Talk:Incarnate Shard Component: Difference between revisions

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imported>Eabrace
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imported>StarGeek
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  <nowiki></DPL></nowiki>
  <nowiki></DPL></nowiki>
:Just need to figure out how to translate those into the templates without breaking anything now. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 23:14, 10 January 2011 (UTC)
:Just need to figure out how to translate those into the templates without breaking anything now. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 23:14, 10 January 2011 (UTC)
== Even con or just non-gray con? ==
I sorta fixed the statement that shards will only drop off of level 50 enemies.  But I'm not sure if they can drop off of enemies that are lower level or not.  Some place I remember reading that they have to be at least even level to drop, but I can't find the reference.  Anyone know for certain?  Still needs better copy/editing. {{User:StarGeek/sig}} 22:07, 9 July 2011 (UTC)

Revision as of 22:07, 9 July 2011

How do we get the other components (4 shards needed, or awarded by an activity/purchased from Vanguard) to show up in the Used In section of this page? ~ User:Aggelakis/Sig1 21:28, 10 January 2011 (UTC)

Playing around a bit, I got it to work with these DPL blocks:
<DPL>
format=,,,
category=Common Incarnate Components
namespace=
allowcachedresults=true
mode=userformat
replaceintitle=/ Salvage$/,
includepage={IComponent}.dpl
distinct=strict
resultsheader=\n<h3>Common Incarnate Components</h3>
suppresserrors=true
secseparators=\n* [[%PAGE%]] 
titlematch=%
</DPL>
<DPL>
format=,,,
category=Uncommon Incarnate Components
namespace=
allowcachedresults=true
mode=userformat
replaceintitle=/ Salvage$/,
includepage={IComponent}.dpl
distinct=strict
resultsheader=\n<h3>Uncommon Incarnate Components</h3>
suppresserrors=true
secseparators=\n* [[%PAGE%]] 
titlematch=%
</DPL>
<DPL>
format=,,,
category=Rare Incarnate Components
namespace=
allowcachedresults=true
mode=userformat
replaceintitle=/ Salvage$/,
includepage={IComponent}.dpl
distinct=strict
resultsheader=\n<h3>Rare Incarnate Components</h3>
suppresserrors=true
secseparators=\n* [[%PAGE%]] 
titlematch=%
</DPL>
Just need to figure out how to translate those into the templates without breaking anything now. --Eabrace Healthbar notify phone.png 23:14, 10 January 2011 (UTC)

Even con or just non-gray con?

I sorta fixed the statement that shards will only drop off of level 50 enemies. But I'm not sure if they can drop off of enemies that are lower level or not. Some place I remember reading that they have to be at least even level to drop, but I can't find the reference. Anyone know for certain? Still needs better copy/editing. User:StarGeek/sig 22:07, 9 July 2011 (UTC)