Demon Summoning: Difference between revisions

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imported>Draeth Darkstar
(Added effects to power table, numerious enhancements/sets to tables.)
imported>Eabrace
m (long power descriptions)
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=== [[File:Demonsummoning abyssalempowerment.png]] Abyssal Empowerment ===
=== [[File:Demonsummoning abyssalempowerment.png]] Abyssal Empowerment ===
{{orange|description not yet available}}
Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repetoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:Demonsummoning corruption.png]] Corruption ===
=== [[File:Demonsummoning corruption.png]] Corruption ===
{{orange|description not yet available}}
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|}}
{{PowerBlock_Damage|Minor (Fire), Minor DoT (Toxic)}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}  
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}  
{{PowerBlock_Effects|Ranged, Minor DMG(Fire)}}
{{PowerBlock_Effects|Ranged, Minor DMG(Fire)}}
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=== [[File:Demonsummoning crackwhip.png]] Crack Whip ===
=== [[File:Demonsummoning crackwhip.png]] Crack Whip ===
{{orange|description not yet available}}
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|}}
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}}  
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}}  
{{PowerBlock_Effects|}}
{{PowerBlock_Effects|}}
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=== [[File:Demonsummoning enchantdemon.png]] Enchant Demon ===
=== [[File:Demonsummoning enchantdemon.png]] Enchant Demon ===
{{orange|description not yet available}}
Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}}  
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}}  
{{PowerBlock_Effects|}}
{{PowerBlock_Effects|}}
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=== [[File:Demonsummoning hellonearth.png]] Hell on Earth ===
=== [[File:Demonsummoning hellonearth.png]] Hell on Earth ===
{{orange|description not yet available}}
A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}}  
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}}  
{{PowerBlock_Effects|}}
{{PowerBlock_Effects|}}
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=== [[File:Demonsummoning lash.png]] Lash ===
=== [[File:Demonsummoning lash.png]] Lash ===
{{orange|description not yet available}}
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|}}
{{PowerBlock_Damage|High (Fire), DoT (Toxic)}}
{{PowerBlock_Recharge|}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}  
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}  
{{PowerBlock_Effects|}}
{{PowerBlock_Effects|}}
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=== [[File:Demonsummoning summondemonprince.png]] Summon Demon Prince ===
=== [[File:Demonsummoning summondemonprince.png]] Summon Demon Prince ===
{{orange|description not yet available}}
Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.  The Demon has some defense versus lethal, smashing, fire and cold attacks.  You may only have 1 Demon Prince under your control at any given time.  If you attempt to summon another Demon Prince the power will fail.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:Demonsummoning summondemonlings.png]] Summon Demonlings ===
=== [[File:Demonsummoning summondemonlings.png]] Summon Demonlings ===
{{orange|description not yet available}}
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:Demonsummoning summondemons.png]] Summon Demons ===
=== [[File:Demonsummoning summondemons.png]] Summon Demons ===
{{orange|description not yet available}}
Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.


{{PowerBlock_Start}}
{{PowerBlock_Start}}

Revision as of 02:14, 7 May 2010

Overview

Demon Summoning is a primary powerset for Masterminds that was announced[1] for Going Rogue.

The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters.

The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.

Power Table

The Demon Summoning powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
File:Demonsummoning corruption.pngCorruption 1 Ranged, Minor DMG(Fire), Foe DoT(Toxic), -Res
File:Demonsummoning summondemonlings.pngSummon Demonlings 1 Summon Demonlings
File:Demonsummoning lash.pngLash 2 Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)
File:Demonsummoning enchantdemon.pngEnchant Demon 6 Ranged, Enchant Demon Henchmen
File:Demonsummoning crackwhip.pngCrack Whip 8 Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)
File:Demonsummoning summondemons.pngSummon Demons 12 Summon Demons
File:Demonsummoning hellonearth.pngHell on Earth 18 Ranged, Pet +Dmg, +To Hit, Summon Living Hellfire
File:Demonsummoning summondemonprince.pngSummon Demon Prince 26 Summon Demon Prince
File:Demonsummoning abyssalempowerment.pngAbyssal Empowerment 32 Ranged, Empower Demon Henchmen

Powers

The following are powers in the Demon Summoning powerset.

File:Demonsummoning abyssalempowerment.png Abyssal Empowerment

Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repetoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None


File:Demonsummoning corruption.png Corruption

You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.

Damage Minor (Fire), Minor DoT (Toxic)
Recharge Very Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged, Minor DMG(Fire)
Foe DoT(Toxic)
-Res
Enhancements
Set Categories


File:Demonsummoning crackwhip.png Crack Whip

You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.

Damage High (Fire), DoT (Toxic)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects
Enhancements
Set Categories


File:Demonsummoning enchantdemon.png Enchant Demon

Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None


File:Demonsummoning hellonearth.png Hell on Earth

A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects
Enhancements
Set Categories


File:Demonsummoning lash.png Lash

You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.

Damage High (Fire), DoT (Toxic)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects
Enhancements
Set Categories


File:Demonsummoning summondemonprince.png Summon Demon Prince

Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.  The Demon has some defense versus lethal, smashing, fire and cold attacks.  You may only have 1 Demon Prince under your control at any given time.  If you attempt to summon another Demon Prince the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Demon Prince
Basic Powers
Equip Powers
Upgrade Powers
Enhancements
Set Categories Pet Damage
Slow Movement


File:Demonsummoning summondemonlings.png Summon Demonlings

Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Demonlings
Basic Powers
Equip Powers
Upgrade Powers
Enhancements Enhance Slow
Reduce Endurance Cost
Enhance Damage
Enhance Accuracy
Set Categories Pet Damage
Slow Movement


File:Demonsummoning summondemons.png Summon Demons

Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Demons
Basic Powers
Equip Powers
Upgrade Powers
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Heal
Enhance Damage
Enhance Accuracy
Set Categories Pet Damage
Knockback
Resist Damage
Healing/Absorb


Details

Taken from the HeroCon information thread on the Official Forums

Your personal weapon is a Fire Whip.

Your pets' tails will sway.

The pets all have the same general look: Red, demonic, with skeleton masks/heads.

History

In a forum post, Back Alley Brawler mentioned a "customizable Hellfire Whip" in a reference to the set. At HeroCon, concept art seemed to support this comment.

In an MMORPG interview, it was announced that pre-purchasing Going Rogue allows early access to Dual Pistols and Demon Summoning.


External Links