Cce (Slash Command): Difference between revisions
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==Slash Command== | ==Slash Command== | ||
{{SlashCommandArticle | {{SlashCommandArticle | ||
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== Example | == Example == | ||
'''/cce 2 cclightning''' switches you to costume in slot 3 using the Lightning emote<br /> | '''/cce 2 cclightning''' switches you to costume in slot 3 using the Lightning emote<br /> | ||
'''/cce 0 ccspin''' switches you to costume in slot 1 using the Spin emote | '''/cce 0 ccspin''' switches you to costume in slot 1 using the Spin emote | ||
== Use in Binds and Macros == | == Use in Binds and Macros == | ||
Because the emote does not work while one is | Because the emote does not work while one is in a combat stance, a bind that includes the command '''''emote none''''' will allow the costume change emote to work in most circumstance. The '''''none emote''''' clears all previous emotes. And so, sample binds or macros would look like... | ||
/bind [[List_of_Key_Names|<key>]] "emote none$$cce 0 cclightning" | /bind [[List_of_Key_Names|<key>]] "emote none$$cce 0 cclightning" | ||
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/bind [[List_of_Key_Names|<key>]] "emote none$$cce 1 ccprestochango$$local Abracadabra!" | /bind [[List_of_Key_Names|<key>]] "emote none$$cce 1 ccprestochango$$local Abracadabra!" | ||
/bind [[List_of_Key_Names|<key>]] " | /bind [[List_of_Key_Names|<key>]] "em none$$cce 2 cccast$$l Let me slip into something more uncomfortable." | ||
/bind [[List_of_Key_Names|<key>]] " | /bind [[List_of_Key_Names|<key>]] "em none$$cce 3 ccspin" | ||
/macro cc1 "em none$$cce 0 ccspin$$l Wheeee!" | |||
/macro | /macro cc2 "em none$$cce 1 cclightning$$l Kablam!" | ||
/macro | /macro cc3 "em none$$cce 2 ccprestochango" | ||
== Common Uses == | == Common Uses == | ||
These emotes are designed to be used in conjunction with a costume change, eliminating the need to time them manually. | These emotes are designed to be used in conjunction with a costume change, eliminating the need to time them manually. | ||
== See Also == | == See Also == |
Revision as of 17:08, 22 May 2009
Slash Command
Where # is 0 to 4 which represents costume slots 1 to 5, and emote is one of the four costume change emotes, prefixed with 'cc'. You can only change costumes every 30 seconds.
Costume change emotes
NOTE: Like all emotes, these may be interrupted by performing another action, and will sometimes not play at all. However, your costume will be changed regardless of any interruptions.
Default
- Backflip
- Salute
- Howl
- Evil Laugh
- Peacebringer Transform (Kheldians only)
- Warshade Transform (Kheldians only)
- Vanguard Sigil
Super Booster II: Magic
- /cce # CCCast: Thrusts out one arm like you are performing a magic trick, followed by a flash of light.
- /cce # CCLightning: Reaches one arm up, and is struck by lightning from above.
- /cce # CCPrestoChango: Reaches both arms up, and you are surrounded by a cloud of smoke.
- /cce # CCSpin: Winds up and spins around, creating a small tornado, followed by a flash of light.
Example
/cce 2 cclightning switches you to costume in slot 3 using the Lightning emote
/cce 0 ccspin switches you to costume in slot 1 using the Spin emote
Use in Binds and Macros
Because the emote does not work while one is in a combat stance, a bind that includes the command emote none will allow the costume change emote to work in most circumstance. The none emote clears all previous emotes. And so, sample binds or macros would look like...
/bind <key> "emote none$$cce 0 cclightning"
/bind <key> "emote none$$cce 1 ccprestochango$$local Abracadabra!"
/bind <key> "em none$$cce 2 cccast$$l Let me slip into something more uncomfortable."
/bind <key> "em none$$cce 3 ccspin"
/macro cc1 "em none$$cce 0 ccspin$$l Wheeee!"
/macro cc2 "em none$$cce 1 cclightning$$l Kablam!"
/macro cc3 "em none$$cce 2 ccprestochango"
Common Uses
These emotes are designed to be used in conjunction with a costume change, eliminating the need to time them manually.