Template:Petsaymessage: Difference between revisions

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imported>Rugiel
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''message'' can also include emotes, which follows the same syntax as [[{{PAGENAME}}#Chat Colors|chat bubbles]].
''message'' can also include emotes, which follows the same syntax as [[{{PAGENAME}}#Chat Colors|chat bubbles]].
* <em ''emote''>
* <em ''emote''>
** ''emote'' can be any emote the player can excecute. However not all [[critter]]s have animations for all emotes.<noinclude>
** ''emote'' can be any emote the player can execute. However, not all [[critter]]s have animations for all emotes.<noinclude>
{{documentation}}</noinclude>
{{documentation}}</noinclude>

Revision as of 08:17, 12 July 2009

message can also include emotes, which follows the same syntax as chat bubbles.

  • <em emote>
    • emote can be any emote the player can execute. However, not all critters have animations for all emotes.
[edit] [purge] Documentation

Usage

Use this template in the note section of /petsay commands to briefly explain how it can be used to have pets perform an emote. This does NOT cover the message portion, as that is specific to each command.

Example
{{SlashCommandArticle|command=petsay|options=message|note=Everything in ''message'' is sent to the currently selected pet. {{petsaymessage}} This is not to be confused with the [[acknowledgement bubbles]] displayed when a /petcom command is used.This command was originally intended only for [[Mastermind]]s, however some non-henchmen pets will respond to it.}}

See also