User Interface: Difference between revisions
Jump to navigation
Jump to search
BlackSpectre (talk | contribs) No edit summary |
BlackSpectre (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Definition | {{Definition | ||
|word=User Interface (UI) | |word=User Interface (UI) | ||
|define=Also known as Graphical User Interface (GUI), a UI is the way that players interact and communicate with the game. It consists of [[Window Names List|windows]] and [[context menu|context menus]] that can include a title bar, text, images, buttons, edit boxes, dialog boxes, menus, reticles, names, or anything the player interacts with that is rendered in 2 dimensions and that is not part of the 3D world. | |define=Also known as Graphical User Interface (GUI), a UI is the way that players interact and communicate with the game. It consists of [[Window Names List|windows]] and [[context menu|context menus]] that can include a title bar, text, images, buttons, edit boxes, dialog boxes, menus, reticles, names, or anything else the player interacts with that is rendered in 2 dimensions and that is not part of the 3D world. | ||
# The input and output devices used to interact and communicate with the game. | # The input and output devices used to interact and communicate with the game. | ||
|also=[[The Players' Guide to the Cities/User Interface]] | |also=[[The Players' Guide to the Cities/User Interface]] | ||
}} | }} |
Latest revision as of 04:06, 3 March 2024
Definition
User Interface (UI)
- Also known as Graphical User Interface (GUI), a UI is the way that players interact and communicate with the game. It consists of windows and context menus that can include a title bar, text, images, buttons, edit boxes, dialog boxes, menus, reticles, names, or anything else the player interacts with that is rendered in 2 dimensions and that is not part of the 3D world.
- The input and output devices used to interact and communicate with the game.