Talk:Health Regeneration: Difference between revisions
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imported>Sekoia No edit summary |
imported>Eabrace m (2 types of regen buffing, then?) |
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: I'm pretty sure it does increase frequency of regen ticks. Take a look at Rest -- you don't recover half your health every 5 seconds, you recover 5% in rapid-fire. I've updated the article. I think it was originally just a complete copy of [[Recovery]] that was tweaked to suit -- perhaps that part was forgotten in the tweaking. -- [[User:Sekoia|Sekoia]] 09:13, 30 August 2007 (EDT) | : I'm pretty sure it does increase frequency of regen ticks. Take a look at Rest -- you don't recover half your health every 5 seconds, you recover 5% in rapid-fire. I've updated the article. I think it was originally just a complete copy of [[Recovery]] that was tweaked to suit -- perhaps that part was forgotten in the tweaking. -- [[User:Sekoia|Sekoia]] 09:13, 30 August 2007 (EDT) | ||
:: So, if that's true, there are actually two types of regen buffs. There's buffing the regen rate (i.e. activating Rest) and there's buffing the amount of HP recovered per tick (i.e. popping Heal enhancements into Rest.) No? --[[User:Eabrace|Eabrace]] 12:09, 30 August 2007 (EDT) |
Revision as of 16:09, 30 August 2007
I thought increasing your regeneration increased the frequency of regeneration ticks. Ah, well. --Professor Immortal 22:05, 29 August 2007 (EDT)
- I'm pretty sure it does increase frequency of regen ticks. Take a look at Rest -- you don't recover half your health every 5 seconds, you recover 5% in rapid-fire. I've updated the article. I think it was originally just a complete copy of Recovery that was tweaked to suit -- perhaps that part was forgotten in the tweaking. -- Sekoia 09:13, 30 August 2007 (EDT)
- So, if that's true, there are actually two types of regen buffs. There's buffing the regen rate (i.e. activating Rest) and there's buffing the amount of HP recovered per tick (i.e. popping Heal enhancements into Rest.) No? --Eabrace 12:09, 30 August 2007 (EDT)