Debt: Difference between revisions

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imported>Konoko
m (→‎Strategic Use of Debt: commented last paragraph. too confusing and I do not with to re-write it)
imported>Corebreach
(copyedit)
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When you are defeated, you accrue experience debt, which slows down a hero's ability to reach the next level.
When a hero or villain is defeated, he accrues experience debt, which slows his ability to reach the next level.


==Working off Debt==
Debt does not accrue until the character reaches [[Level#Experience Level|experience level]] ten. As the character rises in level, the amount of debt he accrues per defeat increases, as does the maximum total amount of debt he can accumulate. A character can have a maximum of five full defeats' worth of debt.


When you have experience debt, half of your experience earned is used to pay off the debt. Experience debt does not accrue until level ten (increased from level five in [[Issue 5]]), and increases as a hero increases in level.
Some powers and situations reduce or even eliminate the amount of debt that defeat causes. Most prominently, a character defeated while in an instanced mission accrues only half the normal amount of debt. Also, some resurrection effects render the revived character immune to debt for a brief period, in the event that he is immediately defeated again. There are, however, no powers or effects that directly pay off debt after it is accrued.


To work off debt more quickly, a hero may serve as an [[exemplar]].  While this arrangement exists, all experience a hero accrues is applied to debt.  If a hero has no debt to work off, experience is converted into influence.
==Working Off Debt==


There is an upper limit to the amount of debt that can accrue.
When a character has experience debt, half the experience earned (or the amount of remaining debt, whichever is less) is used to pay off the debt. Only the remainder applies to advance the character's level.


Debt accrued during an indoor mission is halved.
To work off debt more quickly, a character may serve as an [[Sidekick#Exemplar/Malefactor|Exemplar or Malefactor]]. While this arrangement exists, all experience the character earns is applied toward his debt.
 
A clever way to use Exemplaring to full effect is to acquire a high-level "Defeat X Enemies" mission that is not tied to any particular zone and specifies an enemy that exists at both high and low levels, such as Arachnos or the Circle of Thorns. Exemplar to a much lower-level character and defeat those enemies in an appropriate low-level zone. Your mission completion bonus will be based on your true level and be quite large, and it will all be applied to your debt due to your Exemplar status.


==Strategic Use of Debt==
==Strategic Use of Debt==


On certain occasions, a hero may not want to level up. For example, the player may wish to unlock a [[task force]] which would not be available if they leveled up. Examples of such would be the [[Cavern of Transcendence Trial]], [[Ernesto_Hess#The_MegaMech_Cometh|The MegaMech Cometh]], and the [[Katie Hannon Task Force]].  In such a case, a hero may deliberately accrue debt to slow down their progression.
On certain occasions, a character may not want to level up. In such cases, the player may deliberately accrue debt to slow the character's progression.
 
For example, the player may wish to unlock a [[Task Force]] that would not be available at a higher level. (This can also be accomplished by teaming with lower-level characters who can begin the desired TF and using the Exemplar feature.)


Also, there are times when a player may not want to outlevel their contacts for one of a number of reasons. They may be trying to get a specific badge mission or story arc out of a contact.  Or they may be worried about outleveling a unlockable contact in CoV before they can complete the requirements needed to unlock that contact.
Also, a player may not want to outlevel his [[Contacts]]. He may be trying to get a specific [[badge]] mission or [[Story Arc]] from a Contact, or he may be a villain trying to unlock an unlockable CoV Contact while that Contact will still speak with him.


Since debt also counts toward the [[CoH_Achievement_Badges#Debt_Badges|debt badges]], hardcore bage collection players may want to generate debt specifically to work on earning the debt badges.
Since debt also counts toward [[CoH_Achievement_Badges#Debt_Badges|debt badges]], hardcore badge-collecting players may want to generate debt specifically to work on earning the debt badges.


Additionally, it can be used to increase the amount of influence/infamy that a character gains, since they spend a longer time to level up.
Additionally, debt can be used to increase the amount of [[influence]]/[[infamy]] that a character gains at each level, since he will spend more time playing between levels.


It should be noted that several of these goals may be accomplished by being an [[exemplar]] or [[malefactor]] to a lower-level player as well, which will cause a character to not earn any experience at all. Debt merely slows experience progression, not stops it.
It should be noted that several of these goals may be accomplished by being an Exemplar/Malefactor to a lower-level player as well, particularly the last one. Serving as an Exemplar halts a character's leveling progress completely. Debt only slows it to half speed.


<!-- Say what?
A strategic way of paying off debt is getting a Defeat so many of some type of enemy in any zone. Make sure low level players can access fighting these enemies solo. The, get exemped by a low level player that can go into a zone and fight them with you. Select your mish and finish it. i.e. Cadao Kestral, fight 45 CoT. go into the hollows and do it with a level 20 or so. It's still your mosh, so the debt-b-gone is great.
-->


==Debt Table==
==Debt Table==

Revision as of 05:26, 29 July 2007

When a hero or villain is defeated, he accrues experience debt, which slows his ability to reach the next level.

Debt does not accrue until the character reaches experience level ten. As the character rises in level, the amount of debt he accrues per defeat increases, as does the maximum total amount of debt he can accumulate. A character can have a maximum of five full defeats' worth of debt.

Some powers and situations reduce or even eliminate the amount of debt that defeat causes. Most prominently, a character defeated while in an instanced mission accrues only half the normal amount of debt. Also, some resurrection effects render the revived character immune to debt for a brief period, in the event that he is immediately defeated again. There are, however, no powers or effects that directly pay off debt after it is accrued.

Working Off Debt

When a character has experience debt, half the experience earned (or the amount of remaining debt, whichever is less) is used to pay off the debt. Only the remainder applies to advance the character's level.

To work off debt more quickly, a character may serve as an Exemplar or Malefactor. While this arrangement exists, all experience the character earns is applied toward his debt.

A clever way to use Exemplaring to full effect is to acquire a high-level "Defeat X Enemies" mission that is not tied to any particular zone and specifies an enemy that exists at both high and low levels, such as Arachnos or the Circle of Thorns. Exemplar to a much lower-level character and defeat those enemies in an appropriate low-level zone. Your mission completion bonus will be based on your true level and be quite large, and it will all be applied to your debt due to your Exemplar status.

Strategic Use of Debt

On certain occasions, a character may not want to level up. In such cases, the player may deliberately accrue debt to slow the character's progression.

For example, the player may wish to unlock a Task Force that would not be available at a higher level. (This can also be accomplished by teaming with lower-level characters who can begin the desired TF and using the Exemplar feature.)

Also, a player may not want to outlevel his Contacts. He may be trying to get a specific badge mission or Story Arc from a Contact, or he may be a villain trying to unlock an unlockable CoV Contact while that Contact will still speak with him.

Since debt also counts toward debt badges, hardcore badge-collecting players may want to generate debt specifically to work on earning the debt badges.

Additionally, debt can be used to increase the amount of influence/infamy that a character gains at each level, since he will spend more time playing between levels.

It should be noted that several of these goals may be accomplished by being an Exemplar/Malefactor to a lower-level player as well, particularly the last one. Serving as an Exemplar halts a character's leveling progress completely. Debt only slows it to half speed.


Debt Table

   Level       Debt       Debt Cap       Level       Debt       Debt Cap   
   1       0       0       26       5,500       27,500   
   2       0       0       27       6,750       33,750   
   3       0       0       28       8,000       40,000   
   4       0       0       29       9,000       45,000   
   5       0       0       30       10,000       50,000   
   6       0       0       31       11,500       57,500   
   7       0       0       32       13,000       65,000   
   8       0       0       33       14,500       72,500   
   9       0       0       34       16,000       80,000   
   10       200       1,000       35       18,500       92,500   
   11       275       1,375       36       21,000       105,000   
   12       350       1,750       37       23,000       115,000   
   13       400       2,000       38       26,000       130,000   
   14       475       2,375       39       30,000       150,000   
   15       550       2,750       40       33,500       167,500   
   16       650       3,250       41       37,500       187,500   
   17       800       4,000       42       42,500       212,500   
   18       950       4,750       43       48,000       240,000   
   19       1,100       5,500       44       54,000       270,000   
   20       1,250       6,250       45       61,000       305,000   
   21       1,750       8,750       46       69,000       345,000   
   22       2,250       11,250       47       77,000       385,000   
   23       2,750       13,750       48       87,000       435,000   
   24       3,500       17,500       49       99,000       495,000   
   25       4,250       21,250       50       110,000       550,000