Mtu (Command Line Parameter): Difference between revisions
Jump to navigation
Jump to search
BlackSpectre (talk | contribs) No edit summary |
BlackSpectre (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
* Today, the typical MTU size for games is between 1400-1500 bytes. Default for City of Heroes is 548. | * Today, the typical MTU size for games is between 1400-1500 bytes. Default for City of Heroes is 548. | ||
* Setting the MTU size too high can cause "fragmented" network packets which will lower performance. You also don't want to set it too low or network efficiency will take a hit. Getting the right MTU size can help with network connections that have a lot of latency. The optimum MTU size will vary based on the computer system. | * Setting the MTU size too high can cause "fragmented" network packets which will lower performance. You also don't want to set it too low or network efficiency will take a hit. Getting the right MTU size can help with network connections that have a lot of latency. The optimum MTU size will vary based on the computer system. | ||
==Example== | ==Example== |
Revision as of 21:33, 25 June 2023
Command Line Parameter
- -mtu number
Sets the MTU size for client-generated packets.
- MTU (Maximum Transmission Unit) is a measurement representing the largest data packet that a network-connected device will accept. Typically in internet based TCP networks.
- Today, the typical MTU size for games is between 1400-1500 bytes. Default for City of Heroes is 548.
- Setting the MTU size too high can cause "fragmented" network packets which will lower performance. You also don't want to set it too low or network efficiency will take a hit. Getting the right MTU size can help with network connections that have a lot of latency. The optimum MTU size will vary based on the computer system.
Example
-mtu 548
Also