Talk:Kinetics: Difference between revisions

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imported>StarGeek
imported>Taxibot Yellow
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{{Powers_LevelRow|Icon=KineticBoost_KineticTransfer.png|Power=[[#Fulcrum Shift|Fulcrum Shift]]|Level=32 (Defender)<br>38 (Corruptor/Controller)|Effect=Ranged (Targeted AoE), Foe -Damage, Team +Damage|Border=0}}
{{Powers_LevelRow|Icon=KineticBoost_KineticTransfer.png|Power=[[#Fulcrum Shift|Fulcrum Shift]]|Level=32 (Defender)<br>38 (Corruptor/Controller)|Effect=Ranged (Targeted AoE), Foe -Damage, Team +Damage|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}
:Still kind of busy. I was thinking we might change the header to be Level (Pri/Sec) and then have the levels listed as P/S. -- [[User:Taxibot Yellow|Taxibot Yellow]] 20:27, 4 March 2006 (PST)

Revision as of 04:27, 5 March 2006

Consolidation

The two tables are basically identical except for level. Perhaps a consolidated version is worth making? -- Taxibot Yellow 13:43, 4 March 2006 (PST)

The tables are made with templates, so that would either require making a new seperate template for this page, or updating the old template and redoing all the pages the old template is on.
Cancel that, it would require two templates anyway, since some of the powers belong to only one archtype, while others belone to 2 or three.
hmmm... maybe... runs off to test an edit
Here's a combined option. A tweak or two to the template might be needed, but easier than a full redo. --StarGeek 16:10, 4 March 2006 (PST)
Power Level Effect
[[#Transfusion|Transfusion]] 1 Ranged, Foe -Endurance, -Regeneration, Team Heal
[[#Siphon Power|Siphon Power]] 1 (Defender)
2 (Corruptor/Controller)
Ranged, Foe -Damage, Team +Damage
[[#Repel|Repel]] 2 (Defender)
4 (Corruptor/Controller)
Self AoE, Foe Knockback
[[#Siphon Speed|Siphon Speed]] 6 (Defender)
10 (Corruptor/Controller)
Ranged, Foe -Speed, Self +Speed, +Recharge
[[#Increase Density|Increase Density]] 8 (Defender)
16 (Corruptor/Controller)
Ranged, Ally Special
[[#Speed Boost|Speed Boost]] 12 (Defender)
20 (Corruptor/Controller)
Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow
[[#Inertial Reduction|Inertial Reduction]] 18 (Defender)
28 (Corruptor/Controller)
PBAoE, Allies +Jump
[[#Transference|Transference]] 26 (Defender)
35 (Corruptor/Controller)
Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special
[[#Fulcrum Shift|Fulcrum Shift]] 32 (Defender)
38 (Corruptor/Controller)
Ranged (Targeted AoE), Foe -Damage, Team +Damage
Still kind of busy. I was thinking we might change the header to be Level (Pri/Sec) and then have the levels listed as P/S. -- Taxibot Yellow 20:27, 4 March 2006 (PST)