Devouring Earth (Praetorian): Difference between revisions
imported>GuyPerfect (Saving progress so as to avert catastrop--*power outage*) |
imported>GuyPerfect (And thus concludes "round one") |
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==== Infested BCU ==== | ==== Infested BCU ==== | ||
<!-- Clockwork_Loyalist_BCU_Infested_01 Clockwork_Loyalist_BCU_Infested_02 --> | <!-- Clockwork_Loyalist_BCU_Infested_01 Clockwork_Loyalist_BCU_Infested_02 --> | ||
[[File:PDE_InfestedBCU.png|x200px|right|Infested BCU]] | |||
The most basic unit in the Warworks arsenal. These models are equipped with a heavy assault PGMP Rifle and both nano-repair technology and force fields. | The most basic unit in the Warworks arsenal. These models are equipped with a heavy assault PGMP Rifle and both nano-repair technology and force fields. | ||
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==== Infested ACU ==== | ==== Infested ACU ==== | ||
<!-- Clockwork_Loyalist_BCU_Infested_01 Clockwork_Loyalist_BCU_Infested_02 --> | <!-- Clockwork_Loyalist_BCU_Infested_01 Clockwork_Loyalist_BCU_Infested_02 --> | ||
[[File:PDE_InfestedBCU.png|x200px|right|Infested ACU]] | |||
The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload. | The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload. | ||
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==== Infested Diviner ==== | ==== Infested Diviner ==== | ||
<!-- Seer_Diviner_Infested_01 --> | <!-- Seer_Diviner_Infested_01 --> | ||
[[File:PDE_InfestedDiviner.png|x200px|right|Infested Diviner]] | |||
Diviners are among the elite of Mother Mayhem's Seers. They are mid-rank combatants among the elite. They specialize in crushing their foes in close range combat. | Diviners are among the elite of Mother Mayhem's Seers. They are mid-rank combatants among the elite. They specialize in crushing their foes in close range combat. | ||
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{{Power|[[File:PsionicAssault_MindProbe.png|22px]]|Psionic Slash|Melee, High DMG(Psionic), Target -Recharge|Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed. Damage: High, Recharge: Moderate}} | {{Power|[[File:PsionicAssault_MindProbe.png|22px]]|Psionic Slash|Melee, High DMG(Psionic), Target -Recharge|Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed. Damage: High, Recharge: Moderate}} | ||
{{Power|[[File:ZTemporary_SummonThree.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}} | |||
{{Power|[[File:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +Res(Psi), +Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}} | {{Power|[[File:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +Res(Psi), +Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}} | ||
{{clr}} | {{clr}} | ||
==== Infested Elite Ranger ==== | ==== Infested Elite Ranger ==== | ||
<!-- IDF_Elite_Ranger_Infested_01 --> | <!-- IDF_Elite_Ranger_Infested_01 --> | ||
[[File:PDE_InfestedEliteRanger.png|x200px|right|Infested Elite Ranger]] | |||
Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Elite Rangers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable power armor. | Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Elite Rangers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable power armor. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}} | {{Power|[[File:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}} | ||
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}} | {{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged, High DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}} | ||
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{{Power|[[File:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}} | {{Power|[[File:PowerBlast_PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate DMG(Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}} | ||
{{Power|[[File: | {{Power|[[File:Temporary_WarWolfWhistle.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}} | ||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|Resistance}} | |||
{{clr}} | {{clr}} | ||
==== Infested Heavy Trooper ==== | ==== Infested Heavy Trooper ==== | ||
<!-- IDF_Heavy_Trooper_Infested_01 --> | <!-- IDF_Heavy_Trooper_Infested_01 --> | ||
[[File:PDE_InfestedHeavyTrooper.png|x200px|right|Infested Heavy Trooper]] | |||
Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Heavy Troopers wear heavy Power Armor with jump boosters as well as shoulder mounted rocket launchers that are capable of delivering a powerful nerve gas that can cripple enemies. | Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Heavy Troopers wear heavy Power Armor with jump boosters as well as shoulder mounted rocket launchers that are capable of delivering a powerful nerve gas that can cripple enemies. | ||
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{{Power|[[File:PowerBlast_PowerBlast.png|22px]]|EMP Rockets|Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance|These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.}} | {{Power|[[File:PowerBlast_PowerBlast.png|22px]]|EMP Rockets|Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance|These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.}} | ||
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Missile Barrage|Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.}} | {{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Missile Barrage|Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown|The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.}} | ||
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{{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Nerve Gas Rockets|Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)|The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.}} | {{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Nerve Gas Rockets|Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)|The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.}} | ||
{{Power|[[File: | {{Power|[[File:Temporary_WarWolfWhistle.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}} | ||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|Resistance}} | |||
{{clr}} | {{clr}} | ||
==== Infested Shock Trooper ==== | ==== Infested Shock Trooper ==== | ||
<!-- IDF_Shock_Trooper_Infested_01 --> | <!-- IDF_Shock_Trooper_Infested_01 --> | ||
[[File:PDE_InfestedShockTrooper.png|x200px|right|Infested Shock Trooper]] | |||
Tyrant's Imperial Defense Force Troopers are the most advanced soldiers in his arsenal. The IDF Shock Troopers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable power armor. | Tyrant's Imperial Defense Force Troopers are the most advanced soldiers in his arsenal. The IDF Shock Troopers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable power armor. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}} | {{Power|[[File:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}} | ||
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{{Power|[[File:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}} | {{Power|[[File:PowerPunch_Flurry.png|22px]]|Plasma Vortex|Melee AoE Smash/Energy|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}} | ||
{{Power|[[File: | {{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Total Focus|Melee, Superior DMG(Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}} | ||
{{Power|[[File:Temporary_WarWolfWhistle.png|22px]]|Summon Battle Orb|Summon Battle Orb|IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.}} | |||
{{Power|[[File: | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|IDF Armor|Resistance|Resistance}} | ||
{{clr}} | {{clr}} | ||
==== Infested T.E.S.T. Leader ==== | ==== Infested T.E.S.T. Leader ==== | ||
<!-- Pratoria_Leader_Infested_01 --> | <!-- Pratoria_Leader_Infested_01 --> | ||
[[File:PDE_InfestedTESTLeader.png|x200px|right|Infested T.E.S.T. Leader]] | |||
Tactical Engagement Strike Team Leaders are always selected from within the ranks. They are trained to take down lawbreakers hard and fast with no concern for secondary objectives like avoiding collateral damage. | Tactical Engagement Strike Team Leaders are always selected from within the ranks. They are trained to take down lawbreakers hard and fast with no concern for secondary objectives like avoiding collateral damage. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Force Brawl|Melee, Moderate DMG(Smash/Energy), Foe Disorient|TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.}} | {{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Force Brawl|Melee, Moderate DMG(Smash/Energy), Foe Disorient|TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.}} | ||
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{{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged Cone, Moderate DMG(Energy/Smash), Foe Knockdown, -Regen|TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.}} | {{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Plasma Burst|Ranged Cone, Moderate DMG(Energy/Smash), Foe Knockdown, -Regen|TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.}} | ||
{{Power|[[File:ZTemporary_SummonThree.png|22px]]|Call Reinforcements|Summon PPD|Lieutenants are capable of calling for backup from the TEST department who send a Monitor Sphere to determine if additional aid is needed.}} | |||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto, Res(All)|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}} | {{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto, Res(All)|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}} | ||
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==== Infested Augur ==== | ==== Infested Augur ==== | ||
<!-- Seer_Augur_Infested_01 --> | <!-- Seer_Augur_Infested_01 --> | ||
[[File:PDE_InfestedAugur.png|x200px|right|Infested Augur]] | |||
Augurs are the elite amongst the Seers and are masters of mind control. They are capable of crippling their enemies with powerful mental assaults then moving in for the kill. | Augurs are the elite amongst the Seers and are masters of mind control. They are capable of crippling their enemies with powerful mental assaults then moving in for the kill. | ||
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{{Power|[[File:PsychicBlast_PsionicTornado.png|22px]]|Psionic Tornado|Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback|Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT), Recharge: Slow}} | {{Power|[[File:PsychicBlast_PsionicTornado.png|22px]]|Psionic Tornado|Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback|Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT), Recharge: Slow}} | ||
{{Power|[[File:MentalControl_Scare.png|22px]]|Scare|Ranged, Foe Fear|You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while.}} | {{Power|[[File:MentalControl_Scare.png|22px]]|Scare|Ranged, Foe Fear|You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while.}} | ||
{{Power|[[File: | {{Power|[[File:ZTemporary_SummonThree.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}} | ||
{{Power|[[File: | {{Power|[[File:PsionicMastery_MindOverBody.png|22px]]|Resistance|Auto: +Res(Psi), +Def(Melee, Ranged)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.}} | ||
{{clr}} | {{clr}} | ||
==== Infested T.E.S.T. Provost ==== | ==== Infested T.E.S.T. Provost ==== | ||
<!-- Pratoria_Provost_Infested_01 --> | <!-- Pratoria_Provost_Infested_01 --> | ||
[[File:PDE_InfestedTESTProvost.png|x200px|right|Infested T.E.S.T. Provost]] | |||
Anything that pulls a PPD Provost out of their Monitor Sphere information nexus has to be considered a severe threat. In order to insure their safety, Provosts don the state of the art in PPD protective gear to restore order in the most extreme cases of lawbreaking. | Anything that pulls a PPD Provost out of their Monitor Sphere information nexus has to be considered a severe threat. In order to insure their safety, Provosts don the state of the art in PPD protective gear to restore order in the most extreme cases of lawbreaking. | ||
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==== Devoured Crystal Energy Trap ==== | ==== Devoured Crystal Energy Trap ==== | ||
<!-- Destructible_container_WilloftheEarth --> | <!-- Destructible_container_WilloftheEarth --> | ||
[[File:DevouringEarth_WillOfTheEarth.png|x200px|right|Devoured Crystal Energy Trap]] | |||
This crystal channels a powerful energy that is tuned to the psychic link between Desdemona and Vanessa DeVore. As long as the crystals remain active, Desdemona is in peril. | This crystal channels a powerful energy that is tuned to the psychic link between Desdemona and Vanessa DeVore. As long as the crystals remain active, Desdemona is in peril. | ||
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==== Greater Devoured ==== | ==== Greater Devoured ==== | ||
<!-- Devoured_Infested_01 --> | <!-- Devoured_Infested_01 --> | ||
[[File:PDE_GreaterDevoured.png|x200px|right|Greater Devoured]] | |||
The ultimate eco-warriors, the Greater Devoured incorporate the biomass of fallen heroes into their monstrous forms. They rend foes with their slashing talons, spitting poison on those they can't reach. A Greater Devoured is a formidable foe, resistant to most kinds of attacks. | The ultimate eco-warriors, the Greater Devoured incorporate the biomass of fallen heroes into their monstrous forms. They rend foes with their slashing talons, spitting poison on those they can't reach. A Greater Devoured is a formidable foe, resistant to most kinds of attacks. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:SuperStrength_FootStomp.png|22px]]|Foot Stomp|AoE Smash, Knockback|Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.}} | {{Power|[[File:SuperStrength_FootStomp.png|22px]]|Foot Stomp|AoE Smash, Knockback|Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.}} | ||
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{{Power|[[File:Inherent_Brawl.png|22px]]|Pummel|Melee Heavy Lethal|Devouring Earth claw attacks}} | {{Power|[[File:Inherent_Brawl.png|22px]]|Pummel|Melee Heavy Lethal|Devouring Earth claw attacks}} | ||
{{Power|[[File:FireBlast_FireBlast.png|22px]]|Spit|DoT(Toxic)|You are taking Toxic damage over time from the Toxic Spray.}} | |||
{{Power|[[File:ZTemporary_SummonThree.png|22px]]|Call Swarm|Summon Swarm|All Devoured can summon The Swarm}} | |||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|Auto Res Immobilize, Hold, Disorient, Fear Knockback, Smash, Energy|Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.}} | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|Auto Res Immobilize, Hold, Disorient, Fear Knockback, Smash, Energy|Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.}} | ||
{{clr}} | {{clr}} | ||
==== Malignant Seedling ==== | ==== Malignant Seedling ==== | ||
<!-- Burr_Hamidon_06 --> | <!-- Burr_Hamidon_06 --> | ||
[[File:PDE_MalignantSeedling.png|x200px|right|Malignant Seedling]] | |||
The Malignant Seedling is a specialized Seedling which is capable of surviving for a long period of time in an enormous range of conditions. They are often dispatched into areas where the Seed of Hamidon cannot be sent, where they wreak havoc on the environment before beginning the process of converting it to an infested wasteland. | The Malignant Seedling is a specialized Seedling which is capable of surviving for a long period of time in an enormous range of conditions. They are often dispatched into areas where the Seed of Hamidon cannot be sent, where they wreak havoc on the environment before beginning the process of converting it to an infested wasteland. | ||
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{{Power|[[File:DevouringEarthSeed_Seedling_ThornBlast.png|22px]]|Ectoplasmic Burst|Ranged, High DMG (Toxic)|The Ectoplasmic Burst is a jet of material from within the Malignant Seedling which decomposes the body of the affected target.}} | {{Power|[[File:DevouringEarthSeed_Seedling_ThornBlast.png|22px]]|Ectoplasmic Burst|Ranged, High DMG (Toxic)|The Ectoplasmic Burst is a jet of material from within the Malignant Seedling which decomposes the body of the affected target.}} | ||
{{Power|[[File:DevouringEarthSeed_Seedling_ThornBlast.png|22px]]|Thorn Blast|Cone Lethal, Moderate Damage, Knockback|The Seedling can scatter a blast of Thorns in a narrow arc and impale a group of foes. Impaled foes may be knocked down.}} | |||
{{Power|[[File:Flight_TravelFlight.png|22px]]|Fly|Flight|Some members of the Talons of Vengeance have grown wings and are capable of flight.}} | {{Power|[[File:Flight_TravelFlight.png|22px]]|Fly|Flight|Some members of the Talons of Vengeance have grown wings and are capable of flight.}} | ||
{{clr}} | {{clr}} | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 03:22, 15 October 2011
Overview
+++ Missing Information +++
Enemy Types
Underlings
Guardian Shard
Minions
Deathblossom
Deathcap
Fungus run amok' is probably the best way to describe these loathsome creatures. Like their inanimate ancestors, mushroom men prefer dark, dank places. In combat they can release clouds of deadly spores that choke and disable nearby enemies.
Powers
Pummel Melee Heavy Smash
Devouring Earth brawling attacks
Spore Burst Sleep
The Spore Burst has rendered you unconscious! Any damage will awaken you, however.
Spores Hold, DoT(Toxic)
The poison spores have infected you, leaving you paralyzed and taking Toxic damage over time.
Resistance Auto Res Smash
Devouring Earth Mushrooms are resistant to smashing damage, but vulnerable to lethal damage.
Granite
The leaders of the Rock Troops are tougher, smarter, and better equipped to take on whatever foes the Devouring Earth sets them against. In addition to the rock wielding skills of their subordinates, they have the ability to summon forth deadly Swarms of insects.
Powers
Hurl Boulder Ranged Smash, Knockback
The Rock can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes.
Pummel Melee Heavy Smash
Devouring Earth brawling attacks
Cairn AoE Buff Def
Devoured Rock Beasts can plant a Cairn.
Resistance Auto Res Lethal
Devouring Earth Rock Beasts are resistant to lethal damage.
Rubble Summon Rockbeast
When the Rockbeast falls, he crumbles and may form into several smaller versions of himself.
Infested Assault Trooper
Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Assault Troopers are equipped with an upgraded Plasma Glove and Power Armor with jump boosters, making them resistant to all types of damage.
Powers
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Vortex Melee AoE Smash/Energy
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
IDF Armor Resistance
Resistance
Infested BCU
The most basic unit in the Warworks arsenal. These models are equipped with a heavy assault PGMP Rifle and both nano-repair technology and force fields.
Powers
Fusion Grenade Ranged, Moderate DMG(Energy), Foe Knockdown, Location DoT(Fire)
The Warwork plasma rifle is capable of launching fusion grenades which melt the ground beneath them.
Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.
Single Plasma Shot Ranged, Light DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.
Meltdown Post Death, PBAoE Light DMG(Fire/Lethal), Moderate DoT(Fire)
The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch.
Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.
Force Barrier Self, +Def(All), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.
Infested Ranger
Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Rangers are equipped with an upgraded Plasma Glove and Power Armor, making them resistant to all types of damage.
Powers
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
IDF Armor Resistance
Resistance
Infested Scryer
Scyers are among the elite of Mother Mayhem's Seers. They make up the rank and file combatants among the elite. They specialize in tearing their foes minds apart with their mental assault while peering into the mind of their foes to find their weakness.
Powers
Psionic Dart Ranged, Minor DMG(Psionic), Target -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast
Reveal Weakness Ranged Foe -DEF, -RES (All)
The Scryer peers deep into their victim's mind and finds what they are most vulnerable to. Targets affected by this power have their defense and damage resistance reduced for a short time. Recharge: Long
Subdual Ranged, Moderate DOT(Psionic), Foe Immobilize
Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate
Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Infested Seeker
Seekers are among the elite of Mother Mayhem's Seers. They make up the rank and file combatants among the elite. Seekers have the ability to mend others wounds with their minds as well as augment their allies with mental wards.
Powers
Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast
Fortitude Ally +DEF, +DMG, +ACC
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.
Fortune PBAoE, Team +To Hit, Res(Status Effects)
Seekers are Seers that specialize in reading the thousands of possible futures and finding the ones that are most likely. By being able to do this, they are able to predict their enemies' actions with relative ease. While this power is active, the user and all nearby allies will receive a bonus To Hit as well as resistance to status effects.
Soothe Mind Ally Heal
Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself. Recharge: Long
Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Infested T.E.S.T. Ranger
The final physical challenge that a member of the PPD goes through in order to be admitted into the Tactical Engagement Strike Team is speculated about in hushed whispers all over Praetoria. Those who succeed won't speak of it and those who fail don't survive the experience.
Powers
Force Brawl Melee, Moderate DMG(Smash/Energy), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.
Plasma Blast Ranged, High DMG(Smash/Energy), Foe Knockdown, -Regen
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.
Resistance Auto, Res(All)
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
Sentry
The leaders of the Rock Troops are tougher, smarter, and better equipped to take on whatever foes the Devouring Earth sets them against. In addition to the rock wielding skills of their subordinates, they have the ability to summon forth deadly Swarms of insects.
Powers
Hurl Boulder Ranged Smash, Knockback
The Rock can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes.
Pummel Melee Heavy Smash
Devouring Earth brawling attacks
Cairn AoE Buff Def
Devoured Rock Beasts can plant a Cairn.
Resistance Auto Res Lethal
Devouring Earth Rock Beasts are resistant to lethal damage.
Rubble Summon Rockbeast
When the Rockbeast falls, he crumbles and may form into several smaller versions of himself.
Lieutenants
Guardian
These Crystal captains command their sparkling soldiers in combat, chattering amongst one another with voices like breaking glass. In combat they rain down shards of razor sharp crystal and pummel their opponents mercilessly. Like their followers, these creatures fear smashing attacks.
Powers
Crystal Shards Ranged Smash/Lethal
The Crystal Beast can fling Crystal Shards dealing smashing and lethal damage.
Pummel Melee Heavy Smash
Devouring Earth brawling attacks
Resistance Auto Res Energy, Negative
Devouring Earth Crystal Beasts are resistant to energy and negative energy damage, but are very vulnerable to smashing damage.
Quartz AoE Buff Acc
Devoured Crystal Beasts can plant a Quartz.
Shatter Summon Crystalbeast
When the Crystalbeast falls, he shatters and may form into several smaller versions of himself.
Herder
The older, more mature plant creatures serve as leaders for their deadly cousins. They're stronger, tougher, and more deadly than the lesser plant creatures. They also have the ability to summon forth Swarms to further trouble their enemies.
Powers
Pummel Melee Heavy Smash
Devouring Earth brawling attacks
Spur Immobilize
You have been pinned to the ground by the Spur. You are Immobilized.
Thorn Blast Cone Lethal, Med Damage, Knockback
The Plant can throw a bunch of Thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down.
Tree of Life AoE Heal
Devoured Tree Beasts can plant a Tree of Life
Call Swarm Summon Swarm
All Devoured can summon The Swarm
Resistance Auto Res Smash
Devouring Earth Plant and Mushrooms are resistant to smashing damage, but vulnerable to fire damage.
Infested ACU
The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.
Powers
Chemical Grenade Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech
The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time.
Plasma Full Auto Ranged, Light DMG(Energy), Foe -Regen
The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets.
Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.
Force Barrier Self, +Def(All), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.
Meltdown Post Death, PBAoE Light DMG(Fire/Lethal), Moderate DoT(Fire)
The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch.
Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.
Infested Diviner
Diviners are among the elite of Mother Mayhem's Seers. They are mid-rank combatants among the elite. They specialize in crushing their foes in close range combat.
Powers
Dominate Mind Melee, Moderate DMG(Psionic), Foe Hold
You crush your target's mind dealing moderate psionic damage over time as well as having a chance to hold your foe for a short time. Damage: Moderate DoT(Psionic), Recharge: Fast
Drain Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery
You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long
Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast
Psionic Slash Melee, High DMG(Psionic), Target -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed. Damage: High, Recharge: Moderate
Summon Reinforcements Summon Reinforcements
Seers can call PPD Officers to aid them when they are endangered.
Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Infested Elite Ranger
Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Elite Rangers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable power armor.
Powers
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.
IDF Armor Resistance
Resistance
Infested Heavy Trooper
Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Heavy Troopers wear heavy Power Armor with jump boosters as well as shoulder mounted rocket launchers that are capable of delivering a powerful nerve gas that can cripple enemies.
Powers
EMP Rockets Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance
These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.
Missile Barrage Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.
Missile Volley Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.
Nerve Gas Rockets Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)
The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.
Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.
IDF Armor Resistance
Resistance
Infested Shock Trooper
Tyrant's Imperial Defense Force Troopers are the most advanced soldiers in his arsenal. The IDF Shock Troopers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable power armor.
Powers
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Vortex Melee AoE Smash/Energy
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.
IDF Armor Resistance
Resistance
Infested T.E.S.T. Leader
Tactical Engagement Strike Team Leaders are always selected from within the ranks. They are trained to take down lawbreakers hard and fast with no concern for secondary objectives like avoiding collateral damage.
Powers
Force Brawl Melee, Moderate DMG(Smash/Energy), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.
Plasma Blast Ranged, High DMG(Smash/Energy), Foe Knockdown, -Regen
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.
Plasma Burst Ranged Cone, Moderate DMG(Energy/Smash), Foe Knockdown, -Regen
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.
Call Reinforcements Summon PPD
Lieutenants are capable of calling for backup from the TEST department who send a Monitor Sphere to determine if additional aid is needed.
Resistance Auto, Res(All)
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
Bosses
Infested Augur
Augurs are the elite amongst the Seers and are masters of mind control. They are capable of crippling their enemies with powerful mental assaults then moving in for the kill.
Powers
Dominate Hold
Your mind has been Dominated. You are Held.
Levitate Ranged, Moderate DMG(Smash), Foe Knock Up
You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate
Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast
Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT), Recharge: Slow
Scare Ranged, Foe Fear
You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while.
Summon Reinforcements Summon Reinforcements
Seers can call PPD Officers to aid them when they are endangered.
Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Infested T.E.S.T. Provost
Anything that pulls a PPD Provost out of their Monitor Sphere information nexus has to be considered a severe threat. In order to insure their safety, Provosts don the state of the art in PPD protective gear to restore order in the most extreme cases of lawbreaking.
Powers
Force Brawl Melee, Moderate DMG(Smash/Energy), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.
Force Smasher Melee, High DMG(Energy/Smash), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.
Force Vortex PBAoE, Moderate DMG(Energy/Smash), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.
Plasma Blast Ranged, High DMG(Smash/Energy), Foe Knockdown, -Regen
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.
Resistance Auto, Res(All)
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
Elite Bosses
Devoured Crystal Energy Trap
This crystal channels a powerful energy that is tuned to the psychic link between Desdemona and Vanessa DeVore. As long as the crystals remain active, Desdemona is in peril.
Powers
Glow Glow
This power is just a Glow visual fx for certain objective objects.
Resistance Inherent
Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.
Secured Crystal Crystal Defense
The crystal cannot be damaged for long if Devouring Earth are found around it.
Greater Devoured
The ultimate eco-warriors, the Greater Devoured incorporate the biomass of fallen heroes into their monstrous forms. They rend foes with their slashing talons, spitting poison on those they can't reach. A Greater Devoured is a formidable foe, resistant to most kinds of attacks.
Powers
Foot Stomp AoE Smash, Knockback
Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Hurl Boulder Ranged Smash, Knockback
Devoured can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes.
Pummel Melee Heavy Lethal
Devouring Earth claw attacks
Spit DoT(Toxic)
You are taking Toxic damage over time from the Toxic Spray.
Call Swarm Summon Swarm
All Devoured can summon The Swarm
Resistance Auto Res Immobilize, Hold, Disorient, Fear Knockback, Smash, Energy
Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.
Malignant Seedling
The Malignant Seedling is a specialized Seedling which is capable of surviving for a long period of time in an enormous range of conditions. They are often dispatched into areas where the Seed of Hamidon cannot be sent, where they wreak havoc on the environment before beginning the process of converting it to an infested wasteland.
Powers
Bullrush Melee, Moderate DMG(Lethal), Moderate DoT(Toxic)
The Seedling charges you and impales you with its thorny exoskeleton. Damage: High, Recharge: Moderate
Ectoplasmic Burst Ranged, High DMG (Toxic)
The Ectoplasmic Burst is a jet of material from within the Malignant Seedling which decomposes the body of the affected target.
Thorn Blast Cone Lethal, Moderate Damage, Knockback
The Seedling can scatter a blast of Thorns in a narrow arc and impale a group of foes. Impaled foes may be knocked down.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.