Talk:Siren's Call: Difference between revisions
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imported>All Star m (Bounty Notes) |
imported>All Star m (→Bounty Notes: Added TODO) |
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Collect 6000 Bounty = "Cash In." at Arbiter/Operative for PC_Level + 3 SO ENH at no Inf cost. | Collect 6000 Bounty = "Cash In." at Arbiter/Operative for PC_Level + 3 SO ENH at no Inf cost. | ||
TODO: Get ENH List | |||
Bounty Most Wanted target changes: | Bounty Most Wanted target changes: | ||
* OnPlayerDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat | * OnPlayerDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat | ||
* OnTargetDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat | * OnTargetDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat |
Revision as of 22:03, 10 July 2006
TODO: Notes on Bounty. Neighborhood Victory/Defeat. Bounty Cash In - Tier 3 Insp and +3 ENH - All Star 14:59, 5 July 2006 (PDT)
Bounty Notes
Aiding Hero or Villain side until either is declared victor for controlling hotspot = +100 Bounty.
Defeating opposing (sp?) side player (Villain for Hero PCs; Hero for Villain PCs) listed as "Most Wanted" in Navigation Bar = +Listed Reward.
Collect 6000 Bounty = "Cash In." at Arbiter/Operative for PC_Level + 3 SO ENH at no Inf cost.
TODO: Get ENH List
Bounty Most Wanted target changes:
- OnPlayerDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat
- OnTargetDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat