Call of the Sandman: Difference between revisions
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imported>Lin Chiao Feng mNo edit summary |
imported>Diellan No edit summary |
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{{SetBonusHealth|num=3|amt=1.88}} | {{SetBonusHealth|num=3|amt=1.88}} | ||
{{SetBonusEndurance|num=4|amt=2.25}} | {{SetBonusEndurance|num=4|amt=2.25}} | ||
{{SetBonusAllPowers|type=Recharge | {{SetBonusAllPowers|type=Recharge|num=5|amt=6.25}} | ||
{{SetBonusResist|type=Toxic|type2=Psionic|num=6|amt=1.58}} | {{SetBonusResist|type=Toxic|type2=Psionic|num=6|amt=1.58}} | ||
Note that only one of each type of enhancement may be slotted in a power. | Note that only one of each type of enhancement may be slotted in a power. |
Revision as of 19:15, 29 May 2007
There are six enhancements in this set:
- Call of the Sandman: Accuracy/Recharge,
- Call of the Sandman: Endurance/Sleep,
- Call of the Sandman: Accuracy/Endurance,
- Call of the Sandman: Sleep/Range,
- Call of the Sandman: Accuracy/Sleep/Recharge, and
- Call of the Sandman: Chance to Heal Self.
- Gives a 10% chance to Heal yourself by 5%.
Only one of each of these types of enhancements may be slotted per power.
The following set bonuses apply when slotting more than one of these enhancements into a single power:
- Two enhancements improves the duration of your Sleep effects by 5%.
- Three enhancements increases maximum health by 1.88%.
- Four enhancements increases maximum Endurance by 2.25%.
- Five enhancements improves the Recharge of all your powers by 6.25%.
- Six enhancements increases Toxic and Psionic resistance by 1.58%.
Note that only one of each type of enhancement may be slotted in a power.