Zombies (Trick or Treat): Difference between revisions
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{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto: +{{DamResVal|0|5|5|50|5|50|50|50|l=-|f=-|e=-}}, {{StatusProtVal|0|0|1.0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|33%|0|33%}}, +Res(Slow), -SPD| Zombie are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }} | {{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| Auto: +{{DamResVal|0|5|5|50|5|50|50|50|l=-|f=-|e=-}}, {{StatusProtVal|0|0|1.0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|33%|0|33%}}, +Res(Slow), -SPD| Zombie are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }} | ||
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=== Elite Bosses === | |||
==== Arisen Mummy ==== | |||
In particular, one type of zombie stands above the rest in sheer resilience and strength, and that is the mummy. These embalmed cadavars have arisen from their eternal slumber to hunt down and destroy those who have desecrated their tombs during their slumber. Mummies possess unexpected strength for a rotting husk, and their attacks are tainted by foul poisons that accumlated in their rotting flesh. | |||
''Powers'' | |||
{{Power|[[File:SuperStrength Jab.png|22px]]| Tainted Jab| Melee, Light DMG(Toxic/Smash), Foe Disorient| You have been Disoriented. }} | |||
{{Power|[[File:SuperStrength Punch.png|22px]]| Tainted Punch| Melee, Moderate DMG(Toxic/Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | |||
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Tainted Haymaker| Melee, High DMG(Toxic/Smash), Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }} | |||
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| PBAoE Melee, Foe Disorient, Knockback| You have been Disoriented. }} | |||
{{Power|[[File:SuperStrength_KnockoutBlow.png|22px]]| Tainted Knockout Blow| Melee, Extreme DMG(Toxic/Smash), Foe Hold, Knockup| The Mummy has hit you with a Knockout Blow. You are Held. }} | |||
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Tainted Foot Stomp| PBAoE Melee, Heavy DMG(Toxic/Smash), Foe Knockdown| Mummies can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range. }} | |||
{{Power|[[File:SonicBlast_Cone.png|22px]]| Fetid Breath| Ranged (Cone), Light DMG(Toxic), Foe -Res(All), Diseased| The Fetid Howl has reduced your Damage Resistance. }} | |||
{{Power|[[File:Poison_Envenom.png|22px]]| Envenom| Ranged, Foe -Res(All), -DEF, -Regen, -Heal| You Envenom your foe with a nasty poison. The toxin directly attacks the immune system, reducing the affected targets Defense, Damage Resistance and Hit Point Regeneration Rate. The poison is so potent, that the target actually responds less to Healing while affected by the poison. }} | |||
{{Power|[[File:Poison_Weaken.png|22px]]| Weaken| Ranged (Targeted AoE), Foe -DMG, -ToHit, -Special| You poison a single foe with a venom that significantly Weakens their strength. The affected target's chance to hit and Damage output is severely reduced. Additionally, the affected targets secondary power effects are all weakened. The targets power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened. }} | |||
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Auto: Self +{{DamResVal|0|0|15|15|15|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100|0|0|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }} | |||
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self +{{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|17.3|17.3|17.3|100|0|0|10}}, +Recovery, Delayed Weaken(Self Disorient, -End)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Hollow Aspect| Auto: Self +{{DamResVal|0|0|0|0|0|0|0|0|10}}, {{StatusProtVal|4.0|4.0|4.0|4.0|0|4.0|4.0}}, +MaxHP| Hollow Aspects are the greatest of the creatures of the night that invade the world of the living during the approach of Halloween. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto: {{DamResVal|0|0|30|0|0|0|0|30|f=-}}, +MaxHP| Cyclops are resistant to lethal, smashing, energy, fire and cold damage. }} | |||
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Revision as of 18:57, 19 July 2024
This article is about the Trick or Treat enemies. For the Zombie Invasion enemies, see Zombies (Apocalypse).
Overview
Zombies are an enemy group that first appeared during Halloween Events. They appear when players click on doors and get a "Trick".
Please note that while they share the same faction name, they are not the same zombies as the Apocalypse zombies. Apocalypse zombies are new models, Trick or Treat zombies use Banished Pantheon minion models.
Background
Enemy Types
Minions
Zombie
The walking dead may be slow and stupid, but wise heroes know better than to underestimate them. Even when a person survives an encounter with a zombie, he rarely escapes entirely unscathed. He will often find himself waking in the night, shuddering at the memory of a dry and lifeless touch.
Powers
Lee-Enfield Rifle Ranged, Heavy DMG(Lethal), Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Low-Accuracy, Melee, Heavy DMG(Smash)
Relentless but slow.
Resistance Auto: +Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 Sl 2.0 Fr 2.0 ), Res( Sl 33% Fr 33% ), +Res(Slow), -SPD
Zombie are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Zombie
The walking dead may be slow and stupid, but wise heroes know better than to underestimate them. Even when a person survives an encounter with a zombie, he rarely escapes entirely unscathed. He will often find himself waking in the night, shuddering at the memory of a dry and lifeless touch.
Powers
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Wooden Club Melee, Heavy DMG(Smash)
Smash 'em in the head with this Wooden Club.
Resistance Auto: +Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 Sl 2.0 Fr 2.0 ), Res( Sl 33% Fr 33% ), +Res(Slow), -SPD
Zombie are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Zombie
The walking dead may be slow and stupid, but wise heroes know better than to underestimate them. Even when a person survives an encounter with a zombie, he rarely escapes entirely unscathed. He will often find himself waking in the night, shuddering at the memory of a dry and lifeless touch.
Powers
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Tomahawk Melee, High DMG(Lethal), Foe -DEF
Your Defense has been reduced by the Zombie's Tomahawk.
Resistance Auto: +Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 Sl 2.0 Fr 2.0 ), Res( Sl 33% Fr 33% ), +Res(Slow), -SPD
Zombie are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Elite Bosses
Arisen Mummy
In particular, one type of zombie stands above the rest in sheer resilience and strength, and that is the mummy. These embalmed cadavars have arisen from their eternal slumber to hunt down and destroy those who have desecrated their tombs during their slumber. Mummies possess unexpected strength for a rotting husk, and their attacks are tainted by foul poisons that accumlated in their rotting flesh.
Powers
Tainted Jab Melee, Light DMG(Toxic/Smash), Foe Disorient
You have been Disoriented.
Tainted Punch Melee, Moderate DMG(Toxic/Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Tainted Haymaker Melee, High DMG(Toxic/Smash), Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.
Hand Clap PBAoE Melee, Foe Disorient, Knockback
You have been Disoriented.
Tainted Knockout Blow Melee, Extreme DMG(Toxic/Smash), Foe Hold, Knockup
The Mummy has hit you with a Knockout Blow. You are Held.
Tainted Foot Stomp PBAoE Melee, Heavy DMG(Toxic/Smash), Foe Knockdown
Mummies can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Fetid Breath Ranged (Cone), Light DMG(Toxic), Foe -Res(All), Diseased
The Fetid Howl has reduced your Damage Resistance.
Envenom Ranged, Foe -Res(All), -DEF, -Regen, -Heal
You Envenom your foe with a nasty poison. The toxin directly attacks the immune system, reducing the affected targets Defense, Damage Resistance and Hit Point Regeneration Rate. The poison is so potent, that the target actually responds less to Healing while affected by the poison.
Weaken Ranged (Targeted AoE), Foe -DMG, -ToHit, -Special
You poison a single foe with a venom that significantly Weakens their strength. The affected target's chance to hit and Damage output is severely reduced. Additionally, the affected targets secondary power effects are all weakened. The targets power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened.
Unyielding Auto: Self +Res( F15 C15 E15 N15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Unstoppable Self +Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Weaken(Self Disorient, -End)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Hollow Aspect Auto: Self +Res( All10 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), +MaxHP
Hollow Aspects are the greatest of the creatures of the night that invade the world of the living during the approach of Halloween.
Resistance Auto: Res( F-30 T30 ), +MaxHP
Cyclops are resistant to lethal, smashing, energy, fire and cold damage.
Badge
- Defeating 50 Zombies will award the Dead Head Badge
You have defeated 50 zombies, the walking flesh of the recently dead.