Tina Chung: Difference between revisions

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* [[Merisel Valenzuela]]
* [[Merisel Valenzuela]]


=== New Contact(s) ===
=== Contact Introduces ===
; Multiple contact options
:''{{orange|Missing text}}''
; Single contact option
:''{{orange|Missing text}}''
==== Level 30-34 ====
==== Level 30-34 ====
''{{orange|Missing text}}''
{{NewContact Jose Escalante}}
{{NewContact Jose Escalante}}
{{NewContact Jenny Firkins}}
{{NewContact Jenny Firkins}}
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{{NewContact Merisel Valenzuela}}
{{NewContact Merisel Valenzuela}}
==== Level 35-39 ====
==== Level 35-39 ====
''{{orange|Missing text}}''
{{NewContact Anton Sampson}}
{{NewContact Anton Sampson}}



Revision as of 19:28, 27 December 2009

Overview

Tina Chung
File:TinaChung2.jpg
Aberrant Science Investigator
Zone Founders' Falls
Coordinates (3823, 0, 493.5)[Copy]
Level Range 30-34
Introduced By == Level 25-29 ==
Collin Larson
Marvin Weintraub
== Level 30-34 ==
Jose Escalante
Jenny Firkins
Allison King
Phillipa Meraux
Lou Pasterelli
Peter Stemitz
Merisel Valenzuela
Introduces == Level 30-34 ==
Jose Escalante
Jenny Firkins
Allison King
Phillipa Meraux
Lou Pasterelli
Peter Stemitz
Merisel Valenzuela
== Level 35-39 ==
Anton Sampson
Enemy Groups
Badges Badge stature 08.png Corrupter Badge
v  d  e

Tina Chung is a hero contact in the Williams Square neighborhood of Founders' Falls at coordinates (3823, 0, 493.5)[Copy] Tina Chung is a Technology origin contact. Her level range is 30-34.

Introductions

Contact Introduced By

Level 25-29

Level 30-34

Contact Introduces

Multiple contact options
Missing text
Single contact option
Missing text

Level 30-34

You should introduce yourself to Jose Escalante, an important business man who helps heroes fight criminals who impact business and commerce, such as the Council and the Devouring Earth. He works mostly with mutants and has access to Focus and Genetic Alteration Enhancements.

Jose is the kind of person that has kept Paragon City running, despite all the disasters we've faced. We can all learn a lot from him.

Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.

Jenny cares very much about Paragon City, Character. I think you will find working with her a pleasure.

Allison King is psychic; She's quite adept at gathering information from people's minds. She has a great deal of knowledge about the Circle of Thorns and the Council. She works primarily with magic heroes, and has access to relic and focus enhancements.

Allison is kind, and caring. Take good care of her.

I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.

Phillipa is very demanding, but her sources are top notch.

You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.

Lou is a firebrand, but he knows how to get things done!

Peter Stemitz is an interesting case. People say the soul of an ancient shaman dwells within him. Both souls speak through Peter's body, which can be a little disconcerting. He has a great deal of knowledge about the Circle of Thorns and the Council. He works primarily with magic heroes, and has access to Relics and Focus Enhancements.

Be warned, Peter and the shaman will both speak to you. Expect the shift in speech.

Merisel Valenzuela is dedicated to freedom, especial freedom of information. She has many details on the Devouring Earth and the Council. She's very dedicated to her work with mutants and has access to Focus and Genetic Alteration enhancements.

Good luck with Merisel, I think you will find her point of view refreshing.

Level 35-39

If you are looking for someone who has information on Nemesis, you should speak to Anton Sampson. He is an expert in nanotechnology, and he loves working with technological heroes. Anton has access to Invention and Gadget Enhancements.

There have been some strange stories about Anton since he became obsessed with Nemesis, but he provides extremely detailed information.

Information

Aberrant Science Investigator

Tina Chung is the founder of Chung Investigations, a research facility that doubles as a private detective agency. She investigates all manner of unusual technology, though her primary interest is in technology used for criminal purposes. She employs a team of several dozen investigators, each an expert in a different field. Tina has recently been helping heroes investigate and prevent crimes that involve what she calls aberrant technology. She has opened up large investigations into the Freakshow and Nemesis, both of whom use technology in startlingly dangerous ways. She can be a little standoffish and arrogant, but once she comes to trust a person, she becomes a very helpful and resourceful ally.

Prior to Introduction

You want Active Contact.

Initial Contact

Let's see what you have. Don't mess it up.

Greeting

Missing At Least One Greeting Dialogue

Too Busy

You have enough pending cases as it is.

No More Missions

You have done it all, as far as I'm concerned. Good work.

Store

Missing Store Unlock Dialogue

  • Inspirations (all)
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

Missing Store Unlock Dialogue

  • Level 30 Technology Single Origin Enhancements (200% base costs)
  • Level 35 Technology Single Origin Enhancements (200% base costs)

Badge Mission

This mission is offered randomly, but not during the Story Arc, and therefore is usually one of the last from Tina.

Template:Mission Badge Corrupter

Story Arc

Template:MeritAward Template:Mission StoryArc The Freakshow War

Missions

Template:Mission Common Find out who's supplying the Freakshow with the new weapons Template:Mission Common Go to Portal Corporation and see what their scientists have come up with Template:Mission Common Put a stop to the Freakshow torching contest Template:Mission Common Investigate the mysterious recruiting drive Template:Mission Common Rescue the Council base Template:Mission Common Defeat Freakshow in Crey's Folly Template:Mission Common Hit the streets and defeat a few Freaks Template:Mission Common Get the Rikti technology away from the Freakshow Template:Mission Common Keep the Freakshow from getting plutonium Template:Mission Common Fight the soldiers of the Nemesis Army

Raid a Freakshow hideout and retrieve one of the new implants

Briefing

This has got to be the weirdest thing I've heard about the Freakshow all year. Apparently, some Freaks are trying to branch out into technomagic. This can't be good. One of my contacts, Josef Keller, heard a rumor that they're trying to magically enhance their implants. If they succeed, they could become even more dangerous. I need you to raid a Freakshow hideout and retrieve one of these 'technomagical' implants. Then take it to Josef; he can help us analyze the threat it poses.

If we let the Freakshow get any stronger, we may find that we'll soon be no match for them.

Mission Objective(s)

Missing Entrance Text

  • Retrieve Freak technomagic
    • Locate Technomagic

You defeated the Freakshow and found a techno-magical cybernetic part.

Enemies

Freakshow
Clue
Technomagic implant

This steel implant, designed to replace a large section of forearm, is inscribed with mystic runes.

Mission Objective(s)

  • See Josef Keller

Briefing

Ah, yes. These magic runes are used in conjunction ceremonies, when two unlike objects must be united as one. I'm sure the Freaks are trying to enhance the union of their metal parts with their bodies, in order to combine the flexibility of muscle and the strength of steel.

I'm troubled, though, by what you say about that sacrifice. From your description, it sounds almost like a Circle of Thorns ceremony, though a poorly performed one. It seems impossible, but it could make sense of one strange report I've received that the Freakshow have been seen working with the Circle of Thorns. With those dread mystics to teach them, they could easily become ten times as dangerous with magical powers to enhance their considerable might.

I can tell you where the Freakshow and the Circle are rumored to be meeting. I suggest you work to stop them.

Mission Objective(s)

Missing Entrance Text

  • Defeat all Freaks, Circle

You defeated the Freakshow and the Circle of Thorns.

Enemies

Circle of Thorns
Freakshow

Notable NPCs

Debriefing

So, the Circle was teaching magic to the Freakshow, and giving them Spirit thorns? I've heard that those Spirit thorns can be used by the Circle to take over a body. Maybe that was their plan all along? Circle mystics running around in Freakshow bodies. That's a scary thought. I'm glad you were on top of things.

External Links