Crey: Difference between revisions
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{{Power|[[Image:SuperStrength Haymaker.png|22px]]|Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }} | {{Power|[[Image:SuperStrength Haymaker.png|22px]]|Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }} | ||
{{Power|[[Image:SuperReflexes FocusedFighting.png|22px]]| Focus| Self Toggle, +Defense| Crey Agent can Focus his mind to evade many melee and ranged attacks. }} | |||
====Special Agent Infiltrator==== | |||
The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropiately. | |||
''Powers'' | |||
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged Lethal, Moderate Damage| Small caliber side arm. }} | |||
{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee Smash Damage, Disorient| You are Disoriented. }} | |||
{{Power|[[Image:MartialArts StormKick.png|22px]]| Storm Kick| Melee Smash|Unleashes a flurry of quick attacks to pummel you foe.}} | |||
{{Power|[[Image:MartialArts CraneKick.png|22px]]| Crane Kick| Melee Smash, High Damage, Knockback| A slow, high damage kick that can send your target flying! . }} | |||
{{Power|[[Image:SuperReflexes FocusedFighting.png|22px]]| Focus| Self Toggle, +Defense| Crey Agent can Focus his mind to evade many melee and ranged attacks. }} | |||
Revision as of 14:59, 7 February 2006
Overview
Villain types
Minions
Riot Guard
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
Powers
Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.
Riot Baton Melee Smash, Foe Disorient
Riot Baton deals minimal damage, but can Disorient a whole lot.
Brawl Melee Smash
Crey brawling attacks.
Mob Specialist
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
Powers
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Boxing (Melee, Smash) Disorient
You have been Disoriented by a strong punch.
Kick Melee, Moderate Damage, Smash, Foe Knockback
A modest kicking attack that has a small chance to knock opponents down.
Brawl Melee Smash
Crey brawling attacks.
Patrol Guard
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
Powers
Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.
Brawl Melee Smash
Crey brawling attacks.
Radiologist
Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples - and do serious damage to anyone who get in their way.
Powers
No Ranged attacks
Crey Radiologists do not have any ranged attacks at all.
Radiation Infection Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy
Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infectedtargeted dies. Infected foes have severely reduced Accuracy and Defense.
Brawl Melee Smash
Crey brawling attacks.
Medic
Powers
No Ranged attacks
Crey Medics do not have any ranged attacks at all.
Brawl Melee Smash
Crey brawling attacks.
Hypo Ally Heal, Ressistance to Effects
Heals a single targeted ally of some Hit Points and frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.
Geneticist
Powers
No Ranged attacks
Crey Geneticists do not have any ranged attacks at all.
Brawl Melee Smash
Crey brawling attacks.
Reanimate Ally Rez, Special
Reanimates a fallen ally into a killing machine! The reanimated ally is extremely powerful, although these genetically altered subjects burn out fast, and will colapse dead after a short while. Should be performed away from combat as this power can fail if interrupted.
Researcher Assistant
Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples - and do serious damage to anyone who get in their way.
Powers
Cryo Pistol Ranged, Cold, Foe -Recharge, -Speed, Light Sleep
The Crey Cryo Pistol deals moderate damage, but this freeze ray can slow an opponent. Repeated blasts from this pistol may encase the target in fragile ice. Even if a target is captured in this fragile ice, he can break free if attacked or disturbed in any way.
Brawl Melee Smash
Crey brawling attacks.
Researcher
Powers
N2 Cannon (Ranged) Cone, Cold, Foe -Recharge, -Speed
The Crey N2 Cannon can blast foes with a cone of Liquid Nitrogen. Enemy targets within the cone of freezing gas will take cold damage and will be slowed. Very accurate and very deadly at medium range.
Brawl Melee Smash
Crey brawling attacks.
Scientist
Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples - and do serious damage to anyone who get in their way.
Powers
Cryo Rifle Ranged, Cold, Foe -Recharge, -Speed, Sleep
The Crey Cryo Rifle deals nominal damage, but this freeze ray can lock its target in a fragile block of ice as well as slow an opponent. The ice is fragile, however, and the target can break free if disturbed. Recharge rate is slower than the pistol
Brawl Melee Smash
Crey brawling attacks.
Field Agent
The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assasination ops. They carry the latest weapons and receive intense close combat training.
Powers
Adv Sub Machine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Brawl Melee Smash
Crey brawling attacks.
Vigilant
Powers
Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.
Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .
Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.
Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
Infiltrator
The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assasination ops. They carry the latest weapons and receive intense close combat training.
Powers
Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.
Thunder Kick Melee Smash Damage, Disorient
You are Disoriented.
Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.
Crane Kick Melee Smash, High Damage, Knockback
A slow, high damage kick that can send your target flying! .
Lieutenants
Chief Cryo Scientist
The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.
Powers
Heavy Cryo Rifle Ranged, Cold, Hold, Low Damage, Foe -Recharge, -Speed
Heavy Cryo Rifle can Hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and slowed. Heavy Cryo Rifle deals minimal damage.
Brawl Melee Smash
Crey brawling attacks.
Chief Plasma Scientist
The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.
Powers
Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee Smash
Crey brawling attacks.
Elite Security Agent
The leaders of Crey's security teamsare experts at identifying threaths and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.
Powers
Adv Assault Rifle Ranged Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Brawl Melee Smash
Crey brawling attacks.
Special Agent Vigilant
The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropiately.
Powers
Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.
Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .
Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.
Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
Focus Self Toggle, +Defense
Crey Agent can Focus his mind to evade many melee and ranged attacks.
Special Agent Infiltrator
The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropiately.
Powers
Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.
Thunder Kick Melee Smash Damage, Disorient
You are Disoriented.
Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.
Crane Kick Melee Smash, High Damage, Knockback
A slow, high damage kick that can send your target flying! .
Focus Self Toggle, +Defense
Crey Agent can Focus his mind to evade many melee and ranged attacks.