Template:Infobox AT: Difference between revisions

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imported>Corebreach
("damage buffs" -> "damage", since that's what's presented)
imported>Sekoia
(updating to use {{infobox}} and /row subtemplate for simpler code)
Line 1: Line 1:
<includeonly>{| class="infobox" style="width: 20em; text-align: left; font-size: 90%; border: 1px solid #aaaaaa;"
<includeonly>{{Infobox
|-
|name        = Infobox AT
| style="text-align:center; font-size: 120%;" | '''{{{archetype|{{PAGENAME}}}}}'''
|above        = {{{archetype|{{PAGENAME}}}}}
|-
 
{{#if: {{{image|}}} | {{!}} style="text-align:center;" {{!}} {{{image}}} }}
|image        = {{{image}}}{{#if: {{{alignment|}}} | &nbsp; [[File:Badge_defeat{{#switch:{{lc:{{{alignment|}}}}}|h|hero|heroes=statesman|v|vill|villain|villains=recluse}}.png|32px]]}}
{{#if: {{{alignment|}}} | [[File:Badge_defeat{{#switch:{{lc:{{{alignment|}}}}}|h|hero|heroes=statesman|v|vill|villain|villains=recluse}}.png|32px]]}}
|image2      =
|-
 
|
|header1  =
{| style="width: 100%;"
|label1  = Primary
|-
|data1    = {{{pri|}}}
! Primary
|header2  =
| {{{pri|}}}
|label2  = Secondary
|-
|data2    = {{{sec|}}}
! Secondary
|header3  =
| {{{sec|}}}
|label3  = [[Inherent Powers|Inherent]]
|-
|data3    = {{{inherent|}}}
! [[Inherent Powers|Inherent]]
|header4  =
| {{{inherent|}}}
|label4  = [[Hit Points|Base HP]]
|-
|data4    = {{{hp_base|}}}
! [[Hit Points|Base HP]]
|header5  =
| {{{hp_base|}}}
|label5  = [[Hit Points|Max HP]]
|-
|data5    = {{{hp_max|}}}
! [[Hit Points|Max HP]]
|header6  =
| {{{hp_max|}}}
|label6  = [[Primary Power Sets|Primary Sets]]
|-
|data6    = {{{pri_sets|}}}
! [[Primary Power Sets|Primary Sets]]
|header7  =
| {{{pri_sets|}}}
|label7  = [[Secondary Power Sets|Secondary Sets]]
|-
|data7    = {{{sec_sets|}}}
! [[Secondary Power Sets|Secondary Sets]]
|header8  =
| {{{sec_sets|}}}
|label8  = Epic Power Pools
|-
|data8    = {{{anc_sets|}}}
! {{#switch:{{lc:{{{alignment|}}}}}|h|hero|heroes|#default=[[Ancillary Power Pools]]|v|vill|villain|villains=[[Patron Power Pools]]|#default=Epic Power Pools}}
 
| {{{anc_sets|}}}
|data50 = {{hidden
|}
  |headercss = text-align:center; font-size:125%; font-weight:bold;
|-  
  |header = Modifiers (at level 50)
|{{hidden|header=<font size=2>'''Modifiers (at level 50)'''</font>
  |content =
|content=&nbsp;
    <table style="width: 100%; background-color:transparent;">
{{{!}} style="width: 100%;"
      <tr><td>&nbsp;</td><th>Melee</th><th>Ranged</th></tr>
{{!}}-
      {{Infobox AT/row | [[Damage Scale]] | {{{dam_melee|}}} | {{{dam_range|}}} }}
! {{!}}{{!}} Melee {{!}}{{!}} Ranged
      {{Infobox AT/row | Defense Buff | {{{buff_def_melee|}}} | {{{buff_def_range|}}} }}  
{{!}}-
      {{Infobox AT/row | Damage Buff | {{{buff_dam_melee|}}} | {{{buff_dam_range|}}} }}  
! [[Damage Scale]]
      {{Infobox AT/row | Max HP Buff | {{{buff_hpmax_melee|}}} | {{{buff_hpmax_range|}}} }}  
{{!}} {{{dam_melee|}}} {{!}}{{!}} {{{dam_range|}}}
      {{Infobox AT/row | ToHit Buff | {{{buff_tohit_melee|}}} | {{{buff_tohit_range|}}} }}
{{!}}-
      {{Infobox AT/row | Defense Debuff | {{{debuff_def_melee|}}} | {{{debuff_def_range|}}} }}  
! Defense Buff
      {{Infobox AT/row | Damage Debuff | {{{debuff_dam_melee|}}} | {{{debuff_dam_range|}}} }}  
{{!}} {{{buff_def_melee|}}} {{!}}{{!}} {{{buff_def_range|}}}
      {{Infobox AT/row | ToHit Debuff | {{{debuff_tohit_melee|}}} | {{{debuff_tohit_range|}}} }}  
{{!}}-
      {{Infobox AT/row | EndMod | {{{endmod_melee|}}} | {{{endmod_range|}}} }}  
! Damage Buff
      {{Infobox AT/row | Fear | {{{fear_melee|}}} | {{{fear_range|}}} }}
{{!}} {{{buff_dam_melee|}}} {{!}}{{!}} {{{buff_dam_range|}}}
      {{Infobox AT/row | Heal Other | {{{heal_melee|}}} | {{{heal_range|}}} }}  
{{!}}-
      {{Infobox AT/row | Heal Self | {{{healself_melee|}}} }}
! Max HP Buff
      {{Infobox AT/row | Immobilize | {{{immob_melee|}}} | {{{immob_range|}}} }}
{{!}} {{{buff_hpmax_melee|}}} {{!}}{{!}} {{{buff_hpmax_range|}}}
      {{Infobox AT/row | Knockback | {{{kb_melee|}}} | {{{kb_range|}}} }}
{{!}}-
      {{Infobox AT/row | Damage Resist | {{{res_melee|}}} | {{{res_range|}}} }}
! ToHit Buff
      {{Infobox AT/row | Sleep | {{{sleep_melee|}}} | {{{sleep_range|}}} }}
{{!}} {{{buff_tohit_melee|}}} {{!}}{{!}} {{{buff_tohit_range|}}}
      {{Infobox AT/row | Slow | {{{slow_melee|}}} | {{{slow_range|}}} }}
{{!}}-
      {{Infobox AT/row | Stun | {{{stun_melee|}}} | {{{stun_range|}}} }}
! Defense Debuff
      {{Infobox AT/row | [[Threat|Taunt]] | {{{taunt_melee|}}} | {{{taunt_range|}}} }}
{{!}} {{{debuff_def_melee|}}} {{!}}{{!}} {{{debuff_def_range|}}}
      {{Infobox AT/row | [[Threat|Threat Level]] | {{{threat_melee|}}} | {{{threat_range|}}} }}
{{!}}-
    </table>
! Damage Debuff
  }}
{{!}} {{{debuff_dam_melee|}}} {{!}}{{!}} {{{debuff_dam_range|}}}
|data51 = {{hidden
{{!}}-
  |headercss = text-align:center; font-size:125%; font-weight:bold;
! ToHit Debuff
  |header = Limits (at level 50)
{{!}} {{{debuff_tohit_melee|}}} {{!}}{{!}} {{{debuff_tohit_range|}}}
  |content =
{{!}}-
    <table style="width: 100%; background-color:transparent;">
! EndMod
      <tr><td>&nbsp;</td><th>Max</th><th>Min</th></tr>
{{!}} {{{endmod_melee|}}} {{!}}{{!}} {{{endmod_range|}}}
      {{Infobox AT/row | [[Limits#Damage Resistance|Damage Resistance]] | {{{dam_res_max|}}} | {{{dam_res_min|}}} }}
{{!}}-
      {{Infobox AT/row | [[Limits#Status Resistance|Status Resistance]] | {{{stat_res_max|}}} | {{{stat_res_min|}}} }}
! Fear
      {{Infobox AT/row | [[Limits#Status Protection|Status Protection]] | {{{stat_prot_max|}}} | {{{stat_prot_min|}}} }}
{{!}} {{{fear_melee|}}} {{!}}{{!}} {{{fear_range|}}}
      {{Infobox AT/row | [[Limits#Damage|Damage]] | {{{dam_max|}}} | {{{dam_min|}}} }}
{{!}}-
      {{Infobox AT/row | [[Limits#Defense/ToHit|Defense]] | {{{def_max|}}} | {{{def_min|}}} }}
! Heal Other
      {{Infobox AT/row | [[Limits#Defense/ToHit|ToHit]] | {{{tohit_max|}}} | {{{tohit_min|}}} }}
{{!}} {{{heal_melee|}}} {{!}}{{!}} {{{heal_range|}}}
      {{Infobox AT/row | [[Limits#Recharge Rate|Recharge Rate]] | {{{rech_max|}}} | {{{rech_min|}}} }}
{{!}}-
      {{Infobox AT/row | [[Limits#Health Regeneration|Regeneration]] | {{{regen_max|}}} | {{{regen_min|}}} }}
! Heal Self
      {{Infobox AT/row | [[Limits#Endurance Recovery|Recovery]] | {{{recov_max|}}} | {{{recov_min|}}} }}
{{!}} {{{healself_melee|}}}
      {{Infobox AT/row | [[Limits#Stealth and Perception|Stealth]] (PvE) | {{{stealth_max_pve|}}} | {{{stealth_min_pve|}}} }}
{{!}}-
      {{Infobox AT/row | [[Limits#Stealth and Perception|Stealth]] (PvP) | {{{stealth_max_pvp|}}} | {{{stealth_min_pvp|}}} }}
! Immobilize
      {{Infobox AT/row | [[Limits#Stealth and Perception|Perception]] | {{{percep_max|}}} | {{{percep_min|}}} }}
{{!}} {{{immob_melee|}}} {{!}}{{!}} {{{immob_range|}}}
      {{Infobox AT/row | [[Limits#Range|Range]] | {{{rng_max|}}} | {{{rng_min|}}} }}
{{!}}-
    </table>
! Knockback
  }}
{{!}} {{{kb_melee|}}} {{!}}{{!}} {{{kb_range|}}}
}}</includeonly><noinclude>{{Documentation}}<!-- Add any documentation to the /doc page, not this page --></noinclude>
{{!}}-
! Damage Resist
{{!}} {{{res_melee|}}} {{!}}{{!}} {{{res_range|}}}
{{!}}-
! Sleep
{{!}} {{{sleep_melee|}}} {{!}}{{!}} {{{sleep_range|}}}
{{!}}-
! Slow
{{!}} {{{slow_melee|}}} {{!}}{{!}} {{{slow_range|}}}
{{!}}-
! Stun
{{!}} {{{stun_melee|}}} {{!}}{{!}} {{{stun_range|}}}
{{!}}-
! [[Threat|Taunt]]
{{!}} {{{taunt_melee|}}} {{!}}{{!}} {{{taunt_range|}}}
{{!}}-
! [[Threat|Threat Level]]
{{!}} {{{threat_melee|}}} {{!}}{{!}} {{{threat_range|}}}
{{!}}}
&nbsp;}}
|-
|{{hidden|header=<font size=2>'''Limits (at level 50)'''</font>
|content=&nbsp;
{{{!}} style="width: 100%;"
{{!}}-
! {{!}}{{!}} Max {{!}}{{!}} Min
{{!}}-
! [[Limits#Damage Resistance{{!}}Damage Resistance]]
{{!}} {{{dam_res_max|}}} {{!}}{{!}} {{{dam_res_min|}}}
{{!}}-
! [[Limits#Status Resistance{{!}}Status Resistance]]
{{!}} {{{stat_res_max|}}} {{!}}{{!}} {{{stat_res_min|}}}
{{!}}-
! [[Limits#Status Protection{{!}}Status Protection]]
{{!}} {{{stat_prot_max|}}} {{!}}{{!}} {{{stat_prot_min|}}}
{{!}}-
! [[Limits#Damage{{!}}Damage]]
{{!}} {{{dam_max|}}} {{!}}{{!}} {{{dam_min|}}}
{{!}}-
! [[Limits#Defense/ToHit{{!}}Defense]]
{{!}} {{{def_max|}}} {{!}}{{!}} {{{def_min|}}}
{{!}}-
! [[Limits#Defense/ToHit{{!}}ToHit]]
{{!}} {{{tohit_max|}}} {{!}}{{!}} {{{tohit_min|}}}
{{!}}-
! [[Limits#Recharge Rate{{!}}Recharge Rate]]
{{!}} {{{rech_max|}}} {{!}}{{!}} {{{rech_min|}}}
{{!}}-
! [[Limits#Health Regeneration{{!}}Regeneration]]
{{!}} {{{regen_max|}}} {{!}}{{!}} {{{regen_min|}}}
{{!}}-
! [[Limits#Endurance Recovery{{!}}Recovery]]
{{!}} {{{recov_max|}}} {{!}}{{!}} {{{recov_min|}}}
{{!}}-
! [[Limits#Stealth and Perception{{!}}Stealth]] (PvE)
{{!}} {{{stealth_max_pve|}}} {{!}}{{!}} {{{stealth_min_pve|}}}
{{!}}-
! [[Limits#Stealth and Perception{{!}}Stealth]] (PvP)
{{!}} {{{stealth_max_pvp|}}} {{!}}{{!}} {{{stealth_min_pvp|}}}
{{!}}-
! [[Limits#Stealth and Perception{{!}}Perception]]
{{!}} {{{percep_max|}}} {{!}}{{!}} {{{percep_min|}}}
{{!}}-
! [[Limits#Range{{!}}Range]]
{{!}} {{{rng_max|}}} {{!}}{{!}} {{{rng_min|}}}
{{!}}}
&nbsp;}}
|}</includeonly><noinclude>{{Documentation}}<!-- Add any documentation to the /doc page, not this page --></noinclude>

Revision as of 21:32, 16 September 2010

[edit] [purge] Documentation

Usage

This infobox may be added to Archetype pages to provide at-a-glance statistics for each archetype in City of Heroes/Villans.

Arguments that may be passed to the template are as follows:

archetype
not required
The value passed in by this parameter will be used as the title at the top of the infobox. If no value is passed, {{PAGENAME}} is used by default.
image
not required
The file reference passed by this parameter should be representative of the archetype being documented. For example, when documenting the Blaster archetype, [[File:Archetypeicon blaster.png]] should be used. If no value is passed, the template will default to showing no image.
alignment
not required
This value is used to indicate whether the archetype being documented is a hero or villain archetype. Valid values are as follows:
Hero:
  • h
  • hero
  • heroes
Villain:
  • v
  • vill
  • villain
  • villains
The value passed in with this parameter will produce the following results
Hero:
  • A heroic alignment icon will be displayed at the top of the infobox.
  • The epic power pools will link to Ancillary Power Pools.
Villain:
  • A villainous alignment icon will be displayed at the top of the infobox.
  • The epic power pools will link to Patron Power Pools.
Invalid value or no value
  • No alignment icon will be displayed at the top of the infobox.
  • The epic power pools will not link to any article.
pri
not required
This is the functional category (i.e. Ranged, Support, Buff/Debuff, Summon) of the archetype's primary power sets. If no value is specified, nothing will be displayed.
sec
not required
This is the functional category (i.e. Defense, Support, Buff/Debuff, Melee) of the archetype's secondary power sets. If no value is specified, nothing will be displayed.
inherent
not required
The inherent power of the archetype. If no value is specified, nothing will be displayed.
hp_base
not required
The value of the archetype's base hit points at level 50, as recorded in Hit Points. If no value is specified, nothing will be displayed.
hp_max
not required
The value of the archetype's maximum hit points at level 50, as recorded in Hit Points. If no value is specified, nothing will be displayed.
anc_sets
not required
The number of epic (ancillary/patron) power pools available to the archetype. If no value is specified, nothing will be displayed.
dam_melee
not required
The melee damage scalar, as recorded in Damage Scale. If no value is specified, nothing will be displayed.
dam_range
not required
The ranged damage scalar, as recorded in Damage Scale. If no value is specified, nothing will be displayed.
buff_dam_melee
not required
The archetype's Melee_Buff_Dmg attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
buff_dam_range
not required
The archetype's Ranged_Buff_Dmg attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
buff_def_melee
not required
The archetype's Melee_Buff_Def attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
buff_def_range
not required
The archetype's Ranged_Buff_Def attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
buff_res_melee
not required
The archetype's Melee_Res_Dmg attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
buff_res_range
not required
The archetype's Ranged_Res_Dmg attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
buff_tohit_melee
not required
The archetype's Melee_Buff_ToHit attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
buff_tohit_range
not required
The archetype's Ranged_Buff_ToHit attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
debuff_dam_melee
not required
The archetype's Melee_Debuff_Dam attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
debuff_dam_range
not required
The archetype's Ranged_Debuff_Dam attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
debuff_def_melee
not required
The archetype's Melee_Debuff_Def attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
debuff_def_range
not required
The archetype's Ranged_Debuff_Def attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
debuff_res_melee
not required
The archetype's Melee_Debuff_Res_Dmg attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
debuff_res_range
not required
The archetype's Ranged_Debuff_Res_Dmg attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
debuff_tohit_melee
not required
The archetype's Melee_Debuff_ToHit attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
debuff_tohit_range
not required
The archetype's Ranged_Debuff_ToHit attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
endmod_melee
not required
The archetype's Melee_EndDrain attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
endmod_range
not required
The archetype's Ranged_EndDrain attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
fear_melee
not required
The archetype's Melee_Fear attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
fear_range=1.192
not required
The archetype's Ranged_Fear attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
heal_melee
not required
The archetype's Melee_Heal attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
heal_range
not required
The archetype's Ranged_Heal attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
healself_melee
not required
The archetype's Melee_HealSelf attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
immob_melee
not required
The archetype's Melee_Immobilize attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
immob_range
not required
The archetype's Ranged_Immobilize attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
kb_melee
not required
The archetype's Melee_Knockback attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
kb_range
not required
The archetype's Ranged_Knockback attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
sleep_melee
not required
The archetype's Melee_Sleep attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
sleep_range
not required
The archetype's Ranged_Sleep attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
slow_melee
not required
The archetype's Melee_Slow attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
slow_range
not required
The archetype's Ranged_Slow attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
stun_melee
not required
The archetype's Melee_Stun attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
stun_range
not required
The archetype's Ranged_Stun attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
taunt_melee
not required
The archetype's Melee Taunt attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
taunt_range
not required
The archetype's Ranged_Taunt attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
threat_melee
not required
The archetype's melee threat rating, as recorded in Threat. If no value is specified, nothing will be displayed.
threat_range
not required
The archetype's ranged threat rating, as recorded in Threat. If no value is specified, nothing will be displayed.
dam_res_max
not required
The archetype's maximum damage resistance value, as recorded in Limits. If no value is specified, nothing will be displayed.
dam_res_min
not required
The archetype's minimum damage resistance value, as recorded in Limits. If no value is specified, nothing will be displayed.
stat_res_max
not required
The archetype's maximum status resistance value, as recorded in Limits. If no value is specified, nothing will be displayed.
stat_res_min
not required
The archetype's minimum status resistance value, as recorded in Limits. If no value is specified, nothing will be displayed.
stat_prot_max
not required
The archetype's maximum status protection value, as recorded in Limits. If no value is specified, nothing will be displayed.
stat_prot_min
not required
The archetype's minimum status protection value, as recorded in Limits. If no value is specified, nothing will be displayed.
dam_max
not required
The archetype's maximum damage multiplier value, as recorded in Limits. If no value is specified, nothing will be displayed.
dam_min
not required
The archetype's minimum damage multiplier value, as recorded in Limits. If no value is specified, nothing will be displayed.
def_max
not required
The archetype's maximum defense value, as recorded in Limits. If no value is specified, nothing will be displayed.
def_min
not required
The archetype's minimum defense value, as recorded in Limits. If no value is specified, nothing will be displayed.
tohit_max
not required
The archetype's maximum ToHit value, as recorded in Limits. If no value is specified, nothing will be displayed.
tohit_min
not required
The archetype's minimum ToHit value, as recorded in Limits. If no value is specified, nothing will be displayed.
rech_max
not required
The archetype's maximum recharge rate value, as recorded in Limits. If no value is specified, nothing will be displayed.
rech_min
not required
The archetype's minimum recharge rate value, as recorded in Limits. If no value is specified, nothing will be displayed.
regen_max
not required
The archetype's maximum health regeneration rate value, as recorded in Limits. If no value is specified, nothing will be displayed.
regen_min
not required
The archetype's minimum health regeneration rate value, as recorded in Limits. If no value is specified, nothing will be displayed.
recov_max
not required
The archetype's maximum endurance recovery rate value, as recorded in Limits. If no value is specified, nothing will be displayed.
recov_min
not required
The archetype's minimum endurance recovery rate value, as recorded in Limits. If no value is specified, nothing will be displayed.
stealth_max_pve
not required
The archetype's maximum PvE stealth radius value, as recorded in Limits. If no value is specified, nothing will be displayed.
stealth_min_pve
not required
The archetype's minimum PvE stealth radius value, as recorded in Limits. If no value is specified, nothing will be displayed.
stealth_max_pvp
not required
The archetype's maximum PvP stealth radius value, as recorded in Limits. If no value is specified, nothing will be displayed.
stealth_min_pvp
not required
The archetype's minimum PvP stealth radius value, as recorded in Limits. If no value is specified, nothing will be displayed.
percep_max
not required
The archetype's maximum perception radius value, as recorded in Limits. If no value is specified, nothing will be displayed.
percep_min
not required
The archetype's minimum perception radius value, as recorded in Limits. If no value is specified, nothing will be displayed.
rng_max=500%
not required
The archetype's maximum range multiplier value, as recorded in Limits. If no value is specified, nothing will be displayed.
rng_min=25%
not required
The archetype's minimum range multiplier value, as recorded in Limits. If no value is specified, nothing will be displayed.

Example

{{Infobox AT
|archetype=Blaster
|image=[[File:Archetypeicon blaster.png]]
|alignment=hero
|pri=Ranged
|sec=Support
|inherent=[[Defiance]]
|hp_base=1204.8
|hp_max= 1606.4
|anc_sets=5
|dam_melee=1.000
|dam_range=1.125
|buff_dam_melee=0.125
|buff_dam_range=0.125
|buff_def_melee=0.070
|buff_def_range=0.065
|buff_res_melee=0.070
|buff_res_range=0.065
|buff_tohit_melee=0.075
|buff_tohit_range=0.070
|debuff_dam_melee=0.070
|debuff_dam_range=0.070
|debuff_def_melee=0.070
|debuff_def_range=0.070
|debuff_res_melee=0.070
|debuff_res_range=0.065
|debuff_tohit_melee=0.070
|debuff_tohit_range=0.070
|endmod_melee=1.000
|endmod_range=1.000
|fear_melee=1.192
|fear_range=1.192
|heal_melee=96.381
|heal_range=96.381
|healself_melee=120.476
|immob_melee=1.192
|immob_range=1.192
|kb_melee=2.077
|kb_range=1.662
|sleep_melee=1.192
|sleep_range=1.192
|slow_melee=1.000
|slow_range=1.000
|stun_melee=1.192
|stun_range=1.192
|taunt_melee=1.030
|taunt_range=1.030
|threat_melee=0.5
|threat_range=0.5
|dam_res_max=75%
|dam_res_min=-300%
|stat_res_max=10,001.01%
|stat_res_min=-300%
|stat_prot_max=N/A
|stat_prot_min=N/A
|dam_max=500%
|dam_min=10%
|def_max=175%
|def_min=-100%
|tohit_max=200.35%
|tohit_min=-100%
|rech_max=400%
|rech_min=-75%
|regen_max=2000%
|regen_min=0%
|recov_max=500%
|recov_min=0%
|stealth_max_pve=200 ft
|stealth_min_pve=-180 ft
|stealth_max_pvp=571.5 ft
|stealth_min_pvp=-180 ft
|percep_max=1153 ft
|percep_min=0 ft
|rng_max=500%
|rng_min=25%
}}
Blaster
Archetypeicon blaster.png  Badge defeatstatesman.png
Primary Ranged
Secondary Support
Inherent Defiance
Base HP 1204.8
Max HP 1606.4
Epic Power Pools 5
v  d  e


See also