Incarnate Automatons: Difference between revisions
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Whatever process Nemesis used to empower his Jaegers, it's now clear that it also applies to his Warhulks. The power of Pandora's Box has made these creations far stronger than they ever were before. | Whatever process Nemesis used to empower his Jaegers, it's now clear that it also applies to his Warhulks. The power of Pandora's Box has made these creations far stronger than they ever were before. | ||
''Powers'' | |||
{{Power|[[File:DarkCast DarkPit.png|22px]]| Storm Cannon| Ranged Targeted Area of Effect, Smash/Lethal, Foe Disorient, Knockback| You are Disoriented. }} | |||
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged Cone, Damage Over Time(Fire)| The Warhulk's Flamethrower is doing Fire damage over time to you. }} | |||
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Lethal, Foe Knockback| The WarHulk has a built in Claw that can shred foes. }} | |||
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post Death, Point Blank Area of Effect, Fire/Lethal, Foe Knockback| When Warhulks are destroyed, they tend to explode. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Self Auto, {{DamResVal|15|15|0|15|0|0|50|s=-|c=-}} Fear, Confuse, Disorient, Knockback| WarHulk's are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization. }} | |||
{{Power|[[File:Willpower HighPainTolerance.png|22px]]| Pandora Empowerment| Auto: Self {{DamResVal|0|0|0|0|0|0|0|0|15}}, +MaxHealth| You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance. }} | |||
{{clr}} | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 00:28, 23 March 2022
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Overview
This is not your typical Jaeger automaton. It's clear that Nemesis has somehow used the energy from Pandora's Box to power his creations. As if they weren't dangerous enough already.
Villain types
Minions
Macht Jaeger
This is not your typical Jaeger automaton. It's clear that Nemesis has somehow used the energy from Pandora's Box to power his creations. As if they weren't dangerous enough already.
Powers
Jaeger Gun Ranged Damage Over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.
Jaeger Cannon Ranged Targeted Area of Effect, Smash/Lethal, Foe Disorient
You are Disoriented.
Gas Grenade Ranged Location Area of Effect, Damage Over Time(Toxic)
The Jaeger can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Jaeger Saw Point Blank Area of Effect, Damage Over Time(Lethal)
You are taking continuous damage over time from the Jaeger Saw.
Jaeger Mace Melee Smash, Foe Disorient
You are Disoriented.
Explode Post Death, Point Blank Area of Effect, Fire/Lethal, Foe Knockback
When Jaegers are destroyed, they tend to explode.
Resistance Self Auto, Res( S-15 L15 C-15 P50 ) Sleep, Fear, Confuse, Disorient
Since they are machines, Jaeger's are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.
Pandora Empowerment Auto: Self Res( All12 ), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Bosses
Incarnate Warhulk
Whatever process Nemesis used to empower his Jaegers, it's now clear that it also applies to his Warhulks. The power of Pandora's Box has made these creations far stronger than they ever were before.
Powers
Storm Cannon Ranged Targeted Area of Effect, Smash/Lethal, Foe Disorient, Knockback
You are Disoriented.
Flamethrower Ranged Cone, Damage Over Time(Fire)
The Warhulk's Flamethrower is doing Fire damage over time to you.
Pummel Melee, Heavy Lethal, Foe Knockback
The WarHulk has a built in Claw that can shred foes.
Explode Post Death, Point Blank Area of Effect, Fire/Lethal, Foe Knockback
When Warhulks are destroyed, they tend to explode.
Resistance Self Auto, Res( S-15 L15 C-15 P50 ) Fear, Confuse, Disorient, Knockback
WarHulk's are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization.
Pandora Empowerment Auto: Self Res( All15 ), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.