Blessing of the Zephyr: Difference between revisions

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== Historical ==
== Historical ==
{{Historical|type=section|reason=obsolete}}
{{Historical|type=section|reason=obsolete}}
Previously, two enhancements awarded 3.13% Ranged defense and 1.565% Energy and Negative Energy defense; additionally, three enhancements awarded 3.13% Area Effect defense and 1.565% Fire and Cold defense. This was changed in [[Issue 17]][http://boards.cityofheroes.com/showpost.php?p=2724743&postcount=1].
Previously, two enhancements awarded 3.13% Ranged defense and 1.565% Energy and Negative Energy defense; additionally, three enhancements awarded 3.13% Area Effect defense and 1.565% Fire and Cold defense. This was changed in [[Issue 17]][http://web.archive.org/web/20120905021456/http://boards.cityofheroes.com/showpost.php?p=2724743&postcount=1].


[[Category:Sets for improving Running]]
[[Category:Sets for improving Running]]

Revision as of 06:38, 10 December 2013

IO Blessing of the Zephyr.png

Blessing of the Zephyr is a Universal Travel enhancement set in the Invention System. It is available in the 10-50 level range.

There are three enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique symbol and are limited to one per build.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

Previously, two enhancements awarded 3.13% Ranged defense and 1.565% Energy and Negative Energy defense; additionally, three enhancements awarded 3.13% Area Effect defense and 1.565% Fire and Cold defense. This was changed in Issue 17[1].