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* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].
* Increase Density and Speed Boost were changed from Single Target to Targeted Area of Affect in [[Issue 20.5]].
* Increase Density and Speed Boost were changed from Single Target to Targeted Area of Affect in [[Issue 20.5]].
* This set was proliferated to [[Masterminds]] in [[Issue 25]].


== External Links ==
== External Links ==

Revision as of 08:26, 23 October 2022

Overview

Kinetics is a standard power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds.

"You are a master at manipulating and transferring Kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes."

Power Table

The Kinetics power set is available as a primary set for Defenders and as a secondary set for Controllers and Corruptors. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Transfusion 1 1 Ranged, Foe -End, -Regen, Team Heal
Siphon Power 1 1 Ranged, Foe -DMG, Team +DMG
Repel 2 4 Toggle: Self AoE Knockback
Siphon Speed 6 10 Ranged, Foe -SPD, -Rech, Self +Rech, +SPD
Increase Density 8 16 Ranged, Ally Special
Speed Boost 12 20 Ranged, Ally +Rech, +SPD, +Rec, +Res(Slow)
Inertial Reduction 18 24 PBAoE, Allies +Jump
Transference 22 28 Ranged (Targeted AoE), Foe -End, Team +Rec, Special
Fulcrum Shift 26 30 Ranged (Targeted AoE), Foe -DMG, Team +DMG

Powers

KineticBoost KineticTransfer.png Fulcrum Shift

Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.

Recharge Long
Minimum Level Archetypeicon controller.png 30 (Controller)
V archetypeicon corruptor.png 30 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 30 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe -Damage
Team +Damage
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

KineticBoost IncreaseDensity.png Increase Density

Increases an ally's mass, freeing them from any Disorient, Immobilization, or Hold effects and leaving them resistant to such effects for a while. Increase Density also protects the target from Knockback, Repel, and enemy Teleportation, as well as Smashing and Energy damage. Because the target grows more dense, their movement speed is Slowed. Although the Damage Resistance and Slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself.

Editor's Note:

The status protection / resistance components of Increase Density remain single target. Only the damage resistance component has been made into an AOE effect.

Recharge Fast
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Ranged
Ally Special
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

KineticBoost InitialReductions.png Inertial Reduction

You can reduce your Inertia, along with that of all nearby allies. The affected heroes can then jump incredible distances for a while.

Recharge Long
Minimum Level Archetypeicon controller.png 24 (Controller)
V archetypeicon corruptor.png 24 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 24 (Mastermind)
Effects Point Blank Area of Effect
Allies +Jump
Enhancements Reduce Endurance Cost
Enhance Jump
Increase Attack Rate
Set Categories Leaping & Sprints
Universal Travel

KineticBoost Repel.png Repel

Repel creates a zone of kinetic energy that violently repels nearby foes. Each villain that is repelled costs additional Endurance.

Recharge Slow
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Foe Knockback
Enhancements Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Knockback

KineticBoost SiphonPower.png Siphon Power

You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.

Recharge Slow
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Damage
Team +Damage
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

KineticBoost SiphonSpeed.png Siphon Speed

You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own.

Editor's Note:

Slotting Slow enhancements will also boost your movement speed.

Recharge Long
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged
Foe -Speed, -Recharge
Self +Recharge, +Speed
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

KineticBoost SpeedBoost.png Speed Boost

You can hasten a single targeted ally. The target's movement speed, attack rate, and Endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged
Ally +Recharge, +Speed, +Recovery, +Resistance(Slow)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Running Speed
Set Categories Endurance Modification
Running & Sprints
Universal Travel

KineticBoost Transferance.png Transference

Transference drains an enemy of some of their Endurance and transfers that Endurance to all allies near the affected foe. You can use Transference to recover Endurance for yourself as well as your allies.

Recharge Slow
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 22 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe -Endurance
Team +Recovery, Special
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Endurance Modification

KineticBoost Transfusion.png Transfusion

Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Endurance, -Regeneration
Team Heal
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb
Accurate Healing
Endurance Modification

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links