Arachnos/Soldiers: Difference between revisions
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Taken from the ranks of the Wolf Spiders, Bane Spider Scouts are given specialized covert operations training. They are elite spies used by Lord Recluse to monitor activities both in the [[Rogue Isles]] and beyond. | Taken from the ranks of the Wolf Spiders, Bane Spider Scouts are given specialized covert operations training. They are elite spies used by Lord Recluse to monitor activities both in the [[Rogue Isles]] and beyond. | ||
''Levels:40-54'' | ''Levels: 40-54'' | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:Mace Bash.png|22px]]| Bash| Melee, Moderate Damage(Smash), Minor Damage over Time(Toxic), Foe Minor Disorient, Critical Hit While Hidden| You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.}} | ||
{{Power|[[File: | {{Power|[[File:Mace Pulverize.png|22px]]| Pulverize| Melee, High Damage(Smash) Minor Damage over Time(Toxic), Foe Minor Disorient, Critical Hit While Hidden| You Pulverize with your mace dealing high Smashing damage and minor Toxic damage over time. }} | ||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mace Beam | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mace Beam| Ranged, Moderate Damage(Energy/Smash), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of Force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term. }} | ||
{{Power|[[File: | {{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Recharge, -Fly, -Jump, -Speed| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping. }} | ||
{{Power|[[File: | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mace Beam Volley| Ranged (Cone), Moderate Damage(Energy/Smash), Foe Knockback| The Nullifier Mace is capable of firing a tremendous bolt of Force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term. }} | ||
{{Power|[[File: | {{Power|[[File:RadiationPoisoning_RadiationInfection.png|22px]]| Poisonous Ray| Ranged, High Damage over Time(Toxic), Foe -Defense| You fire a Poisonous Ray from your mace. }} | ||
{{Power|[[File: | {{Power|[[File:PowerPunch Placate.png|22px]]| Placate| Melee, Foe Placate, Self Stealth/Hide, +ToHit| Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back. }} | ||
{{Power|[[File:Mace Shatter.png|22px]]| Shatter| Melee, Extreme Damage (Smash), Minor Damage over Time (Toxic), Foe Knockback| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.}} | {{Power|[[File:Mace Shatter.png|22px]]| Shatter| Melee, Extreme Damage(Smash), Minor Damage over Time (Toxic), Foe High Knockback, Critical Hit While Hidden| You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. }} | ||
''OR'' | |||
{{Power|[[File: | {{Power|[[File:Mace Clobber.png|22px]]| Clobber| Melee, Minor Damage(Smash), Minor Damage over Time(Toxic), Foe Disorient, Critical Hit While Hidden| You Clobber your foe's head in order to Disorient him. This attack does little damage on its own, but can leave most opponents Disoriented for a very long time. }} | ||
{{Power|[[File: | {{Power|[[File:SuperReflexes Hide.png|22px]]| Hide| Toggle, Self Stealth, {{TypeDefVal|2.5|2.5|2.5|2.5|2.5|2.5}}, {{PosDefVal|2.5|2.5|2.5}}| Hide makes you almost impossible to detect. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. Very low Endurance cost. }} | ||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Body Armor| {{DamResVal|30|30|0|0|30}}| Resistance| Resistance }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Surveillance| Auto, {{StatusProtVal|0|0|0|0|0|100}}, {{StatusResVal|0|0|0|0|100%}}, +Perception| Resistance }} | |||
{{clr}} | {{clr}} | ||
Revision as of 23:50, 30 June 2022
This article is about Arachnos enemy types. For the Epic Archetype, see Arachnos Soldier.
Overview
There are three main soldier types within Arachnos:
- The most basic of Arachnos soldiers
- The Arachnos version of SWAT forces
- Highly specialized reconnaissance and assault troops
Please see each section below for more info available on them as well as notable soldiers of each branch.
Enemy Types
Wolf Spiders
The most basic and lowest of Arachnos forces, and probably the most numerous too. Wolf Spiders are desperate souls and little more than legalized thugs. They have conventional, very basic weapons and armor such as pistols, shotguns and sub-machine guns, in Arachnos version.
Those who show skills and dedication are promoted to the Crab Spiders. In the case of more rare and valuable skills such as psychic powers they can be promoted to the ranks of the Bane Spiders, or those with Mu blood may be transferred to the Mu Mystics.
Few seem to remain in the Wolf Spiders by choice.
Apparently none of the Arachnos Patrons is in command of the Wolf Spiders.
NOTABLE WOLF SPIDERS
Though not technically a Wolf Spider anymore, the brutal bodyguard of Ghost Widow is known to have been once part of the Wolf Spiders, and he still wears the tattered remains of his Wolf Spider uniform as of today.
Jenkins is an humorous figure. Please see Ingame References.
This clumsy Arachnos soldier shows up in different missions. He can be a Wolf Spider, a Wolf Spider Tac Ops or even a Wolf Spider Huntsman. Though he tries to help, in the end he always get himself caught by the enemy or causes some sort of trouble to the player.
Minions
Wolf Spider
Wolf Spiders are little more than legalized thugs. Lord Recluse recruits legions of desperate souls to fill their ranks, then puts them through a rigorous training program that emphasizes loyalty, brutality, and discipline, in that order.
Levels: 1-15
Powers
Pulverize Melee, Moderate Smash Damage
You have been Disoriented.
Pummel Melee, Minor Smash Damage
When all else fails, you have only your two fists to depend on.
Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Wolf Spider Enforcer
Wolf Spiders are little more than legalized thugs. Lord Recluse recruits legions of desperate souls to fill their ranks, then puts them through a rigorous training program that emphasizes loyalty, brutality, and discipline, in that order.
Levels: 1-10
Powers
Heavy Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Brawl Melee, Minor Smash Damage
When all else fails, you have only your two fists to depend on.
Wolf Spider Enforcer
Wolf Spiders are little more than legalized thugs. Lord Recluse recruits legions of desperate souls to fill their ranks, then puts them through a rigorous training program that emphasizes loyalty, brutality, and discipline, in that order.
Levels: 11-29
Powers
Heavy Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Pulverize Melee, Moderate Smash Damage
You have been Disoriented.
Pummel (Only Level 21 and up) Melee, Minor Smash Damage
When all else fails, you have only your two fists to depend on.
Wolf Spider Assault
Wolf Spider Assault troops are armed with sub-machine guns to hose down pesky super-types who stick their nose in Lord Recluse's business.
Levels: 16-29
Powers
Burst Ranged, Moderate Lethal Damage, Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Heavy Burst (Only Level 21 and up) Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Pulverize Melee, Moderate Smash Damage
You have been Disoriented.
Pummel Melee, Minor Smash Damage
When all else fails, you have only your two fists to depend on.
Lieutenants
Wolf Spider Tac Ops
Tactical Operators are Wolf Spiders who have shown keen tactical sense and lead small detachments of Wolf Spiders.
Levels: 1-29
Powers
Mace Beam Ranged, Moderate Damage(Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast, the Arbiters who invented it scoff at this simple term.
Poisonous Ray (Only Level 11 and up) Ranged, High Damage over Time(Toxic), Foe -Defense
You have been poisoned and your Defense has been reduced.
Web Grenade (Only Level 21 and up) Ranged, Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Pulverize Melee, Moderate Smash Damage
You have been Disoriented.
Bosses
Wolf Spider Huntsman
The most brutal and effective members of the Wolf Spiders are eventually promoted to Huntsmen. They're armed and armored for many situations, so tread lightly when they are around.
Levels: 1-29
Powers
Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Frag Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back.
Web Grenade (Only Levels 6-10) Ranged, Foe Immobilize, -Recharge, -Fly, -Speed, -Jump
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Wide Area Web Grenade (Only Level 11 and up) Ranged (Targeted Area of Effect), Foe Immobilize, -Recharge, -Fly, -Speed, -Jump
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Venom Grenade (Only Level 21 and up) Ranged (Targeted Area of Effect), Moderate Damage over Time(Toxic), Foe -Resist(All)
The poisonous gas has severely weakened your attacks and Slowed your attack speed.
Rifle Butt Melee, Heavy Smash Damage
A smash with the butt of your rifle.
Wolf Spider Armor Res( S30 L30 P20 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), Res( Sl 500% )
Resistance
Crab Spiders
Arachnos's Crab Spiders are the Rogue Isles' SWAT and are sent in to clean up big problems.
Despite their original looks, the origins the Crab Spiders unit or equipment have never been explained.
The Crab Spiders are under the command of Captain Mako.
NOTABLE CRAB SPIDERS
For some reason, and despite their number, it seems there isn't any notable Crab Spider around.
Ezekial Brass, the adopted son of Marshal Leon Brass used to be a Crab Spider. But due to recent events, he may have become a Tarantula now.
Minions
Crab Spider Slicer
Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threats like super-types. They're equipped with full body armor, larger weapons and a set of mechanical spider arms that turn them into death-dealing machines.
Levels: 30-54
Powers
Longfang Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Slice Melee, Light Damage(Lethal), Foe -Defense
Your Defense has been reduced by the Claws.
Resistance Res( L30 E30 )
Resistance
Lieutenants
Crab Spider Longfang
Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threats like super-types. They're equipped with full body armor, larger weapons and a set of mechanical spider arms that turn them into death-dealing machines.
Levels: 26-54
Powers
Channelgun Ranged, High Damage(Energy)
Your backpack has a built-in energy Channelgun which fires bolts of energy.
Suppression (Only Level 31 and up) Ranged (Cone), Moderate Damage over Time(Energy)
The Suppressive Fire from the Crab Spider is all around you.
Slice Melee, Light Damage(Lethal), Foe -Defense
Your Defense has been reduced by the Claws.
Resistance Res( L30 E30 )
Resistance
Bosses
Crab Spider Webmaster
Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threats like super-types. They're equipped with full body armor, larger weapons and a set of mechanical spider arms that turn them into death-dealing machines.
Levels: 21-54
Powers
Channelgun Ranged, High Damage(Energy)
Your backpack has a built-in energy Channelgun which fires bolts of energy.
Suppression Ranged (Cone), Moderate Damage over Time(Energy)
The Suppressive Fire from the Crab Spider is all around you.
Slice Melee, Light Damage(Lethal), Foe -Defense
Your Defense has been reduced by the Claws.
Arm Lash Melee (Cone), High Lethal Damage, Foe -Defense
The poison on the blade is slowly damaging you and slowing your attacks and movement speed.
Wide Area Web Grenade (Only Level 31 and up) Ranged (Targeted Area of Effect), Foe Immobilize, -Recharge, -Fly, -Speed, -Jump
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Resistance Res( L30 E30 P20 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), Res( Sl 500% )
Resistance
Crab Spider Webmaster gains the following in Hard Mode Aeon Strike Strike Force, Levels 50-54
Omega Maneuver Summon Omega Bomb: High Accuracy, Ranged (Location Area of Effect), Extreme Damage(Energy/Smash), Foe Disorient
You may use the Arachnos Teleportation system to summon an Omega Bomb in the midst of your enemies. The Omega Bomb immediately sends out a short range psionic signal and hypnotic light display to draw the attention of those nearby, causing them to approach the device. Then it detonates, causing massive damage to all enemies in a wide radius.
Serum Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.
Tactical Training: Assault Toggle, Point Blank Area of Effect, Team +Damage, Res( Pl 1038% Tn 1038% )
While this power is active, you and your nearby teammates deal more damage and are more resistant to Taunt and Placate.
Mental Training Auto, Self +Recharge, +Speed, Prot( Co 3.46 Fr 3.46 )
Your mental training allows you to focus your will, allowing you to move faster than normal, as well as resist slow and confuse effects. This power is always on and permanently increases your attack rate and movement speed.
Crab Spider Armor Auto, Self Res( S30 L30 P20 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Kb 100 Co 4.0 Fr 4.0 ), Res( Sl 500% )
Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects.
Bane Spiders
Lord Recluse has had Arachnos gathering psychic children for years, and built two great forces, each army part of his strategy to fully control the forces that destroy all conquerors. The children, their powers are remade: their powers are forced inward. They mind-control themselves, then link themselves to the other Bane Spiders. They are a vast network of self oppression, designed to enforce its own loyalty. (1)
The most trusted and ruthless of them become Lord Recluse's personal guardsmen. (2)
It is known that Bane Spiders are recruited from among the Wolf Spiders, but not if this is always the case.
Apparently, the Bane Spiders are under command of Lord Recluse himself.
NOTABLE BANE SPIDERS
One of the most notable Bane Spiders is also one of the most troublesome. The first Bane Spider to ever break free of Arachnos' mind conditioning, Hugo Figures may well spell the end of Lord Recluse's Bane Spiders.
Virtually nothing is known about Wraith, other than the fact that he was active back in the 60s. Perhaps was one of the first Bane Spiders... or perhaps not.
SOURCES
1 - Westin Phipps Check out Longbow attack on Crey Facility
2 - Bane Spider Executioner bio
Minions
Bane Spider Commando
Taken from the ranks of the Wolf Spiders, Bane Spider Commandos are given specialized assault training. They are vicious masters of combat that relish engaging the enemies of Arachnos.
Levels: 40-54
Powers
Bash Melee, Moderate Damage(Smash), Minor Damage over Time(Toxic), Foe Minor Disorient
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.
Pulverize Melee, High Damage(Smash), Minor Damage over Time(Toxic), Foe Minor Disorient
You Pulverize with your mace dealing high Smashing damage and minor Toxic damage over time.
Mace Beam Ranged, Moderate Damage(Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of Force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.
Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Jump, -Speed
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Body Armor Res( S30 L30 E30 )
Resistance
Lieutenants
Bane Spider Scout
Taken from the ranks of the Wolf Spiders, Bane Spider Scouts are given specialized covert operations training. They are elite spies used by Lord Recluse to monitor activities both in the Rogue Isles and beyond.
Levels: 40-54
Powers
Bash Melee, Moderate Damage(Smash), Minor Damage over Time(Toxic), Foe Minor Disorient, Critical Hit While Hidden
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.
Pulverize Melee, High Damage(Smash) Minor Damage over Time(Toxic), Foe Minor Disorient, Critical Hit While Hidden
You Pulverize with your mace dealing high Smashing damage and minor Toxic damage over time.
Mace Beam Ranged, Moderate Damage(Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of Force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.
Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Jump, -Speed
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.
Mace Beam Volley Ranged (Cone), Moderate Damage(Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of Force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.
Poisonous Ray Ranged, High Damage over Time(Toxic), Foe -Defense
You fire a Poisonous Ray from your mace.
Placate Melee, Foe Placate, Self Stealth/Hide, +ToHit
Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back.
Shatter Melee, Extreme Damage(Smash), Minor Damage over Time (Toxic), Foe High Knockback, Critical Hit While Hidden
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
OR
Clobber Melee, Minor Damage(Smash), Minor Damage over Time(Toxic), Foe Disorient, Critical Hit While Hidden
You Clobber your foe's head in order to Disorient him. This attack does little damage on its own, but can leave most opponents Disoriented for a very long time.
Hide Toggle, Self Stealth, Def( S2.5 L2.5 F2.5 C2.5 E2.5 N2.5 ), Def( M2.5 R2.5 A2.5 )
Hide makes you almost impossible to detect. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. Very low Endurance cost.
Body Armor Res( S30 L30 E30 )
Resistance
Surveillance Auto, Prot( Co 100 ), Res( Co 100% ), +Perception
Resistance
Bosses
Bane Spider Executioner
Only the most trusted Arachnos agents are allowed to lead the Bane Spiders. An agent must be ruthless and efficient to become one of Lord Recluse's personal guardsmen. It is a great honor to be promoted to the position of a Bane Spider Executioner.
Levels:40-54
Powers
Wide Area Web Grenade Ranged (Targeted Area of Effect), No Damage, Foe Immobilize -Recharge -Fly
Launches a Grenade at long range from under the barrel of your Assault rifle. It explodes into a field of sticky webs which slow and can immobilize all foes within its radius.
Cocoon Ranged, No Damage, Foe Hold
Envelopes the target in a cocoon of webs. They are held helpless and unable to act.
Mace Beam Volley Ranged, Cone, Moderate Damage (Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.
Mace Beam Blast Ranged, Area of Effect, High Damage (Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.
Poisonous Ray Burst Ranged, Damage over Time (Poison), Foe -Defense
You have been poisoned and your defense has been reduced.
Bash Melee, Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Disorient
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.
Pulverize Melee, High Damage (Smash) Minor Damage over Time (Toxic), Foe Disorient
You Pulverize with your mace dealing high Smashing damage and minor Toxic damage over time.
Clobber Melee, Minor Damage, Smash, Damage over Time, Poison, Foe Disorient
You Clobber your foe's head in order to disorient him. This attack does little damage on its own, but can leave most opponents disoriented for a very long time.
Whirling Mace Disorient, Damage over Time (Poison)
You have been disoriented and poisoned.
Crowd Control Melee (Cone), Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Knockback )
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down.