Damage: Difference between revisions
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imported>Sera404 (Update) |
imported>Corebreach m (toxic attacks can have a vector) |
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: '''Example(s):''' [[Psychic Blast]], [[Mental Manipulation]] | : '''Example(s):''' [[Psychic Blast]], [[Mental Manipulation]] | ||
; [[Toxic]] | ; [[Toxic]] | ||
: Poisonous attacks. The nature of toxins may be either biological or chemical. Toxic damage is unique in the respect that the game mechanics do not allow for any form of defense, so | : Poisonous attacks. The nature of toxins may be either biological or chemical. Toxic damage is unique in the respect that the game mechanics do not allow for any form of defense, so mitigation for toxic attacks is based on resistance to toxic damage or defense versus the melee/ranged/AoE nature of the attack. Often coupled with lethal damage. | ||
: '''Example(s):''' [[Spines]], [[Thorny Assault]] | : '''Example(s):''' [[Spines]], [[Thorny Assault]] | ||
; [[Electrolytic]] | ; [[Electrolytic]] |
Revision as of 08:55, 29 January 2009
Term
Damage The occurrence of a change for the worse.
- A value, in Hit Points, that directly reduces the Hit Point total of a target.
Varieties of damage:
- Smashing
- Blunt force attacks. Typified by Brawl and other body-part attacks (kicks, punches, etc).
- Example(s): Super Strength, War Mace
- Lethal
- Piercing or cutting attacks. Typified by many weapon based attacks.
- Example(s): Broad Sword, Archery
- Fire
- An attack employing radical increase of temperature. Often associated with damage-over-time effects.
- Example(s): Fire Blast, Fire Control
- Cold
- An attack employing radical decrease in temperature. Often associated with slowing of attack and/or movement rate.
- Example(s): Ice Blast, Ice Control
- Energy
- An attack utilizing raw energy or an energy transfer. Often associated with either knockback/Knockdown, Endurance Drain or Sleep effects.
- Example(s): Electric Melee, Energy Blast
- Negative Energy
- An attack of anti-energy, often drawn from the netherworld. Powersets that deliver Negative Energy are often termed 'Dark'. Often associated with reduced Accuracy.
- Example(s): Dark Blast, Dark Melee
- Psionic
- An attack upon the mind. Characterized by the typical weakness of the attack, but the almost complete absence of defenses against it, as well as with slowing of attack.
- Example(s): Psychic Blast, Mental Manipulation
- Toxic
- Poisonous attacks. The nature of toxins may be either biological or chemical. Toxic damage is unique in the respect that the game mechanics do not allow for any form of defense, so mitigation for toxic attacks is based on resistance to toxic damage or defense versus the melee/ranged/AoE nature of the attack. Often coupled with lethal damage.
- Example(s): Spines, Thorny Assault
- Electrolytic
- Unique to Hamidon. These attacks can not be evaded and may only be resisted through use of Essence of the Earth inspirations.
- Example(s): Hamidon, Mitochondria
- Uncategorized
- Damage effects that do not fit into any other category. These damage types may not be defended against or resisted in any way.
- Example(s): ?