Ice Mastery (Mastermind): Difference between revisions
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== See Also == | == See Also == | ||
*[[Mastermind]] | * [[Mastermind]] | ||
*[[Ancillary Power Pools]] | * [[Ancillary Power Pools]] | ||
[[Category:Ancillary Power Pools]] | [[Category:Ancillary Power Pools]] |
Revision as of 18:51, 28 August 2010
Overview
You have Mastery over Ice and Cold to control your foes and to add some much needed armor and defense.
Chill Mastery is one of the Ancillary Power Pools available to Masterminds.
Power Table
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Ice Blast | 41 | Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD |
Flash Freeze | 41 | Ranged (Targeted AoE), Minor DMG(Cold/ Lethal), Foe Sleep |
Hoarfrost | 44 | Self Heal, +Max Health, +Res(Toxic) |
Frozen Armor | 44 | Self: +Defense(Smash, Lethal), +Res(Cold) |
Hibernate | 47 | Toggle: Self +Recovery, +Regen, Invulnerable |
Powers
The following powers are in the Chill Mastery powerset:
Flash Freeze
You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do Cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected.
Damage | Minor (Cold/Leathal) |
Recharge | Slow |
Minimum Level | 41 (Mastermind) |
Effects | Ranged (Targeted Area of Effect) |
Foe Sleep | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Ranged AoE Damage |
Sleep |
Frozen Armor
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. You must be level 44 and have Ice Blast or Flash Freeze before selecting this power.
Recharge | Very Fast |
Minimum Level | 44 (Mastermind) |
Effects | Toggle: Self +Defense(Smashing, Lethal), +Resistance(Cold) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Defense |
Resist Damage |
Hibernate
When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you Heal Damage and Recover Endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall. You must be level 47 and have two other Chill Mastery Powers before selecting this power.
Recharge | Long |
Minimum Level | 47 (Mastermind) |
Effects | Toggle: Self +Recovery, +Regeneration, Invulnerable |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Hoarfrost
Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time. You must be level 44 and have Ice Blast or Flash Freeze before selecting this power.
Recharge | Very Long |
Minimum Level | 44 (Mastermind) |
Effects | Self Heal, +Max Health, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Ice Blast
Ice Blast hurls shards of ice at foes and slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.
Damage | Moderate (Cold/Smashing) |
Recharge | Moderate |
Minimum Level | 41 (Mastermind) |
Effects | Ranged |
Foe -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Slow Movement |
Historical
- This set was added to the game in Issue 18.