Cage Consortium Guards: Difference between revisions
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=== Minions === | === Minions === | ||
==== Private Security Guard ==== | |||
Working as a private security guard in a "city of villains" must be a very tough job. | |||
''Levels: 1-4'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Pistol| Ranged, Medium Damage(Lethal)| Small caliber side arm. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Minor Damage(Smash)| When all else fails, you have only your two fists to depend on. }} | |||
{{clr}} | |||
==== Cage Consortium Guard ==== | ==== Cage Consortium Guard ==== |
Revision as of 22:24, 20 April 2022
Overview
Cage Consortium Guards are an enemy group that can be found in Sharkhead Isle.
Description
Working for the Cage Consortium is a very small step up from a security job anywhere else on the Rogue Isles. You gain a smaller set of enemies at the cost of working for one of the most oppressive groups around.
Villain types
Minions
Private Security Guard
Working as a private security guard in a "city of villains" must be a very tough job.
Levels: 1-4
Powers
Pistol Ranged, Medium Damage(Lethal)
Small caliber side arm.
Brawl Melee, Minor Damage(Smash)
When all else fails, you have only your two fists to depend on.
Cage Consortium Guard
Working as a private security guard in a "city of villains" must be a very tough job.
Levels: 5-9
Powers
Heavy Pistol Ranged, Medium Damage(Lethal)
Small caliber side arm.
Brawl Melee, Minor Damage(Smash)
When all else fails, you have only your two fists to depend on.
Cage Consortium Guard
Working as a private security guard in a "city of villains" must be a very tough job.
Levels: 10-19
Powers
Burst Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Riot Baton Melee, Smash, Foe Disorient
The Riot Baton has Disoriented you.
Brawl Melee, Minor Damage(Smash)
When all else fails, you have only your two fists to depend on.
Cage Consortium Guard
Working as a private security guard in a "city of villains" must be a very tough job.
Levels: 20-29
Powers
Burst Ranged, Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by fire from the Advanced Submachine Gun.
Adv. Submachine Gun Butt Melee, Smash
A smash with the butt of your rifle.
Brawl Melee, Minor Damage(Smash)
When all else fails, you have only your two fists to depend on.
Cage Consortium Guard
Working as a private security guard in a "city of villains" must be a very tough job.
Levels: 30-40
Powers
Single Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Assault Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Brawl Melee, Minor Damage(Smash)
When all else fails, you only have your two fists to depend on.
Lieutenants
Cage Consortium Officer
Working as a private security guard in a "city of villains" must be a very tough job.
Powers
Single Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Assault Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Brawl Melee, Smash, Minor Damage
When all else fails, you have only your two fists to depend on.
Tactics Point Blank Area of Effect, Team +Accuracy, +Perception. Resist: Confuse
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.
Bosses
Cage Consortium Captain
Working as a private security guard in a "city of villains" must be a very tough job.
Powers
Single Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Spray Lead (Ranged, Lethal, Damage Over Time) Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Frag Grenade (Ranged) Targeted Area of Effect, 70% Lethal/30% Smashing Damage, Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
While this power is active, you and your nearby teammates deal more damage.
Maneuvers (Toggle) Point Blank Area of Effect, Team +Defense
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.
Related Badges
Nobody better strike the Consortium while you're around.