Talk:Status Effect: Difference between revisions
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Should Knockback and Slow be on this list? I don't feel Slow should. In any case, if either of them stays on, the entries for other effects shouldn't say "All status effects work the same way." because neither KB nor Slows use the magnitude mechanics. [[User:Corebreach|Corebreach]] 11:32, 1 March 2007 (PST) | Should Knockback and Slow be on this list? I don't feel Slow should. In any case, if either of them stays on, the entries for other effects shouldn't say "All status effects work the same way." because neither KB nor Slows use the magnitude mechanics. [[User:Corebreach|Corebreach]] 11:32, 1 March 2007 (PST) | ||
:No, neither should. That said, they should all be linked to by the definition of 'Mitigation'. --[[User:Talen Lee|Talen Lee]] | :No, neither should. That said, they should all be linked to by the definition of 'Mitigation'. --[[User:Talen Lee|Talen Lee]] | ||
== Stay or go? == | |||
I was unable to find definitive descriptions for how any of these work, so I simply went by memory. Problematic varieties are: Slow, Knockback, and Taunt. I expect that the next editor can go through and cite things. --[[User:Jumping Jack|Jumping Jack]] 21:03, 25 October 2007 (EDT) |
Revision as of 01:03, 26 October 2007
Should Knockback and Slow be on this list? I don't feel Slow should. In any case, if either of them stays on, the entries for other effects shouldn't say "All status effects work the same way." because neither KB nor Slows use the magnitude mechanics. Corebreach 11:32, 1 March 2007 (PST)
- No, neither should. That said, they should all be linked to by the definition of 'Mitigation'. --Talen Lee
Stay or go?
I was unable to find definitive descriptions for how any of these work, so I simply went by memory. Problematic varieties are: Slow, Knockback, and Taunt. I expect that the next editor can go through and cite things. --Jumping Jack 21:03, 25 October 2007 (EDT)