2nd Imperial Defense Force Regiment: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High DMG(Lethal/Energy), Foe - | {{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High DMG(Lethal/Energy), Foe -DEF| You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit. }} | ||
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal), Foe - | {{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal/Energy), Foe -DEF| You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | ||
{{Power|[[File:Temporary TargetedDoT.png|22px]]| Throwing Knives| Ranged, High DMG(Lethal/Energy)| Plasma-injecting throwing knives. }} | {{Power|[[File:Temporary TargetedDoT.png|22px]]| Throwing Knives| Ranged, High DMG(Lethal/Energy)| Plasma-injecting throwing knives. }} | ||
{{Power|[[File:ShieldDefense ActiveDefense.png|22px]]| Deflection| Toggle | {{Power|[[File:ShieldDefense ActiveDefense.png|22px]]| Deflection| Toggle: Self +{{PosDefVal|5%}}, +{{DamResVal|5|5}}| Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. }} | ||
{{Power|[[File:ShieldDefense AgainstAllOdds.png|22px]]| Against All Odds| Toggle | {{Power|[[File:ShieldDefense AgainstAllOdds.png|22px]]| Against All Odds| Toggle: Self +DMG, Foe -DMG| The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. }} | ||
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto: Self +Regen| You heal Hit Points at a faster rate than normal. This power is always on. }} | ||
{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }} | {{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|30}}| TEST Body Armor grants the wearer some minor resistance to all forms of damage. }} | ||
{{clr}} | {{clr}} |
Revision as of 05:35, 24 February 2024
Overview
The 2nd Imperial Defense Force Regiment, also known as the IDF 2nd Battalion, is (presumably) one regiment of the Imperial Defense Force. It is based in the Lambda Sector of Neutropolis in Praetoria. It is commanded by Colonel Duray.
Background
A regiment of cyborgs comprising the members of Crow's old unit. Thought dead, Neuron managed to revive them with advanced cybernetics and an all new genetic treatment.
The result is an incredibly tough combat machine, half flesh, half meat, and mostly dead.
Player's learn about, and encounter, the 2nd Imperial Defense Force Regiment in Honor the Fallen from Crow.
Enemy Types
Lieutenants
X-Type 1
This cyborg is much more advanced than the Type 22. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The GhoulX soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged (Cone), Moderate DMG(Energy), Foe Knockdown
The GhoulX soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Punch Melee, Moderate DMG(Smash), Foe Knockdown
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto, Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self Heal, +MaxHP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Resistance Auto, Res( All30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 1
This cyborg is much more advanced than the Type 22. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Hack Melee, High DMG(Lethal/Energy), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
Slash Melee, Moderate DMG(Lethal/Energy), Foe -DEF
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Throwing Knives Ranged, High DMG(Lethal/Energy)
Plasma-injecting throwing knives.
Deflection Toggle: Self +Def( M5% ), +Res( S5 L5 )
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage.
Against All Odds Toggle: Self +DMG, Foe -DMG
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self Heal, +MaxHP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Resistance Res( All30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 1
This cyborg is much more advanced than the Type 22. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Heavy Pulse Blast Ranged, High DMG(Energy), Foe -Resist(All but Psionic)
The Heavy Blast from the Sonic Cannon has reduced you Resistance to all damage types except Psionics.
Pulse Blast Ranged, Moderate DMG(Energy), Foe -Resist(All but Psionic)
The Blast from the Sonic Cannon has reduced you Resistance to all damage types except Psionics.
Punch Melee, Moderate DMG(Smash), Foe Knockdown
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto, Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self Heal, +MaxHP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Resistance Auto, Res( All30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 2
This cyborg is much more advanced than the Type 53. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The GhoulX soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged (Cone), Moderate DMG(Energy), Foe Knockdown
The GhoulX soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Punch Melee, Moderate DMG(Smash), Foe Knockdown
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto, Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self Heal, +MaxHP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Resistance Auto, Res( All30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 2
This cyborg is much more advanced than the Type 53. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Hack Melee, High DMG(Lethal/Energy), Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
Slash Melee, Moderate DMG(Lethal), Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Throwing Knives Ranged, High DMG(Lethal/Energy)
Plasma-injecting throwing knives.
Deflection Toggle, Self Def( M5% ), Res( S5 L5 )
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage.
Against All Odds Toggle, Self +DMG, Foe -DMG
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage.
Fast Healing Auto, Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self Heal, +MaxHP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Resistance Auto, Res( All30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 2
This cyborg is much more advanced than the Type 53. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Heavy Pulse Blast Ranged, High DMG(Energy), Foe -Resist(All but Psionic)
The Heavy Blast from the Sonic Cannon has reduced you Resistance to all damage types except Psionics.
Pulse Blast Ranged, Moderate DMG(Energy), Foe -Resist(All but Psionic)
The Blast from the Sonic Cannon has reduced you Resistance to all damage types except Psionics.
Punch Melee, Moderate DMG(Smash), Foe Knockdown
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto, Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self Heal, +MaxHP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Resistance Auto, Res( All30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
Bosses
Colonel Duray
Main Article: Colonel Duray
The field commander of the late General Aarons' Threat Response Battalion, Colonel Virgil Duray is one of the most highly decorated officers from the Hamidon Wars. The TRB, nicknamed Tribe, was the only conventionally armed military force to achieve consistent victories over the Devouring Earth.
Duray has since been put in command of the latest and greatest of Praetoria's Special Forces; The Imperial Defense Force's 2nd Battalion. Composed entirely of soldiers from the TRB, the 2nd Battalion is arguably just a rename of Duray's former command with one exceptional difference. Every soldier in the battalion has been genetically reengineered by Praetor Berry.
Powers
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The GhoulX soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged (Cone), Moderate DMG(Energy), Foe Knockdown
The GhoulX soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Plasma Burst Ranged, Heavy DMG(Energy), Foe Knockdown
The GhoulX soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The GhoulX soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Dull Pain Self Heal, +MaxHP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Integration Toggle, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), +Regeneration
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.
Fast Healing Auto, Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.
Resistance Res( All35 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.