Attribute Monitor Window: Difference between revisions
imported>Rugiel (Monitored attributes may not have been movable when this page was written, but they are now.) |
(Moved contents of Combat Attributes page here.) |
||
Line 11: | Line 11: | ||
== Accessing == | == Accessing == | ||
When a player opens the Combat Attributes Window, they can right click on any attribute, and choose to monitor them. Doing this opens the Attribute Monitor Window with the selected attribute. | When a player opens the Combat Attributes Window, they can right click on any attribute, and choose to monitor them. Doing this opens the Attribute Monitor Window with the selected attribute. | ||
== Slash Commands == | |||
It is possible to add or remove Attributes from the Attribute Monitor Window via the following [[Slash Commands]]: | |||
*{{slashcommand|monitor_attribute|attribute_name}} | |||
*{{slashcommand|stop_monitor_attribute|attribute_name}} | |||
where ''attribute_name'' is one of the following: | |||
{{hidden|bg1=fdfdfd|Base|<pre> | |||
Current Hit Points | |||
Max Hit Points | |||
Current Endurance | |||
Max Endurance | |||
Regeneration Rate | |||
Recovery Rate | |||
Endurance Consumption | |||
ToHit Bonus | |||
Accuracy Bonus | |||
Last Hit Chance | |||
Damage Bonus | |||
Healing Bonus | |||
Recharge Time Bonus | |||
Endurance Discount | |||
Stealth Radius (PvE) | |||
Stealth Radius (PvP) | |||
Perception Radius | |||
Range Bonus | |||
Threat Level | |||
Experience to Next Level | |||
Experience Debt | |||
Influence/Infamy | |||
</pre>}} | |||
{{hidden|bg1=fdfdfd|Movement|<pre> | |||
Running Speed | |||
Flying Speed | |||
Jumping Speed | |||
Max Jump Height | |||
</pre>}} | |||
{{hidden|bg1=fdfdfd|Damage Resistance|<pre> | |||
Smashing Resistance | |||
Lethal Resistance | |||
Fire Resistance | |||
Cold Resistance | |||
Energy Resistance | |||
Negative Energy Resistance | |||
Psionic Resistance | |||
Toxic Resistance | |||
</pre>}} | |||
{{hidden|bg1=fdfdfd|Defense|<pre> | |||
Base Defense | |||
Ranged Defense | |||
Melee Defense | |||
AOE Defense | |||
Smashing Defense | |||
Lethal Defense | |||
Fire Defense | |||
Cold Defense | |||
Energy Defense | |||
Negative Energy Defense | |||
Psionic Defense | |||
</pre>}} | |||
{{hidden|bg1=fdfdfd|Debuff Resistance|<pre> | |||
Regeneration Resistance | |||
Recovery Resistance | |||
ToHit Resistance | |||
Recharge Time Resistance | |||
Defense Resistance | |||
</pre>}} | |||
{{hidden|bg1=fdfdfd|Status Effect Protection|<pre> | |||
Hold Protection | |||
Immobilize Protection | |||
Stun Protection | |||
Sleep Protection | |||
Knockback Protection | |||
Confuse Protection | |||
Terrorize Protection | |||
Repel Protection | |||
Teleport Protection | |||
</pre>}} | |||
{{hidden|bg1=fdfdfd|Status Effect Resistance|<pre> | |||
Hold Resistance | |||
Immobilize Resistance | |||
Stun Resistance | |||
Sleep Resistance | |||
Knockback Protection | |||
Confuse Resistance | |||
Terrorize Resistance | |||
Placate Resistance | |||
Taunt Resistance | |||
</pre>}} | |||
Revision as of 13:40, 15 January 2021
This article is a stub. You can help the Wiki by expanding it.
Overview
The Attribute Monitor Window allows players to monitor up to ten attributes from the Combat Attributes Window.
Details
The window can be moved freely around the UI. Players can right click an attribute being monitored and choose to no longer monitor it. Attributes are listed in the order they were chosen from the Combat Attributes Window, but can be re-ordered by right-clicking on them and selecting Move Up or Move Down.
Color Scheme
When a power is operating at normal capacity, its number value is white. When the attribute is buffed, the numbers appear green; when a power is debuffed, the numbers appear red. When a power is at or above the maximum allowed by the game, it will appear blue.
Accessing
When a player opens the Combat Attributes Window, they can right click on any attribute, and choose to monitor them. Doing this opens the Attribute Monitor Window with the selected attribute.
Slash Commands
It is possible to add or remove Attributes from the Attribute Monitor Window via the following Slash Commands:
- /monitor_attribute attribute_name
- /stop_monitor_attribute attribute_name
where attribute_name is one of the following: