Call of the Sandman: Difference between revisions
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{{InvSetHeader|Name=Call of the Sandman|Type=Sleep|20|53}} | {{InvSetHeader|Name=Call of the Sandman|Type=Sleep|20|53}} | ||
There are | There are six enhancements in this set: | ||
* [[Call of the Sandman: Accuracy/Recharge]], | * [[Call of the Sandman: Accuracy/Recharge]], | ||
* [[Call of the Sandman: Endurance/Sleep]], | * [[Call of the Sandman: Endurance/Sleep]], |
Revision as of 23:08, 28 May 2007
There are six enhancements in this set:
- Call of the Sandman: Accuracy/Recharge,
- Call of the Sandman: Endurance/Sleep,
- Call of the Sandman: Accuracy/Endurance,
- Call of the Sandman: Sleep/Range,
- Call of the Sandman: Accuracy/Sleep/Recharge, and
- Call of the Sandman: Chance to Heal Self.
- Gives a 10% chance to Heal yourself by 5%.
Only one of each of these types of enhancements may be slotted per power.
The following set bonuses apply when slotting more than one of these enhancements into a single power:
- Two enhancements improves the duration of your Sleep effects by 5%.
- Three enhancements increases maximum health by 1.88%.
- Four enhancements increases maximum Endurance by 2.25%.
- Five enhancements improves the Error: no such type Recharge Rate of all your powers by 6.25%.
- Six enhancements increases Toxic and Psionic resistance by 1.58%.
Note that only one of each type of enhancement may be slotted in a power.