Atomic Manipulation: Difference between revisions
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{{PowerBlock_Sets|{{Set Ranged Damage}}}} | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Immobilize}}}} | {{PowerBlock_Blank|{{Set Immobilize}}}} | ||
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=== [[File:AtomicManipulation BuildUp.png]] Ionize === | |||
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 28 (Blaster)}} | |||
{{PowerBlock_Effects|Self +Damage, +To Hit}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | |||
{{PowerBlock_Blank|{{Enhance ToHit}}}} | |||
{{PowerBlock_Sets|{{Set ToHit Buffs}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 16:23, 20 October 2020
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Overview
Atomic Manipulation is a standard power set that is a secondary set for Blasters.
"You have complete control over atomic particles and waves, and can use them to disable and weaken your enemies, as well as boost your own power. Many of your powers have the ability to surround your targets with negatrons or positrons. Should you combine both of these in a single target, it will result in Electron-Positron annihilation producing a burst of Gamma Rays which will inflict a small amount of damage, and in addition debuff the target's damage output and accuracy. Enemies also have a small chance of being stunned or confused."
Power Table
The Atomic Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Electron Shackles | 1 | Ranged, Moderate DoT(Energy), Foe Immobilize |
Negatron Slam | 2 | Melee, High DMG(Energy/Smash), Foe -Def, Knockdown, Special |
Positron Cell | 4 | Ranged, Moderate DMG(Energy), Foe Hold, -To-Hit |
Ionize | 10 | Self +DMG, +To-Hit |
Beta Decay | 16 | Toggle: Foe, -To-Hit, -Defense, Self +Recharge |
Metabolic Acceleration | 20 | Toggle: Self +Recharge, +Special, +Regeneration, +Recovery, +Res(Hold, Stun, Sleep, Immobilize, End) |
Atom Smasher | 28 | PBAoE, High DMG(Energy/Toxic), Foe -Def, Disorient, Special |
Radioactive Cloud | 35 | PBAoE, Foe Hold |
Positronic Fist | 38 | Melee, Extreme DMG(Energy/Smash), Foe -Def, Disorient, Special |
Powers
Atom Smasher
You charge up a dangerously unstable amount of radioactive energy into a single fist before driving into the ground and causing a small explosion. Foes caught in the blast will suffer High Energy and Toxic damage and have their defense reduced.
Damage | High |
Recharge | Slow |
Minimum Level | 28 (Blaster) |
Effects | Toggle: Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Stuns | |
Defense Debuff |
Electron Shackles
Immobilizes a single target and deals some energy damage over time. Some more resilient foes may require multiple attacks to Immobilize. Electron Shackles can also reduce a target's Defense and will surround it in negatively charged particles.
Damage | High |
Recharge | Fast |
Minimum Level | 28 (Blaster) |
Effects | Ranged |
Moderate Damage over Time (Energy) | |
Foe Immobilize | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize |
Ionize
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Slow |
Minimum Level | 28 (Blaster) |
Effects | Self +Damage, +To Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Template:Enhance ToHit | |
Set Categories | Template:Set ToHit Buffs |
Negatron Slam
You channel a greater amount of radiation into your fists and deliver a hard hitting blow that deals Moderate Energy and Smashing damage to the target as well as reducing their Defense for a short time. The affected target will also be surrounded in negatively charged particles.
Damage | High |
Recharge | Fast |
Minimum Level | 28 (Blaster) |
Effects | Melee |
High Damage (Energy/Smash) | |
Foe -Defense, Knockdown, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback | |
Defense Debuff |
Positron Cell
Encases a single target in a cage made of positrons. The radiation emitted slowly hurts the victim inflicting energy damage over time. The encased victim is held helpless and unable to defense themselves in addition to being surrounded by positively charged particles.
Damage | Moderate |
Recharge | Moderate |
Minimum Level | 28 (Blaster) |
Effects | Ranged |
Moderate Damage (Energy) | |
Foe Hold, -To Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
Holds | |
ToHit Debuff |