Team (Slash Command): Difference between revisions
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*#*No more than 9 levels below the highest player's combat level. | *#*No more than 9 levels below the highest player's combat level. | ||
*#*No more than 2 levels below the team's '''combat''' level average. | *#*No more than 2 levels below the team's '''combat''' level average. | ||
*#**The average is *usually* rounded down, and is computed after | *#**The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s. | ||
*#*General rule of thumb: no more than 5 level spread. | *#*General rule of thumb: no more than 5 level spread. | ||
*Reputation from PvP defeats is spread evenly between teammates in range distance wise. | *Reputation from PvP defeats is spread evenly between teammates in range distance wise. | ||
[[Category:Communication Commands]][[Category:Slash Commands]] | [[Category:Communication Commands]][[Category:Slash Commands]] |
Revision as of 13:05, 14 September 2006
This article is a stub. You can help the Wiki by expanding it.
Overview
Team has 2 forms. One being the actual team, a group of characters that run around sharing xp. The other being the command which sends messages to the Team channel, which can only be seen by those in your current team.
Command
team message
group message
g message
The team slash command is used to send messages to the team channel. This channel is only visible to those on your team.
Examples
Group
- Experience gain in teams is subject to certain rules:
- Players must be in range distance wise.
- For city/hazard zones, this range is (dunno yet).
- Instance missions, anywhere in the mission.
- Players must be in range level wise.
- No more than 9 levels below the highest player's combat level.
- No more than 2 levels below the team's combat level average.
- The average is *usually* rounded down, and is computed after Sidekick/Lackey/Exemplar/Malefactors.
- General rule of thumb: no more than 5 level spread.
- Players must be in range distance wise.
- Reputation from PvP defeats is spread evenly between teammates in range distance wise.