Bind load (Slash Command): Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
== Slash Command == | == Slash Command == | ||
{{SlashCommandArticle|command=bind_load|options= |note=Imports | {{SlashCommandArticle|command=bind_load|options= |note=Imports the default key binds file, ''keybinds.txt'', located in the game's default directory/folder. Keybinds.txt is in plain text format with one binding per line starting with the [[List of Key Names|key name]] followed by slash commands.}} | ||
''/bind_load takes no options/parameters'' | ''/bind_load takes no options/parameters'' | ||
* For an example of a correctly formatted bind file, the user may first create a list of the binds on the current character by using the {{slashcommand|bind_save}} or {{slashcommand|bind_save_file}} commands. | * For an example of a correctly formatted bind file, the user may first create a list of the binds on the current character by using the {{slashcommand|bind_save}} or {{slashcommand|bind_save_file}} commands. Be aware that using the bind_save command will overwrite the default key binds file with the binds on the current character. | ||
* When a new character is created, the game automatically loads the default ''keybinds.txt'' file into the newly created character. | |||
===Example=== | |||
The following is an example of using the bind_save command: | |||
/bind_load | |||
{{Navbox Binds}} | {{Navbox Binds}} | ||
[[Category:Slash Commands]] | [[Category:Slash Commands]] |
Revision as of 04:11, 6 June 2022
Slash Command
Imports the default key binds file, keybinds.txt, located in the game's default directory/folder. Keybinds.txt is in plain text format with one binding per line starting with the key name followed by slash commands.
/bind_load takes no options/parameters
- For an example of a correctly formatted bind file, the user may first create a list of the binds on the current character by using the /bind_save or /bind_save_file commands. Be aware that using the bind_save command will overwrite the default key binds file with the binds on the current character.
- When a new character is created, the game automatically loads the default keybinds.txt file into the newly created character.
Example
The following is an example of using the bind_save command:
/bind_load