WDW file structure: Difference between revisions
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imported>Konoko (New page: == Overview == Issue 12 introduced the ability to save in-game window positions. This article aims to document the format/syntax of the text files created. == Quick version == <code>s...) |
imported>MTS No edit summary |
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Line 8: | Line 8: | ||
* 470 = X coordinate | * 470 = X coordinate | ||
* 959 = Y coordinate | * 959 = Y coordinate | ||
* 295 = | * 295 = Width | ||
* 65 = | * 65 = Height | ||
* 1.000000 = | * 1.000000 = Window scale | ||
* 7c7c7cff = | * 7c7c7cff = Color in RRGGBBAA format. The alpha value is the alpha of the window border, not the window opacity. | ||
* 4d = | * 4d = Unknown internal field (do not edit) | ||
* 0 = | * 0 = Detached, 1 here would be attached to its standard parent window | ||
* 2 = | * 2 = Visible, 4 here hides the window. Numbers > 4 in this field produce odd windows with no title bar that do not always function correctly. |
Revision as of 12:28, 23 July 2008
Overview
Issue 12 introduced the ability to save in-game window positions. This article aims to document the format/syntax of the text files created.
Quick version
status 470 959 295 65 1.000000 7c7c7cff 4d 0 2
- status = window name
- 470 = X coordinate
- 959 = Y coordinate
- 295 = Width
- 65 = Height
- 1.000000 = Window scale
- 7c7c7cff = Color in RRGGBBAA format. The alpha value is the alpha of the window border, not the window opacity.
- 4d = Unknown internal field (do not edit)
- 0 = Detached, 1 here would be attached to its standard parent window
- 2 = Visible, 4 here hides the window. Numbers > 4 in this field produce odd windows with no title bar that do not always function correctly.