc Punch (Melee) Sleep
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.
Spinnerette
Spinnerette is a lieutenant of the Scrapyarder hero known as Iron Widow. She is a champion of the Scrapyarder cause in Sharkhead.
Powers
Flight Self fly
Spinerette can Fly!
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Telekinetic Blast Ranged, Moderate Damage, (smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Heros
Sea Witch
The Sea Witch is a hero from the Rogue Isles possesing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.
Powers
Flight Self fly
Sea Witch has the inherent ability to fly with no endurance cost
Hurricane (Toggle Area of Effect) Foe -Range, -Accuracy, Knockback
The driving winds of the hurricane are blinding you. Your Range and Accuracy are reduced.
Lightning Storm Summon
Summons a storm.
Lightning Bolt Ranged, Energy, Foe -Endurance
The Sea Witch can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Sea Witch can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.
Static Discharge Ranged, Cone, Moderate Damage, Energy, Foe -Endurance
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. Damage: Moderate, Recharge: Slow.
Thunder Clap (Point Blank Area of Effect) Area of Effect Disorient
Sea Witch can call a tremendous Thunder Clap that that will Disorient most foes in a large area around her for quite a while.
Tornado (Ranged) Area of Effect, Damage over Time (Smash), Foe -Defense, Disorient
The Tornado winds buffet you, dealing Smashing damage over time, reducing your Defense, and Disorients you.
Thunder Strike Melee Smash, Foe Disorient, Area of Effect Knockback
A massive attack. The Sea Witch smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy.
Giant Monsters
Ghost of Scrapyard
Now this is disturbing. Captain Mako tore this guy to pieces years ago, yet here he stands, smashing everything in his way with his spectral hammer. You relly hope every cape who has felt your wrath doesn't pull this poltergeist routine. It'll be a busy decade if they do.
Named bosses
- Cole Black
- Iron Billy