Bind load (Slash Command): Difference between revisions
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''/bind_load takes no options/parameters'' | ''/bind_load takes no options/parameters'' | ||
* For an example of a correctly formatted bind file, the user may first create a list of the binds on the current character by using the {{slashcommand|bind_save}} or {{slashcommand|bind_save_file}} commands. Be aware that using the bind_save command will | * For an example of a correctly formatted bind file, the user may first create a list of the binds on the current character by using the {{slashcommand|bind_save}} or {{slashcommand|bind_save_file}} commands. Be aware that using the bind_save command will replace the custom key binds file (keybinds.txt) with the binds on the current character. | ||
* When a new character is created, the game automatically loads the | * When a new character is created, the game automatically loads the custom ''keybinds.txt'' file into the newly created character. | ||
===Example=== | ===Example=== |
Revision as of 20:37, 20 October 2024
Slash Command
Imports the default key binds file, keybinds.txt, located in the game's Default Folder. Keybinds.txt is in plain text format with one binding per line starting with the key name followed by slash commands.
/bind_load takes no options/parameters
- For an example of a correctly formatted bind file, the user may first create a list of the binds on the current character by using the /bind_save or /bind_save_file commands. Be aware that using the bind_save command will replace the custom key binds file (keybinds.txt) with the binds on the current character.
- When a new character is created, the game automatically loads the custom keybinds.txt file into the newly created character.
Example
The following is an example of using the bind_load command:
/bind_load