Monitorattribute (Slash Command): Difference between revisions

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==Example==
==Example==
  /monitorattribute current hit points
  /monitorattribute current hit points
/monitorattribute NT H


==Also==
==Also==

Revision as of 05:32, 16 December 2022

Attribute Monitor

Slash command

/monitorattribute string

Adds a display line to the combat Attribute Monitor window.

This command toggles a combat attribute on or off inside an Attribute Monitor Window.

  • String is the name of a combat attribute that you wish to monitor or stop monitoring.
  • BUG: Some attributes cannot be called properly using this command. For example, using the name "Energy Defense" will only add the attribute "Negative Energy Defense," and trying to use "Energy Resistance" will actually display "Negative Energy Resistance." A workaround for Energy Defense is to use the name "7" instead of "Energy Defense". A substitute name for Energy Resistance has not yet been found.
  • To resize the window, use the /window_scale slash command. For example, /window_scale combatmonitor 0.8.
  • A list of attribute names can be found on the Attribute Monitor Window page.


Alternate Attribute Names

Abbreviations and codes for combat attributes are especially useful when attempting to fit several attributes within the 256 character limit for binds. The following table lists only a few of the combat attributes, and only a few possible abbreviations. More are discoverable by looking for a unique (compared to all the other attribute names), sequential pattern within the attribute’s name, combined with trial and error.

Code Attribute Name
DEFENSE
1 Toxic Defense
2 AoE Defense
3 Smashing Defense
4 Lethal Defense
5 Fire Defense
6 Cold Defense
7 Energy Defense
8 Negative Energy Defense
9 Psionic Defense
ED Ranged Defense
MEL Melee Defense
BAS Base Defense
DAMGE RESISTANCE
Cold R Cold Resistance
RE R Fire Resistance
L R Lethal Resistance
GY R Negative Energy Resistance
NIC R Psionic Resistance
G R Smashing Resistance
C R Toxic Resistance
MISCELLANEOUS
CC Accuracy Bonus
SE P Confuse Protection
T E Current Endurance
NT H Current Hit Points
DA Damage Bonus
SU Endurance Consumption
ND Endurance Discount
XP Experience Debt
XT Experience to Next Level
D P Hold Protection
INF Influence
NH Inherent
TC Last Hit Chance
DS Level Shift
TP Max Hit Points
RC Perception Radius
ME B Recharge Time Bonus
Y RA Recovery Rate
RA Regeneration Rate
PVE Stealth Radius (PvE)
TL Threat Level
T B To Hit Bonus
MOVEMENT SPEED
FL Flying Speed
PI Jumping Speed
J Max Jump Height
RU Run Speed


Example

/monitorattribute current hit points
/monitorattribute NT H


Also