Talk:Doctor Steven Sheridan: Difference between revisions

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imported>K26dp
m (moved Talk:Steven Sheridan (Praetorian) to Talk:Doctor Steven Sheridan: Steven Shedian isn't a Praetorian, and this is the actual name of the contact.)
 
(No difference)

Latest revision as of 12:16, 18 April 2012

Primal Earth NPC

Heya folks,

Steven Sheridan is very specifically a Primal Earth NPC, he explains as much in his dialogue; I'm wouldn't think he'd have a Preatorian version of the page as there is no actual Prae version of him in existence (as far as gameplay goes) Taosin 05:07, 30 August 2010 (UTC)

This is not true. You actually meet Steven Sheridan in one of the missions leading up to this. You have to save him and a group of Longbow from Ghouls. RogerWilco 00:43, 22 February 2012 (UTC)

We do, I thought when playing that it was the Primal Earth NPC... hmmm, confused now! :) Taosin 13:50, 22 February 2012 (UTC)
You are correct, that's the Primal Earth version of Dr. Sheridan, working with Longbow. The Praetorian Steve Sheridan does not exist in game. I suggest we rename this page as Doctor Steve Sheridan, which I believe is the actual name of the contact. I will level one of my Resistance toons to 20 to verify. --K26dp 19:13, 17 April 2012 (UTC)

Editor's Note

The Editor's Note says there is currently no method to return to Praetoria once you enter the door behind the Resistance Representative. This is incorrect, I just found out that you can get back into Praetoria though Pocket D. People on the Union Chat channel were so kind to point that out to me. RogerWilco 00:43, 22 February 2012 (UTC)

You can also get in through floating portals in Talos behind the Area and.. err.. was it Cap au Diablo? there's one for Vside to anyway. They take you to the Imperial Underground right outside First Wards entrence. --Sleepykitty 06:40, 22 February 2012 (UTC)
Good point! Yes, can return. What you can't do is return and continue taking missions from praetorian contacts. Taosin 13:55, 22 February 2012 (UTC)

Wacky wikicode

Could someone (more knowledgeable than I) take a look at the wikicode in the last couple of sections, for the hidden blocks, and perhaps figure out why I had to force a new paragraph in the Rogue Isles-bound contact goodbyes but not for the Paragon City-bound contact goodbyes? As far as I can tell both sets are identically coded ... either way please leave me a note. Thanks! --Rugiel 07:01, 4 October 2010 (UTC)