Debt: Difference between revisions

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Revision as of 21:04, 19 November 2009

Debt shown in maroon

Overview

When a hero or villain is defeated, he accrues experience debt, which slows his ability to reach the next level.

Debt does not accrue until the character reaches experience level ten. As the character rises in level, the amount of debt he accrues per defeat increases, as does the maximum total amount of debt he can accumulate. A character can have a maximum of five full defeats' worth of debt.

Some powers and situations reduce or even eliminate the amount of debt that defeat causes. Most prominently, a character defeated while in an instanced mission accrues only half the normal amount of debt. Also, some resurrection effects render the revived character immune to debt for a brief period, in the event that he is immediately defeated again. In addition, if a character has Patrol Experience, it is used to pay off any debt earned up to the amount of Patrol XP the character has accumulated.

Working Off Debt

When a character has experience debt, half the experience earned (or the amount of remaining debt, whichever is less) is used to pay off the debt. Only the remainder applies to advance the character's level.

To work off debt more quickly, a character may serve as an Exemplar or Malefactor. While this arrangement exists, all experience the character earns is applied toward his debt.

A clever way to use Exemplaring to full effect is to acquire a high-level "Defeat X Enemies" mission that is not tied to any particular zone and specifies an enemy that exists at both high and low levels, such as Arachnos or the Circle of Thorns. Exemplar to a much lower-level character and defeat those enemies in an appropriate low-level zone. Your mission completion bonus will be based on your true level and be quite large, and it will all be applied to your debt due to your Exemplar status.

Strategic Use of Debt

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

This type of debt usage is not needed anymore as XP can be turned off in the Options window.

On certain occasions, a character may not want to level up. In such cases, the player may deliberately accrue debt to slow the character's progression.

For example, a player may not want to outlevel his Contacts. He may be trying to get a specific badge mission or Story Arc from a Contact, or he may be a villain trying to unlock an unlockable CoV Contact while that Contact will still speak with him.

Since debt also counts toward debt badges, hardcore badge-collecting players may want to generate debt specifically to work on earning the debt badges.

Also, a character might want to earn badges for Accolades at a lower level to have access them in a PvP zone like Bloody Bay, as the game remembers what level the accolade was earned at, and will deny a character the use of the accolade power if it was earned it at a higher level than the level of the zone.

Additionally, debt can be used to increase the amount of influence/infamy that a character gains at each level, since he will spend more time playing between levels.

It should be noted that several of these goals may be accomplished by being an Exemplar/Malefactor to a lower-level player as well, particularly the last one. Serving as an Exemplar halts a character's leveling progress completely. Debt only slows it to half speed.

Debt Table

Debt values up to date as of August 20, 2009. Debt cap values still need to be updated.

Level Debt Debt Cap Level Debt Debt Cap
1 0 0 26 4400 27,500
2 0 0 27 5400 33,750
3 0 0 28 6400 40,000
4 0 0 29 7200 45,000
5 0 0 30 8000 40,000
6 0 0 31 9200 57,500
7 0 0 32 10,400 65,000
8 0 0 33 11,600 72,500
9 0 0 34 12,800 80,000
10 160 1,000 35 14,800 92,500
11 220 1,375 36 16,800 84,000
12 280 1,750 37 18,400 115,000
13 320 2,000 38 20,800 130,000
14 380 2,375 39 24,000 150,000
15 440 2,750 40 26,800 167,500
16 520 3,250 41 30,000 187,500
17 640 4,000 42 34,000 212,500
18 760 4,750 43 38,400 240,000
19 880 5,500 44 43,200 270,000
20 1000 6,250 45 48,800 305,000
21 1400 8,750 46 55,200 345,000
22 1800 11,250 47 61,600 385,000
23 2200 13,750 48 69,600 435,000
24 2800 17,500 49 79,200 495,000
25 3400 21,250 50 88,000 550,000

History

  • Level at which debt starts was raised to level 10 in Issue 5
  • Debt from being defeated in a mission was halved in Issue 5
  • Debt was lowered another 20% during Issue 11


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