Team: Difference between revisions
Jump to navigation
Jump to search
imported>SekoiaBot m (Robot: Cosmetic changes) |
imported>Aggelakis (tweak....REALLY needs updated....) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{TOCright}} | |||
== Overview == | == Overview == | ||
A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share a the Team [[The Players' Guide to the Cities/User Interface/Chat Window#Chat Channels|Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command. | A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share a the Team [[The Players' Guide to the Cities/User Interface/Chat Window#Chat Channels|Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command. | ||
Line 15: | Line 16: | ||
*#* For city/hazard [[zone]]s, this range is approximately 225 ft. {{red|unconfirmed}} | *#* For city/hazard [[zone]]s, this range is approximately 225 ft. {{red|unconfirmed}} | ||
*#* Sidekicks must be within their 225 foot "leash". | *#* Sidekicks must be within their 225 foot "leash". | ||
*#* [[Instance]] missions, anywhere in the mission. | *#* [[Instance]] missions, anywhere in the mission (sidekick leash applies). | ||
*# 30 second lag | *# 30 second lag | ||
*#* Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization. | *#* Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization. | ||
Line 23: | Line 24: | ||
[[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information. | [[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information. | ||
{{Team Mechanics NavBox}} | {{Team Mechanics NavBox}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 04:57, 12 July 2009
This article is a stub. You can help the Wiki by expanding it.
Overview
A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share a the Team Chat Channel and can quickly communicate using the /team command.
Rules
- Experience/Influence/Prestige gain
- Rewards from mobs defeated is always relative to a character's combat level
- Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
- Players must be in range level wise.
- No more than 9 levels below the highest player's combat level. see rule of thumb
- No more than 2 levels below the team's combat level average.
- The average is *usually* rounded down, and is computed based on Combat Level, which is affected by Sidekick/Lackey/Exemplar/Malefactor.
- General rule of thumb: no more than 5 level spread.
- Players must be in range distance wise.
- 30 second lag
- Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
- Reputation
- Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).
Level Pact
Issue 13 added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a Leveling Pact. Please see that article for more information.