Mission:Tip - Radio Distress Call: Difference between revisions
imported>Sekoia m (moved Mission:Radio Distress Call to Mission:Tip - Radio Distress Call: Fixing name, see Paragon Wiki:Mission articles) |
imported>Yakovlev m (→{{UL|Radio Distress Call (20-30)}}: Templated) |
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'''Briefing''' | '''Briefing''' | ||
You find a broken radio and hit it a few times before it starts to work again, allowing you to overhear a transmission... "{{orange|In an underground military base not too far from here a saboteur has stolen the override codes of an experimental weapons system on behalf of Maestro, a lieutenant within the Council. These are codes to electromagnetic pulse generators beneath several parts of the city. If the saboteur manages to activate the codes, it could level multiple parts of Paragon City!}}" This situation does seem dire - the saboteur would be able to activate the codes for at least two of the generators before you would be able to stop him, meaning parts of Paragon may very well be destroyed. In order to stop any innocent lives from being lost, someone needs to destroy those generators before they can be activated! However, that would mean the saboteur would get away - with the codes! The lives of some civilians within Paragon is a price the city might just have to pay in order to stop whoever is behind this scheme! | You find a broken radio and hit it a few times before it starts to work again, allowing you to overhear a transmission... "{{orange|In an underground military base not too far from here a saboteur has stolen the override codes of an experimental weapons system on behalf of [[Maestro]], a lieutenant within the [[Council]]. These are codes to electromagnetic pulse generators beneath several parts of the city. If the saboteur manages to activate the codes, it could level multiple parts of [[Paragon City]]!}}" This situation does seem dire - the saboteur would be able to activate the codes for at least two of the generators before you would be able to stop him, meaning parts of Paragon may very well be destroyed. In order to stop any innocent lives from being lost, someone needs to destroy those generators before they can be activated! However, that would mean the saboteur would get away - with the codes! The lives of some civilians within Paragon is a price the city might just have to pay in order to stop whoever is behind this scheme! | ||
{{TipChoice|align1=Hero|choice1=Destroy the Pulse Charges before they destroy part of the City!|align2=Vigilante|choice2=Ignore the charges and stop the Saboteur!}} | {{TipChoice|align1=Hero|choice1=Destroy the Pulse Charges before they destroy part of the City!|align2=Vigilante|choice2=Ignore the charges and stop the Saboteur!}} | ||
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'''Hero Acceptance''' | '''Hero Acceptance''' | ||
The cataclysmic events that the agent in the military complex is describing would send chills down anyone's back. There's no way you can allow something like this to happen. Those Pulse Charges need to be stopped at all costs. Even though there may be more problems that Maestro and the Council will cause if the saboteur brings back those codes to him, the immediate loss of life is far too great to ignore. This time the Maestro may get away with his plans, but you'll be there to stop him when he does. For now, innocent lives are in peril! | The cataclysmic events that the agent in the military complex is describing would send chills down anyone's back. There's no way you can allow something like this to happen. Those Pulse Charges need to be stopped at all costs. Even though there may be more problems that [[Maestro]] and the [[Council]] will cause if the saboteur brings back those codes to him, the immediate loss of life is far too great to ignore. This time the Maestro may get away with his plans, but you'll be there to stop him when he does. For now, innocent lives are in peril! | ||
{{Mission Objective|Entrance={{Missing}}|Primary={{Missing}}|Secondary=|Additional=|Completion={{Missing}}}} | {{Mission Objective|Entrance={{Missing}}|Primary={{Missing}}|Secondary=|Additional=|Completion={{Missing}}}} | ||
'''Enemies''' | '''Enemies''' | ||
{{Enemy Council}} | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
*x | *x | ||
==== {{UL|Vigilante Acceptance}} ==== | ==== {{UL|Vigilante Acceptance}} ==== | ||
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{{Mission Objective|Entrance={{Missing}}|Primary={{Missing}}|Secondary=|Additional=|Completion={{Missing}}}} | {{Mission Objective|Entrance={{Missing}}|Primary={{Missing}}|Secondary=|Additional=|Completion={{Missing}}}} | ||
'''Enemies''' | '''Enemies''' | ||
{{Enemy Council}} | |||
'''Notable NPCs''' | |||
*x | |||
{{NPC Text|type=villain|title=Unsorted Dialogue|text= | |||
:Galaxy: How difficult was it to use the mind control on her? | :'''Vortex Elite Marksman:''' ''Those traitorous dogs...we take them in and this is what they do!'' | ||
:Nebula Cor Leonis Fire: That's the weird thing, we barely powered it up! | :'''Penumbra Elite Fire:''' ''Calm yourself. We'll hunt all of the [[5th Column]] down, in due time.'' | ||
:'''Penumbra Elite Fire:''' ''This is just the first step of many.'' | |||
---- | |||
'''Before Combat:''' | |||
:'''Nebula Cor Leonis Assault:''' ''We've got the device fully working, she'll take the fall once the authorities try to come this way.'' | |||
:'''Vortex Elite Fire:''' ''Excellent, we can't waste time dealing with them.'' | |||
'''Combat Start:''' | |||
:'''Nebula Cor Leonis Assault:''' ''{{Character}}?! How did you find us here?'' | |||
---- | |||
:'''Galaxy:''' ''How difficult was it to use the mind control on her?'' | |||
:'''Nebula Cor Leonis Fire:''' ''That's the weird thing, we barely powered it up!'' | |||
}} | |||
[[Category:Alignment Missions|Radio Distress Call]] | [[Category:Alignment Missions|Radio Distress Call]] |
Revision as of 15:09, 16 December 2010
Radio Distress Call (20-30)
Briefing
You find a broken radio and hit it a few times before it starts to work again, allowing you to overhear a transmission... "In an underground military base not too far from here a saboteur has stolen the override codes of an experimental weapons system on behalf of Maestro, a lieutenant within the Council. These are codes to electromagnetic pulse generators beneath several parts of the city. If the saboteur manages to activate the codes, it could level multiple parts of Paragon City!" This situation does seem dire - the saboteur would be able to activate the codes for at least two of the generators before you would be able to stop him, meaning parts of Paragon may very well be destroyed. In order to stop any innocent lives from being lost, someone needs to destroy those generators before they can be activated! However, that would mean the saboteur would get away - with the codes! The lives of some civilians within Paragon is a price the city might just have to pay in order to stop whoever is behind this scheme!
Hero Acceptance
Hero Acceptance
The cataclysmic events that the agent in the military complex is describing would send chills down anyone's back. There's no way you can allow something like this to happen. Those Pulse Charges need to be stopped at all costs. Even though there may be more problems that Maestro and the Council will cause if the saboteur brings back those codes to him, the immediate loss of life is far too great to ignore. This time the Maestro may get away with his plans, but you'll be there to stop him when he does. For now, innocent lives are in peril!
Mission Objective(s)
+++ Missing Information +++
- +++ Missing Information +++
+++ Missing Information +++
Enemies
Notable NPCs
- x
Vigilante Acceptance
Vigilante Acceptance
You have no idea what the Council has in mind for those weapons systems codes. All you know from what the inside agent in the military complex said, and it doesn't sound good. If it's as dangerous as it sounds, then there are many lives that may be put at risk. It's entirely possible that those Pulse Charges may go off, but the Council usually works on a bigger scale. This ultimately comes down to acceptable losses, and the greater potential loss of life outweighs the ones that will likely die. Unfortunately, this is the way the world works whether people like it or not. It's not all sunshine and roses.
Mission Objective(s)
+++ Missing Information +++
- +++ Missing Information +++
+++ Missing Information +++
Enemies
Notable NPCs
- x